Very interesting game, I was able to complete the 20 second mode, but I need more practice to survive longer! Great work!
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Hi, thank you so much for the very kind words! I did experiment with an actual timer, but felt it was a little more distracting than helpful. So I went with a technique that I also used in my entry last year, where the music acts as a sort of timer- the song that plays during gameplay is ~20 seconds long, so you can gauge where you're at from it. :)
Wow, what a great style~ It seems a bit dream-like because of the pastel colors and expressive characters. But then I think that plays against how tangible and hand-made it feels from the sketch + marker-colored look. I don't know anything about the region or culture, but I would really enjoy learning a little through a game like this! :D
The sharp visuals have been mentioned, but there's also a lot of the love in the details of this work! A few examples: collecting M-A-G-E (ala S-K-A-T-E in the THPS games), the ability cooldowns matching the state of the game on-screen, and even the tears of the sadly-frozen snake...
To me, those are things that make it seem real, like a game that's available right now~ Great entry!
I really like this concept~ It seems like it would have all the action of extreme sports games, but with points where you can "hop off" to plan your next moves or even just take a break and absorb the environment. And so long as you can reasonably place the pipes/rails, you can take the player to any kind of location- that seems really cool!
I'd also like to say that there is something especially charming about the hand-written/drawn notes, like the idea is really laid bare here.
Great work! :D
This is a unique concept and your description really gets me imagining what the game could be like... On top of the "tapping" mechanics you listed, I picture it as a sort of brawler game, where you are selling various foods while also fending off those trying to stop you, maybe at the same time! :D
In any case, I think it's a great entry, and I'd play any realized version of it!
I enjoyed playing this! Puzzles like these are always fun, and I liked the use of enemies to add flavor to the stages, although at first I didn't understand the rules regarding whether or not I'd be hit (I assumed that if I passed 'through' the enemy, I would lose, but was surprised to see this wasn't the case!). Also, I found the background music loop to be catchy~ Nice entry!
This is a very interesting entry~ It gave me a bit of the same feeling as a game called 'Sweet Home' on the NES- very spooky! If this game were to be expanded, it would be nice to invest heavily in that feeling... I think some more dynamic room sizes would help to create an even greater sense of exploration (some medium-sized rooms, some closet-sized rooms, etc.), and maybe limiting the player to only being able to see into an adjacent room if the door is open. But those are just some ideas~ Great work!




