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enevis

74
Posts
5
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Very clean color palette.  I could see adding a telescope item that lets you move the camera over a little, but the yellow/red rings were a good way of giving the player information despite the screen size limitation.

Super charming. I was having trouble brainstorming ideas for the 'biological restrictions' prompt. This is a great idea for it.

This is an amazingly well put together. The controls are simple but work great, i never felt like a hit was unfair. Great job!

Thank you! Yeah I was originally going to have the monsters damage the truck if you didn't stop them quick enough, but I didn't have enough time to implement it. The audio issue I'm not sure about, was it all sound effects or just the music?

The atmosphere of this one is really good. I love the colors you chose, they all work really well to convey what each block type is for.

Great game, I really like the way the music builds as you get bigger. 

Great idea for a game. I really like the palette you used as well.

Great little puzzle game. I could see adding way more levels/mechanics to this.

Fun game. I like the theme and 3D entries are always cool. I wish the waiting to respawn mechanic had a function to speed up time, though it might only be a problem for me because I waited in the starting room to test out the controls. Also in firefox it opens in a new window that isn't constrained to 64x64.

There's a lot of really good polish in this, the menu, the way the title cards bounce in, great stuff! 

12 deaths! Most of them on the last boss. For some reason I really wanted to flip the jump and roll buttons. The level design here is great, once I got the hang of the down attack jump it was very fun. Also that one trap where you roll past a spike but end up going off a cliff got me. 

I've never had to do a simon says puzzle backwards, its surprisingly difficult. Great idea!

I always like it when people do first person 3D games for this. Very unique. I did have an issue where my camera seemed to pull to the right as I moved but overall very well done!

Nice concept! I think some kind of indicator on the side that shows how close you are to either of the flames would be nice. 

The perspectives are crazy good for having such a small workspace. Good Job!

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It took me a minute to get the concept because my volume was too low, but after that it was great. I liked the shadows on the ground when you walk in front of the lit windows.

Took a minute to understand everything but once I did this was super fun. Everything was well balanced and the enemies never felt unfair.

Finished it! I could see this being expanded into a larger version.  

Really satisfying to play. You did a great job on the tutorial too.

Good job on the parallax with the trees, the atmosphere with the lighting and music is really well done. 

I am not good at this game, I like the environments though. I'm always impressed by readable 3D games at this resolution. Nice work!

Loved the gameplay on this, very snappy.  The slowdown effect was really well done.

You did really well with the backgrounds.  They added a ton of atmosphere with such little space. 

I could see this being an atari game. I especially like the bakcground art. Good work!

The different cat meows were a nice touch. Add a lot of character. 

This has a very cool style. Great job!

Your art is really well done, I like the reduced palette. I made it to the boss but kept dying to the burger goombas.

This a really neat idea for a game. The levels are very well thought out to teach each new element.

This game was really on theme. I would have loved to see more. Maybe different monsters that change nearby tiles when they are released.

I could see this being an actual gameboy game. Nice job!

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Great design for the controls once I got use to them.  It's really impressive making a game like this at such a low resolution but still have everything be readable and intuitive.

That's odd, you should be able to jump while moving. This was with the plant character?

A great platformer, and nice job with the sounds. I really want to learn godot so I love seeing these.

This is super cute. Putting it inside a little game boy was very clever. Nice job!

Great work so far. I love ftl so this definitely piqued my interest.

Very addicting. I reached cities before I got stuck. Great game!

Very clever puzzles and works great.

I just tried it again, the block puzzle was great! I was 'stuck' with the exit from the yellow level in the floor and the blue level npc on the right-hand wall. I thought I couldn't get back into the yellow level after leaving it because I kept walking over the gap. Turns out I was mistaken and just didn't try hard enough so I was able to go back and reset the orientation.

Very well put together. I really like the scrolling background, the whole thing is super chill.

I liked this one, methodically figuring out how to beat each enemy was rewarding. I wish the progression was a little bit quicker. I played until I reached a door that wouldn't open on 2-1, so I'm assuming that was the end? It was right after the 2nd boss.