Last year I made Hell ( https://ahintoflime.itch.io/hell ) and coincidentally I'm keeping the theme going this year!
I'm developing a 3D brawler based on this cover:
I've made 10+ small Godot games now, so I'm getting more and more comfortable with 3d, speeding up my workflow, etc. When I started with Godot it was your tutorials that got me through my first few jams, so thank you! :) I also owe a lot to all the artists who put their models up on poly.google.com lol. That's what I need to work on now, modeling/texturing etc! Anyways the silly creative stuff is what I enjoy so I'm glad people got a kick out of the song haha (it was only my 2nd take!)
I never implemented keyboard controls at all! (the functionality described above was for debug purposes, not a gameplay function) Have you played a Katamari Damacy game before? It's never been on PC and has a very particular, analog control style, which uses both sticks for movement. I don't think it would transfer well to keyboard. Its something I thought about attempting, but I worked up until the last 15 minutes or so before the jam, just barely getting the ending in-- so there was no time to even try and implement PC controls. I promise you all my other games have mouse/keyboard controls available! :)
WASD didn't work properly for me (you said it's fixed below?) and in general the controls were kinda janky. But the concept is solid it just needs some smoothing out. For example the slope movement wasn't good and I got stuck for a bit, unable to get up onto the ledge. But hey I did it, I got into the cupboard? lol
This game is great. I immediately overheated & exploded my engine and it put a big smile on my face. I played a few more rounds and it's genuinely quite fun. It's amazing what a difference some sound/music makes too (I've played a lot of entries without either, which is understandable of course). Great job overall!
You really nailed the theme-- and built a compelling game function out of it! well done. That said, I think the process of transferring heat takes too long, requires too much repeitition. With some tuning you could have a really great game here!
Great first project. Nice concept. I think it's a little too hard (maybe you get 3 strikes before you lose?) and it could use a little more visual flair, and some audio. Great use of physics!
I just played this and loved it! Really nice minimal graphics that work really nicely in VR. I think it could use a tad more contrast. Also it would be great if I could rotate a piece I was holding with the touchpad-- my wrists got tired from rotating pieces after a while. But seriously great game with a really nice execution, I look forward to the full thing!
Thank you! One of the few projects I feel like I 'scoped' correctly-- I had the whole game essentially completed minus sound a day before the deadline (that never happens with me). I didn't quite accomplish what I had out in my head for the dodgerolling & the tilt/switch/rotation mechanic, but I left it in, it essentially does nothing :p But yeah usually I'm scrapping features on the last day, not adding new stuff, so I was happy about that :) Godot is a fantastic engine, I use it for all my games-- this is the first one I made in Godot 3.0. The 3D renderer is better than ever :D
Thanks for playing! I would have loved to have more destruction show (ie shoot a tie fighter, now it burns/smokes as it flies) as a way of indicating health, I think the screen could get cluttered if covered in health bars.
I appreciate the comment on sound-- I'm not a sound producer but I tried my hand on this project. As you say, many sounds lack some "oomph" but I'm proud of what I accomplished :)