hahaha, thank you :) I like that kind of reaction.
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I just played this and loved it! Really nice minimal graphics that work really nicely in VR. I think it could use a tad more contrast. Also it would be great if I could rotate a piece I was holding with the touchpad-- my wrists got tired from rotating pieces after a while. But seriously great game with a really nice execution, I look forward to the full thing!
Thank you! One of the few projects I feel like I 'scoped' correctly-- I had the whole game essentially completed minus sound a day before the deadline (that never happens with me). I didn't quite accomplish what I had out in my head for the dodgerolling & the tilt/switch/rotation mechanic, but I left it in, it essentially does nothing :p But yeah usually I'm scrapping features on the last day, not adding new stuff, so I was happy about that :) Godot is a fantastic engine, I use it for all my games-- this is the first one I made in Godot 3.0. The 3D renderer is better than ever :D
Thanks for playing! I would have loved to have more destruction show (ie shoot a tie fighter, now it burns/smokes as it flies) as a way of indicating health, I think the screen could get cluttered if covered in health bars.
I appreciate the comment on sound-- I'm not a sound producer but I tried my hand on this project. As you say, many sounds lack some "oomph" but I'm proud of what I accomplished :)
Nice little game. I like the sprites-- not enough games are in b&w. The intro graphic is really nice too. The gameplay is perhaps a little too simplistic, but at the same time I was getting confused: no matter what, when I get to the end of the street, it fades to black and resets. Am I dying to something? Or is this supposed to happen?
Really excellent, wonderful presentation for a jam game. I do think the gameplay itself could use some refinement, the controls feel kinda loose. But seriously, the UI really captures the right aesthetic, the low-poly visual style works really well, and most importantly you recreated the pounding drums from the movie quite effectively, and it's awesome :)
Nice work! Really fantastic graphics and atmosphere (good sound!) No idea how much of those you actually made but definitely put to good use. You definitely have talent, this was really nice for a jam game.
Just a heads up (this doesn't actually make a difference in figuring out the code), but your mathematical expression in note III is wrong ( you have 6 + 6 * 0 = 0 but it would be 6 unless its (6 + 6) * 0) Sorry I'm such a pedant, ignore me, cool game!
The visuals are super vibrant and expressive, and you have some nice effects in there. I do think the game felt a bit slow in parts, and there are some sudden perspective changes which are pretty jarring, but nice job!
Nice, yeah it worked when I unplugged my controller (wired 360 controller). PC controls were a little confusing at first but I managed to tear Johnny/Tommy apart many many times. Love the art style, really neat game.
Really neat game. Surreal vibe, weird sense of humor. I played it first then watched the clip from the movie, I think the way you used it as a starting point of inspiration was pretty brilliant. Well done!
Hey I love the tool. Building lots of neat levels. I don't really understand how the texturing works though, and I broke the texturing of one of my levels somehow. Is there a little FAQ or guide about how to texture levels? non-video preferred.
I made it! I'm no audio engineer, it was dead simple. I just recorded myself making a few silly noises with audacity. Pitched it down, sliced it up. Took 3 minutes. Definitely a technique I'm going to use more in the future.
Thanks! Definitely ended up being a "style over substance" affair. I definitely like to have little bits of humor among darkness & mystery :) Kind of struggling with my next project right now... but hell I struggled with this one too!
Thanks for the kind words, they really do mean a lot to me. I definitely have some lofty ambitions and hope I get to really experiment (and I hope I can get funding so I can bring some weird games into the world). That said, you may be disappointed at some of my releases! The truth is I'm still a novice programmer and have a lot of learning to do! So with every game I release right now, I'm trying different concepts, practicing different skills. Some of these may be simple, dumb games, or more or less artistically ambitious but I will always strive to create stuff I can be proud of. Thanks again! Make sure to follow me on here and twitter etc :)