Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

enevis

51
Posts
2
Followers
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

I could see this being an atari game. I especially like the bakcground art. Good work!

The different cat meows were a nice touch. Add a lot of character. 

This has a very cool style. Great job!

Your art is really well done, I like the reduced palette. I made it to the boss but kept dying to the burger goombas.

This a really neat idea for a game. The levels are very well thought out to teach each new element.

This game was really on theme. I would have loved to see more. Maybe different monsters that change nearby tiles when they are released.

I could see this being an actual gameboy game. Nice job!

(1 edit)

Great design for the controls once I got use to them.  It's really impressive making a game like this at such a low resolution but still have everything be readable and intuitive.

That's odd, you should be able to jump while moving. This was with the plant character?

A great platformer, and nice job with the sounds. I really want to learn godot so I love seeing these.

This is super cute. Putting it inside a little game boy was very clever. Nice job!

Great work so far. I love ftl so this definitely piqued my interest.

Very addicting. I reached cities before I got stuck. Great game!

Very clever puzzles and works great.

I just tried it again, the block puzzle was great! I was 'stuck' with the exit from the yellow level in the floor and the blue level npc on the right-hand wall. I thought I couldn't get back into the yellow level after leaving it because I kept walking over the gap. Turns out I was mistaken and just didn't try hard enough so I was able to go back and reset the orientation.

Very well put together. I really like the scrolling background, the whole thing is super chill.

I liked this one, methodically figuring out how to beat each enemy was rewarding. I wish the progression was a little bit quicker. I played until I reached a door that wouldn't open on 2-1, so I'm assuming that was the end? It was right after the 2nd boss.

Really cool idea, I did end up getting stuck at the start of the 3rd level where I couldn't move far enough to change the pit I was in.

Love the enemy design with this one, tons of character. I found the demon and the knight but then I got lost off-screen somehow and couldn't find my way back.  I hope you keep working on this.

I always enjoy mini RTS games. Great work making it readable with the size restriction.

Well crafted little game. I would have like a warning stage where you could tell where the fire was going to spread next but could still place a person on the tile, but maybe that would make it too easy. Overall great job!

The walk animation for the character is very satisfying. I did get frozen during the boss unfortunately, but everything worked great otherwise. Having a working map is a cool feature.

The art for this is very clean, good work!

Awesome! Crazy how you did such a cool 3D game with this jams limitations. Great Job! I saw the space to interact controls and was thinking there was something I had to do to the candles for a little bit until I found the health pool.

Really good use of space. The tiny sprites for everything are very well designed.

I really like the revolver image for the ammo counter. Nice!

Doing anything with AI in such a short time on top of everything else seems crazy. Great job!

I really like the streaking animation you did on the cone. It adds a lot.

Love any game where you can see the upgrades change your character sprite. Good work!

I love these sidescrolling sword combat type games. The parallax background you did is beautiful. I did feel the urge to roll through enemies, but I can understand why you can't do that. Great job!

I was really hoping someone would do something with vampires when I saw the themes. Nice job!

Fantastic artwork. The punch is so satisfying.

Oh man I love Brood War! This is super cool to see. What was the other art you did that couldn't be seen in game? Also the fog of war working so well is very impressive.

The music in this is great though I wish there was some kind of progress meter. Overall very nice for only using ~2 days.

Short but sweet. I liked that the transition was cat shaped.

This is a great game for this jam, it fits really well on screen and everything is readable while still having bright vibrant colors.  The mechanic of needing to let your enemy know where you are every X number of turns (surfacing for air) is really clever.

Top notch character design on the bosses. I wish the jump was a little bit faster though. Overall great entry!

I was a little confused at first, but the game idea is really good. And I super enjoy the character designs. Everything was very readable even with the low resolution.

I wish the digging was a little bit faster but overall I loved this entry. Very Solid gameplay loop.