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ahintoflime

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A member registered Jul 31, 2017 · View creator page →

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As always thanks for playing Jupi!  You are great

haha never quite got the AI where I wanted it and then had to get everything else done in time.  quite  a few unfinished elements, but hey at least I got the graphics how I wanted :P

This is great!  wonderful presentation, tons of variety.  I look forward to playing with more peeps!

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Hey folks!

Last year I made Hell ( https://ahintoflime.itch.io/hell ) and coincidentally I'm keeping the theme going this year!


I'm developing a 3D brawler based on this cover:



I love the colors!  To me this is a bright, fun 3d brawling game, so that's what I'm making!  Think Dreamcast-era in terms of aesthetic / fidelity.

Currently I'm doing everything but the music myself.  I'm making the game in the Godot engine, and currently focused on doing 3d character art because that's where I have the least experience.  I think I'm going to find my hands very full and would love anybody who would like to help create assets and design 3D environments.  It would be even more amazing if there was somebody who specializes in doing 3d character models, rigging, animation, etc. 

Here's a model I've made (not unwrapped/textured yet) for the main playable character:



If anybody wants to help out, reach out to me!  You can find me on the discord  channel (I'm ahintoflime#8076) @ahintoflime on twitter, ahintoflime@gmail.com etc.   You can also post in this topic. 

Thx for the coverage Jupi!  For next time, you can turn/rotate by pushing one stick up and one stick down (like in the Katamari games!)  Thanks for playing.

hey, thanks!

Cheers! Thanks for playing.

Thanks dude.  If bandai/namco ain't gonna do it they might as well let me!

Thank you!

I've made 10+ small Godot games now, so I'm getting more and more comfortable with 3d, speeding up my workflow, etc.  When I started with Godot it was your tutorials that got me through my first few jams, so thank you! :)  I also owe a lot to all the artists who put their models up on poly.google.com lol.  That's what I need to work on now, modeling/texturing etc!  Anyways the silly creative stuff is what I enjoy so I'm glad people got a kick out of the song haha (it was only my 2nd take!)

Thank you! Cheers.

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I never implemented keyboard controls at all!  (the functionality described above was for debug purposes, not a gameplay function) Have you played a Katamari Damacy game before?  It's never been on PC and has a very particular, analog control style, which uses both sticks for movement.  I don't think it would transfer well to keyboard.  Its something I thought about attempting, but I worked up until the last 15 minutes or so before the jam, just barely getting the ending in-- so there was no time to even try and implement PC controls.  I promise you all my other games have mouse/keyboard controls available! :)

WASD didn't work properly for me (you said it's fixed below?) and in general the controls were kinda janky.  But the concept is solid it just needs some smoothing out.  For example the slope movement wasn't good and I got stuck for a bit, unable to get up onto the ledge.  But hey I did it, I got into the cupboard? lol

Too realistic/depressing... Nice game!  I got fired :)

Yeeeeeah I meant to take that out before release :p

lol

Thanks for playing & rating! :)

Thank you! Haha I've been listening to the soundtrack a lot the last few weeks so it only seemed right to do my own little version.

Huh, do other godot controller-based games work for you?  I wonder what I could have done differently.

Thank you!  This was my first time properly using the physics system, I agree it could use some tweaks. I'm surprised the performance was good honestly I was worried with so many objects!  

Yes the song in the intro sequence is all me :)  The song during gameplay is a royalty free song from bensound.  Thanks for playing!

I really dig the vibe, graphical style and the music.  I think the gameplay is a little too difficult!  

This game is great.  I immediately overheated & exploded my engine and it put a big smile on my face.  I played a few more rounds and it's genuinely quite fun.  It's amazing what a difference some sound/music makes too (I've played a lot of entries without either, which is understandable of course).  Great job overall!

You really nailed the theme-- and built a compelling game function out of it! well done.  That said, I think the process of transferring heat takes too long, requires too much repeitition.  With some tuning you could have a really great game here!

I raced all alone but It's nicely put together.  Nice crisp graphics, animation.  The smoke particle effect is great.

Great first project.  Nice concept.  I think it's a little too hard (maybe you get 3 strikes before you lose?) and it could use a little more visual flair, and some audio.  Great use of physics!

I hope they extend the time a bit because of this, I've got a tight schedule this weekend haha

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where's that theeeeeeeme

great door 10/10


seriously though I'm terrible at 3d art, so your work made this possible!  thank you.  Working on those modelling skills as I type

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hahaha, thank you :)  I like that kind of reaction.

Cool! thanks for playing

Nice!  Thanks for playin'

Thanks!  Glad you liked it.

I just played this and loved it!  Really nice minimal graphics that work really nicely in VR.  I think it could use a tad more contrast.  Also it would be great if I could rotate a piece I was holding with the touchpad-- my wrists got tired from rotating pieces after a while.  But seriously great game with a really nice execution, I look forward to the full thing!

Yo... this is dope.  You certainly know your way around sprytile.

Nice!!

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I never quite figured out the rotation when going totally vertical-- I'm sure I could have figured it out but I was terrified of breaking what already worked :p   Thanks for playing! :)

Thank you!  One of the few projects I feel like I 'scoped' correctly-- I had the whole game essentially completed minus sound a day before the deadline (that never happens with me).   I didn't quite accomplish what I had out in my head for the dodgerolling & the tilt/switch/rotation mechanic, but I left it in, it essentially does nothing :p  But yeah usually I'm scrapping features on the last day, not adding new stuff, so I was happy about that :)  Godot is a fantastic engine, I use it for all my games-- this is the first one I made in Godot 3.0.  The 3D renderer is better than ever :D

Nice!  Glad he liked it, nice round up video, some good picks in there :)

What OS are you on?  You should just need extract the files from the zip and run.  

Thanks for playing!  It's not my most creative but I'm getting better at making these things :)