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A jam submission

BoxLabView game page

Submitted by Eslesus — 12 minutes, 56 seconds before the deadline
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BoxLab's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#683.7003.700
Overall#1853.1753.175
Visuals#1903.1003.100
Audio#2222.4002.400
Authenticity (use of resolution restriction)#2313.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
.-.

Was the resolution a challenge?
Yes cause in the settings of the engine I had the Stretch Mode set to 2d and not on viewport which caused the game to not be 64x64 but just the screen size (so around 640x640) oups

What did you learn?
The settings for cameras and the window itself in Godot

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Comments

Submitted

Clever idea for a game! I would like to see more levels. I didn't realize that the boxes you place don't fall until I got the the the 'last' level. That opens up a ton more level design options.

Submitted(+1)

Nice entry! The mechanics were very solid, and I especially liked that the placement of boxes was restricted to the map grid, thus making solutions/placement easy and consistent. I really liked how there were little ways to minimize the amount of crates used also. If you did restart a level however, it didn't subtract the crates placed from your score even if it removed them from the map. Penalty for restarting I suppose? Also, I did start getting confused as the levels went on, in that it was hard to tell what was solid and what wasn't. Still, the mechanics and gameplay were solid. Well done!

Submitted(+1)

Nice idea, iterative exploration / puzzle solving.  I managed to beat it using only 23 boxes on my first try, seems pretty good to me :P  There's something funky going on with the scaling, the world is kind of shifting by a single pixel sometimes.   Would be nice w/ some chill music, nice job :)

Developer(+1)

Thanks! Also the pixel shifting was caused by me being absolutely talented and (I don't even remember when, how or why, I prbly played around with some parameters) setting the rotation of the tilemap to 0.3, it's too small to actually notice something in a large scale (which I had at first), but big enough to cause problems in a 64x64 jam. .-.

Submitted(+1)

Cool idea and good execution, really fun to play.

Submitted(+1)

The visuals are quit nice! You're too harsh to yourself. But the resolution doesn't seem to follow the 64x64px limitation. The gameplay is also quite good and addictive.

Developer

Thanks! And I wondered about the resolution myself before and now found out I had stretching enabled.