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ahintoflime

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A member registered Jul 31, 2017 · View creator page →

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yeah I think if I do some code cleanup + optimization a web version would be possible.  it was too laggy when loading stuff so I went with download only for this version

the running up houses is intentional they're so out of control they'll do anything to get their ice cream fix.  but it does lack finesse I kinda stuck a placeholder system in there and never updated it.  The performance is something I'd love to improve in a final version unfortunately all my time was spend just getting it finished in time haha.  thanks for checking it out!

$740 is great, nice job.  Yeah the game needs some optimization, didn't manage to get that in haha

ridiculously impressive for a jam game.  the goblin designs are full of so much character, great models.  its really cool how many modes you managed to cram in there!!  I do think with the production being such high quality that the gun sounds stood out as a bit piddly sounding but that is some serious nit-picking.  amazing entry! 

cool surreal game.  Im too dumb to figure out a math puzzle but I sussed out the liar on the flying train at least!  Nice quirky mysterious atmosphere with some great weirdos hanging around 👍 love it

really nice atmosphere, lovely graphics and audio.   I know it's not this kind of game but I really wanted to do flips when i went off a ramp 😂  well done! very impressive game

one of my favorites I've played so far.  very authentically recreates mode 7 effects!! super impressive.  the art is very full of character & the controls are intuitive.  nice challenge too!  so satisfying taking down the big ships

very chill.  love a marble game.  physics/controls work well. would be cool to see some additional mechanics or even just "vibe" stuff like some music & aesthetic additions

lol this game is hilarious.  amazing illustrations too.  very fun, great job!

The controls dont quite seem to always fire (sometimes I press jump and it doesnt jump) but nice job!  I really like the sprites

nice little infinite runner.  the mode switching is an interesting twist.  I'm very bad at it though LOL.  very nice soothing color palette, well done!

Thanks for giving it a play, glad you enjoyed!

You're not KILLING them you're just uh drowning them in what they DESIRE


thanks for playing :D

Thank you!!

I looked up & checked out the video! Thanks for playing & glad you two enjoyed it. 

I've compiled some useful tools & resources!

Video tools: 

Handbrake |  https://handbrake.fr/  easily + quickly compress and resize video as needed. 

VLC | VLC can convert video filetypes. for example for godot you need .ogv files-- VLC can convert mp4 or whatever you have recorded to the filetype you need.

OpenShot | free & open source video editor

https://www.openshot.org/


For recording GIFs:

Gifcam | simple drag-and-drop screen GIF recorder

https://gifcam.en.softonic.com/


Assets:

Kenney Assets | Tons of free assets, 2D, 3D, etc

https://www.kenney.nl/assets


OpenGameArt.org | searchable place where people upload game assets

https://opengameart.org/


bfxr (Retro Sound Effect Generator) | super easy and quick way to generate 8-bit sounding effects. 

https://www.bfxr.net/


NYPL Public domain collection

https://www.nypl.org/research/collections/digital-collections/public-domain


stock footage, some free & public domain stuff:

https://www.pexels.com/


Quaternius - free 3D assets

https://quaternius.com/


itch.io is also a great source for assets, fonts etc


Godot-specific: 

For chroma-keying: 

https://godotengine.org/asset-library/asset/2013

More shaders for godot:

https://godotshaders.com/

lots of fun shaders you can play with here

Really cool game, I love all the care you've put into the UI etc, the editor is really nice.  Vehicle building games rule! (I'm actually working on a 3D one on the side right now haha)

Nice, I beat it!  The dynamic music is implemented well but got a little irritating haha.  I liked the progression of difficulty, well done, it was fun.

Neat jam game, what a fun idea.  Pretty impressive too, there's a lot involved in these systems! Well done.

Nice little game, I liked the progression of the levels.  The tutorialization at the beginning is pretty good too.  

Hey this is a really neat game, perfectly scoped and well-suited to the theme.   Controls + visuals +  sound were all well executed too.

I really liked the intro and voice acting.  The game itself was a bit weird I wasn't sure what to do-- I figure I was supposed to stop them from destroying the crystal but does that mean the game would never end? So I just sat there and let them destroy it (it still took a very long time).  Anyway nice job using the tilemap etc.  I like the soft look, the color palette.  I didn't really think the music matched the tone of the game however.

Thanks for checking it out!  I screwed up the mac/linux builds (it was late haha) will fix soon

Oops!  I'll see about fixing  that haha

Thanks for playing :)

Thank you!  I loved doing the sound design, it's satisfying. And yeah, it's a bit dark, perhaps I can add a brightness slider in the future.

Thanks for playing.  Sorry about the poor performance, it's definitely in need of some optimization-- I was experiencing with PBR materials, lots of lights, shaders, GI probe etc and the result is not exactly performant :)

Mouse input should definitely be in there too!  I just didn't have time haha, it was designed around the controller.

Thank you!

Thanks for the feedback!  Keep an eye out for an update, we hope to improve up on much of what you've mentioned here.

Roger!  That's definitely planned for our next update. Thanks for playing :)

Thanks for playing!  The battle stats don't actually function or feature into this release but keep an eye out for a post-jam version with more features, minigames etc.

It's click + drag, but thanks for pointing that out, it's not particularly obvious!  Will either change or add some instructions in the next version.

Thank you for the kind words!  Re: evolution I think I screwed something up  for the final release lol.  There will be a fixed version after the jam ends :)

Thanks for playing!  I'd like to address the lag issue in our post-jam update-- can I ask, did you play in browser or on PC/mac etc?

What a cool game, definitely never played anything like this.  It really works well as a game and it fits the theme perfectly, great job!

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LOL I love this, the intro/outro are great.  The gameplay itself is pretty simplistic but fun and addictive, I'd love some more complications thrown in there :)  

One note I'd give-- maybe replace the mouse cursor with a bigger, more visible one, because it got very lost when I'd try to go after asteroids especially with all the screenshake going on.  Anyway great game, nice job!  I rated very highly.

Awesome jam entry.  The main spell was really well executed and made for a really unique game.  Very good stuff!  

Super tiny nitpick btw-- attacking requires clicking on the direction you'd like to attack but the mouse isn't locked to the window, so if I'm close to the left edge and need to attack left for example, it's really easy to overshoot and click outside the window, losing focus. 

I like the idea of this narrative mystery with voice acting but the audio quality and levels was all over the place, and often overlapping.  Fun story though and much more ambitious than you'd expect for a jam.

ah I see, I didn't realise ESC locked/unlocked the mouse in additino to pausing, nevermind!

Some great imagery here (2001 a space oddysee? Borges' infinite library? Stalker?)  The lighting and fog looked really nice.  Inside vibes.  That said if there was some puzzle element to how to figure out how to navigate the space I didn't figure it out, I was getting the same rooms/puzzles 2-4x in a row so I stopped playing.  But I love the vibes of this, I hope you keep working on it!