Adorable! 5 stars!
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I love the idea for this game! I had a lot of difficulty though. I was getting spotted over and over, they'd even hear me (?) when I was behind them. Never managed to get past the first level. I think a little more leeway could be given to the player when trying to escape the sentinels. But great job!
Huh, to be honest I'm pretty clueless about VR development and released the VR version as a fun test to see what godot could do using the OpenXR format. It works on my Acer HMD, but to be honest it's not like it's a great game or anything, so you aren't missing much! This project is also not in continued development unfortunately. Sorry I can't be more helpful!
This jam seems super cool! I do think it could be a little more clear in the jam description that you want full levels (ie a series of microgames with a linking-layer) rather than just microgames.
Awesome game! Great example of developing mechanics & introducing them to the player in an intutive way. Good puzzle design, was never too challenging but wasn't too easy either. Also solid # of levels.
I've made 10+ small Godot games now, so I'm getting more and more comfortable with 3d, speeding up my workflow, etc. When I started with Godot it was your tutorials that got me through my first few jams, so thank you! :) I also owe a lot to all the artists who put their models up on poly.google.com lol. That's what I need to work on now, modeling/texturing etc! Anyways the silly creative stuff is what I enjoy so I'm glad people got a kick out of the song haha (it was only my 2nd take!)
I never implemented keyboard controls at all! (the functionality described above was for debug purposes, not a gameplay function) Have you played a Katamari Damacy game before? It's never been on PC and has a very particular, analog control style, which uses both sticks for movement. I don't think it would transfer well to keyboard. Its something I thought about attempting, but I worked up until the last 15 minutes or so before the jam, just barely getting the ending in-- so there was no time to even try and implement PC controls. I promise you all my other games have mouse/keyboard controls available! :)
WASD didn't work properly for me (you said it's fixed below?) and in general the controls were kinda janky. But the concept is solid it just needs some smoothing out. For example the slope movement wasn't good and I got stuck for a bit, unable to get up onto the ledge. But hey I did it, I got into the cupboard? lol