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(1 edit)

I thought this was great. weapon ejection system is really cool and appropriate to the mecha genre. gameplay is smooth-- I think the camera is a little too overactive.  It was giving me a little motion sickness, I think moving a little less dramatically in the look direction might help. for a jam you did a very nice job especially creating a tutorial/test area (our game coulda used that!!). nice job.


edit: oh and doing the little radar in such a small resolution is so cute/cool/well-done!!

(+1)

Thank you very much, glad you enjoyed it overall.

Originally I planned to put more work into making camera speed and bounds configurable for gamepad, like I did with the Deadzone on the right stick, but like many things, had to be given up in favor of several other issues, specially optimization to make at least the WebGL version playable after a fair anount of rounds in my end.