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A member registered Mar 13, 2020 · View creator page →

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Thanks for playing! Yes, that seems to be the general consensus that I really should've have a next block section. I should've got that in! ;)

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But, It is. All the sprites are also small, like the box is 5x5. I think the mule is 8x16. Godot has a setting for each image where you can turn off filtering of the images, otherwise it would've looked really blurry. Do not besmirch my low rez mule! ;)

Not sure if that is breaking a rule? If so, I guess it might be too late to change it now.

Awesome title music and overall, great work on the art and gameplay! Anything I would've mentioned I think the other comments have already taken care of, however I do want to echo my issue with the controls. If I could aim with the mouse and move with WASD, then I would enjoy it a lot more. Excellent work though!

I love the idea, the art and the lighting in this one! 2 things though, was there no sound? It didn't seem to be working for me. Also, the jumping was a bit strange/jarring as the camera moves along with the main character. Nice work!

I love the idea, the art and the lighting in this one! 2 things though, was there no sound? It didn't seem to be working for me. Also, the jumping was a bit strange/jarring as the camera moves along with the main character. Nice work!

Thanks for playing and the compliments BUT I did develop in 64x64. Why do you say it wasn't?

Thanks for playing and the suggestions!

Thanks for playing! I completely agree on the showing next block suggestion, it's something I didn't have time to implement unfortunately. Also, the game was indeed developed at 64x64 as the jam requires.

thank you! =)

Good call! I wanted to do this as well, but I ran out of time.

thank you!

I absolutely love it! Simple but strong mechanics. Even when multiple characters are introduced or exits are moving, you get what you have to do. You did a lot with the animation! Even though the main character and the the rest a just big blocky things, you made them come to life!

But I have to agree with another users comment that this is all about the level design. You only have a handful of sprites in here but it's fun because you found new ways to keep using them.

Oh and the music is just superb. Nice work!

I think you all did a good job on the visuals and the feeling of anticipation is quite something! (especially when you're waiting to see if you got the drop on your enemy or not) However, I wish there was just a bit more to the game than hitting one button at a point in time. I'm seeing maybe using Z, X and C on the keyboard and you have to hit them in a certain order before the enemy does? Other than that, nice work!

I like the simple concept but I felt like if I had 2 spikes in a row, I could never make it passed that. I agree with another user that the death noise is a bit much.

I think the visuals and sound are top notch (and I love the simple story), but I quit part way through because I didn't think I was making much progress in finding money. I was able to get an upgrade but I felt like I kept getting yelled at! I just want some ice cream! 🤣

It took a couple rounds to understand what was going on but once I did, it really flows well! The only thing I might suggest is slowing the gameplay down just a tad, I think the attacking, swapping and capturing stuff happens just a tad too fast. It's probably just muscle memory, trying to remember which element monster to bring out to attack in the right situation was hard for me to gel with. Love the look and style though, nice work!

It took a couple rounds to understand what was going on but once I did, it really flows well! The only thing I might suggest is slowing the gameplay down just a tad, I think the attacking, swapping and capturing stuff happens just a tad too fast. It's probably just muscle memory, trying to remember which element monster to bring out to attack in the right situation was hard for me to gel with. Love the look and style though, nice work!

Wow, nice job on this! the mechanics and everything are a ton of fun and you can never go wrong when your main character is a cat 😉

The only real issue I had is that the kitty death sound gets pretty annoying after a while. I played through the whole thing but a couple of the later levels I did die quite a few times and had to hear that sound a lot and it's not pleasant.

Love the simple arcadey concept and the presentation is great! Nice job!

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Thank you! Ha, yes, it's meant to be pretty silly and hard to keep them on.😉

Thanks!

Nice work! I love that you're able to switch between the top down and 3d camera views. I'm not sure which hole it was (5 or 6?), but I got stuck in one of those little triangle traps. The ball wouldn't reset but I could hit it, it just wouldn't go anywhere.

I know, that human sprite will be one of the first things I update when I go in and expand the game. You know how it goes with these jams, only so much time! Thanks for playing!

I'll say up front, I am not usually a visual novel kind of gamer. That said, I really like what you've done with the world, it feels like a unique place! Also, I know that we only had 2 weeks for the jam, but there just wasn't enough on screen to really keep me super interested. I would've really liked to see what the other characters looked like and some more environments. Nice work on what you were able to do in 2 weeks though, I'm sure it was a lot of work!

Thanks for playing! I plan to maybe expand this one in the future with more enemies types and I will probably change the way the line of sight works with them too. A few other people mentioned the crate issue as well, so I'll look into it!

Oh yea, 100% a controller with platformers. Unless it's like a simple run and jump one.

Hey, nice work on the game though! It did come out really well!

This was a ton of fun! I'm a big fan of the Portal series so this is right down my alley! Are you planning to expand the game? The only real critique I have is I think you should rename it to "FIND THE AXE" 😉

But honestly, the best i can come up with is I would love to see some kind of interesting story attached to this like they did with Portal. Nice work!

I really like the aesthetic and throwback sound design in the game. I'm also a huge fan of Celeste and platformers in general, so the mechanics are right down my alley. However, the keyboard control layout kills this for me unfortunately. I could only make it to level 3 or so before I had to start skipping around. 

For some reason, my brain just doesn't gel with the controls, maybe I just need a controller?

I really like the art in this one and the music is fitting as well! Mechanics and jump felt good but I will agree with what another post says in that the jump sound got a bit old. I didn't really understand the ending either but the game plays well! Looking forward to when you expand this out!

Ha, yes I did! I wanted to try my hand at making one that I thought was fun. Glad to hear the8bitdo worked with it!

I would love to jump back into it and add better looking humans, a variety of human types that do different things and a bunch of other little things. Thanks man!

Fun little game! Love the aesthetic and the message it has. Keep our oceans clean! 

😉

Thanks! I wanted some kind of small size difference between the raptor and the humans.

I also wanted to revisit the human sprite to make a more detailed one but I didn't have time during the jam. Maybe when/if I decide to expand it into a fuller game.

🤣

Nice job on this! I like the setting and I'm not sure if I've ever played a platformer entirely in a kitchen, so that is cool! The enemies didn't seem to do any damage when I hit them, but I thought it was cute that you had a walking banana and cherry.

Thanks! I'm glad you enjoyed it!

Great little concept with fun puzzle mechanics! I'm always a sucker for playing as a ghost. Nice work! ;)

Whew, this one is tough! I managed to get to the 4th platform but I either run out of fuel or crash! Fun game though, it reminds of Lunar Lander on Atari.

Thanks! Animation could also be choppy since I was going for a limited NES/Atari type look, but I appreciate it!