Very cute game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Play game
Sling Kitty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 4.250 | 4.250 |
Visuals | #21 | 4.500 | 4.500 |
Overall | #32 | 4.172 | 4.172 |
Audio | #76 | 3.688 | 3.688 |
Authenticity (use of resolution restriction) | #150 | 4.250 | 4.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo. Just me under different aliases. :)
Was the resolution a challenge?
I'm using Unity, which is not pixel-based. Therefore it is important to make sure every moving objects in the game (character, bullet, camera, transition, etc.) is pixel-rounded and there's no sub-pixel movement. It ensures the game confirm to 64 x 64 pixels, regardless of the screen resolution and scaling.
Having scrolling platforming as the main mechanic, the level view is obscured by the limitation of the window size.
Using various visual cues allow the player to be aware of what is around the character.
What did you learn?
Working with the window limitations pushes the level design challenge to the extreme. Continuous playtesting teach me to design with spatial awareness and subtle cues in limited spaces.
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