I looked up & checked out the video! Thanks for playing & glad you two enjoyed it.
ahintoflime
Creator of
Recent community posts
I've compiled some useful tools & resources!
Video tools:
Handbrake | https://handbrake.fr/ easily + quickly compress and resize video as needed.
VLC | VLC can convert video filetypes. for example for godot you need .ogv files-- VLC can convert mp4 or whatever you have recorded to the filetype you need.
OpenShot | free & open source video editor
For recording GIFs:
Gifcam | simple drag-and-drop screen GIF recorder
https://gifcam.en.softonic.com/
Assets:
Kenney Assets | Tons of free assets, 2D, 3D, etc
OpenGameArt.org | searchable place where people upload game assets
bfxr (Retro Sound Effect Generator) | super easy and quick way to generate 8-bit sounding effects.
NYPL Public domain collection
https://www.nypl.org/research/collections/digital-collections/public-domain
stock footage, some free & public domain stuff:
Quaternius - free 3D assets
itch.io is also a great source for assets, fonts etc
Godot-specific:
For chroma-keying:
https://godotengine.org/asset-library/asset/2013
More shaders for godot:
lots of fun shaders you can play with here
I really liked the intro and voice acting. The game itself was a bit weird I wasn't sure what to do-- I figure I was supposed to stop them from destroying the crystal but does that mean the game would never end? So I just sat there and let them destroy it (it still took a very long time). Anyway nice job using the tilemap etc. I like the soft look, the color palette. I didn't really think the music matched the tone of the game however.
Thanks for playing. Sorry about the poor performance, it's definitely in need of some optimization-- I was experiencing with PBR materials, lots of lights, shaders, GI probe etc and the result is not exactly performant :)
Mouse input should definitely be in there too! I just didn't have time haha, it was designed around the controller.
LOL I love this, the intro/outro are great. The gameplay itself is pretty simplistic but fun and addictive, I'd love some more complications thrown in there :)
One note I'd give-- maybe replace the mouse cursor with a bigger, more visible one, because it got very lost when I'd try to go after asteroids especially with all the screenshake going on. Anyway great game, nice job! I rated very highly.
Awesome jam entry. The main spell was really well executed and made for a really unique game. Very good stuff!
Super tiny nitpick btw-- attacking requires clicking on the direction you'd like to attack but the mouse isn't locked to the window, so if I'm close to the left edge and need to attack left for example, it's really easy to overshoot and click outside the window, losing focus.
Some great imagery here (2001 a space oddysee? Borges' infinite library? Stalker?) The lighting and fog looked really nice. Inside vibes. That said if there was some puzzle element to how to figure out how to navigate the space I didn't figure it out, I was getting the same rooms/puzzles 2-4x in a row so I stopped playing. But I love the vibes of this, I hope you keep working on it!
That's really cool that you're developing your own engine. I'm sure it wouldnt be trivial but a custom skybox + some distant fog to blend the horizon would make this look so cool. The mirage effect here was absolutely evil and fits the theme of the jam excelently. Nice job!
btw would love to play in fullscreen! I tried making the window bigger but then the game wouldn't recapture the mouse so I had to relaunch and play on the small window (very small on 4k monitor)