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Kitan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #139 | 3.200 | 3.200 |
Visuals | #190 | 3.100 | 3.100 |
Overall | #206 | 3.025 | 3.025 |
Authenticity (use of resolution restriction) | #223 | 3.600 | 3.600 |
Gameplay | #259 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Yes! Me and Mark did the coding, while Bobby and Jael did the art and Rubin the soundfx, can't forget Sorathwack who did the character design!
Was the resolution a challenge?
At first it was hard to get unity capped at 64x64 scaling the screen and we spent some time trying to fix that, but eventually we got it.
What did you learn?
Lots of stuff! Messing with really a low resolution made me want to try it again at some point, I'm glad I got to participate in this!
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Comments
I wanted to play, but I didn't want to download a RAR extraction tool for Windows 10. Can you upload this game as a .zip archive so we don't need to go download an extra tool to play it?
I will try
Just did it, thanks for the tip! I'll be always doing that from now on.
Good game!
I dunno what else to say, lol.
I think you all did a good job on the visuals and the feeling of anticipation is quite something! (especially when you're waiting to see if you got the drop on your enemy or not) However, I wish there was just a bit more to the game than hitting one button at a point in time. I'm seeing maybe using Z, X and C on the keyboard and you have to hit them in a certain order before the enemy does? Other than that, nice work!
Thanks for the review!