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KryptoPixel

158
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17
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17
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A member registered Jul 09, 2021 · View creator page →

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Feel free to quote me

Great gameplay and solid mechanics! Definitely one of my top picks for this jam. Congratulations on completing the game!

Really good! I'm a big fan of this genre, and you managed to make it work super well within such a low resolution. Congrats on finishing the project!

Great concept! Took me a few rounds to fully get the hang of it and find my rhythm. Congrats on finishing the project!

I really liked the game! Great concept, nice graphics, and solid gameplay. I have to admit, the first three patients left totally unsatisfied haha. Congrats on finishing the project!

Nice endless runner with a fun theme! A couple of quick feedback points: the background music cuts off after a few seconds instead of looping, and platforms sometimes bug out causing the unicorn to fall through (probably collision mask issues). Also, the dash feels more like an instant teleport forward rather than smooth movement. Still, great effort and congratulations on completing the game!

The fish sprites look great! The game is quite easy right now, but there's definitely potential to expand it into a bigger project. The text on the UI was unreadable for me, though. Congrats on finishing the project!

Cool idea and great intro! I found the controls quite difficult. 

Congratulations on completing the game!

Not usually my kind of game, but it's well done. Loved the charming characters and good storytelling. Congratulations on completing the game!

Really impressive for this jam and resolution! I found the game quite tough, mainly because the screen patterns can get pretty disorienting, like that spiral approaching from a distance, I crashed into it every single time. Congrats on finishing the project!

I really liked the Weasel, loved the lighting animations! Congrats on finishing the project!

Really cool concept and impressive 3D visuals for that resolution! Loved the car's handling feel around the turns. Congratulations on finishing the game!

Good game! I really liked the mechanics. At first, I was a bit confused by the dark patches, I thought they were obstacles, but it made sense after playing for a bit. Congrats on finishing the game!

Great gameplay, super nostalgic! Impressive amount of detail for a game with this resolution. Congrats on finishing the project!

I managed to get to the heart part, but I couldn't deliver it to the snake, it gets stuck there.

Simple idea, but super fun!

Great visuals, I really enjoyed the gameplay! Congrats on finishing the project!

I lost a couple of times before finally getting the hang of it, but once it clicked, it got really interesting! Great project and fun gameplay. Congrats on completing the game!

Glad you liked the mop, I had fun with it too! :) About the aiming, you make a great point. I originally designed it around mouse controls, but I'll definitely try out keyboard aiming in a future build. Thank you for playing and sharing your thoughts!

Really enjoyed it! Great tutorial and nice visuals. Small feedback: the default launch volume was pretty high on headphones, so tweaking the initial audio level would be great. Congratulations on completing the project!

First off, congratulations on building a game jam entry in pure C, definitely not an easy task! Really cool mechanics, gives off great Worms and Gunbound vibes. Congratulations on finishing the game!

Turns out I'm either really bad at this genre or just too greedy haha. Anyway, good game with solid mechanics! Congrats on finishing it!

Really cool game! Wolf3d was probably the first game I ever played in my life, brings back great memories. Nice graphics and solid mechanics. Congrats on finishing the project!

Great work! The game feels super polished, would love to see it with more musics. 

Congratulations on completing the project!

One of my absolute favorites from the jam, probably the one I've played the most so far! Loved the graphics, the gameplay and the enemies. Super complete project, with an inventory and even a shop. Really, really good work! Congrats!

So cool to see a Worms-like in the jam! It's really well made and the gameplay is a lot of fun. Plus, having a 2-player option is awesome! Congrats on the project!

Really enjoyed the mechanics, especially the combo system! Got a bit confused initially thinking movement was limited to adjacent tiles, but it clicked once I saw I could move anywhere. Congratulations on completing the game!

Really cool concept, only HTML + JS?! That's insane, great work! I did have some visual fatigue after a few minutes though, as all the flashing particles were a bit overwhelming. Congratulations on finishing and releasing your project!

That was the original plan. Since I had already abandoned two previous ideas, time was short, so I packed everything into this one map. I wanted to add traps and extra mechanics for more tension, but I'll save that for the next version. Thank you for playing and sharing your feedback!

Never, Bob is completely done! Yeah, the pillars... it was definitely a mistake leaving them there. I should either remove them or add more contrast so players clearly know they're obstacles. Other players struggled with the walls as well, so lesson learned: even in dark dungeons, always make collision and blocking paths obvious. Thank you so much for playing and leaving your feedback!

I'm really glad you liked the mop mechanics, that was definitely one of my favorite parts to work on as well! I totally agree about the graphics; since I was going for a dimly lit dungeon vibe, some elements ended up blending together too much, but it's a great takeaway for future updates. As for the intro dialogue, you're right, that's definitely a quick and simple fix to implement. Thanks a lot for playing and leaving your review!

Mathematically speaking, yes, but it's extremely difficult! You need to memorize where all the stains are, map them out, and try multiple times, even as the developer, I haven't been able to get past 87%. There are specific power-ups that spawn around the map to freeze time and boost player speed, plus a secret bonus. There's also a secret area with stains that you must discover to reach 100%. It was intended to be hard, though maybe it ended up a bit too extreme; for a time attack, the goal was around 90%. Thanks a lot for playing and leaving your review!

The level progression was really well done, and the game has a lot of potential! I did run into some control issues, though, they felt unresponsive at times. Occasionally, my inputs wouldn't register, as if I had to release all other keys and press just one for the action (like jumping) to work. Congrats on completing the project!

Really enjoyed the game! The visuals, opening dialogue, audio, and character art are super polished. Got a little confused on my first run, but it clicked once I understood the controls and mechanics. Congratulations on completing the project!

Really cool concept! The audio is great and brings back that classic NES vibe. Congratulations on completing the project!

Great project! I found it a bit tricky to tell the card values at times, but overall nice work. Congratulations on completing the game!

Great game! The mechanics are simple yet very enjoyable. Congratulations on finishing the project!
P.S.: I noticed that occasionally enemies spawned out of bounds, showing about 1–2px outside the screen area.

One of my favorites! Great use of the resolution, nice graphics, and really fun gameplay. This game totally deserves a multiplayer mode. Great job!

Good game! Found it pretty challenging and died quite a few times. Congrats on finishing the project!

I loved the graphics! For this kind of resolution, it looks really great. It took me a bit of time to get some good photos, though. Great game concept, congrats on finishing it!