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A jam submission

Funny LandView game page

A funny platformer in 64x64 pixels with vocal sounds, lights and cute ghosts.
Submitted by Plif — 1 day, 11 hours before the deadline
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Funny Land's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#114.1674.167
Overall#623.8753.875
Gameplay#703.5003.500
Graphics#923.6943.694
Authenticity (use of resolution)#1254.1394.139

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Nice little Jam game, really enjoyed the audio! gameplay was snappy and responsive and the graphics were clear and readable. I did soft lock the game on the last level because I missed some coins and dropped to an area where I couldn't jump back.

Great entry though!

Developer(+1)

Thank you. That’s so kind.

And yes, for the coin count there were really good ideas in the first comments, I think on the game page.

I’ll collect all the feedback after the jam and will write a summary on the game page with also an updated version.

Submitted(+1)

You really leaned into the vocal sound and audio! A couple of the sound effects made me smile. It kind of suited the tone of the game. I had a lot of fun. Great job!

Developer(+1)

Thanks a lot. My son told me I should call it Funny Land after playing it.

Every smile is so great to read about.

Submitted(+1)

I personally wasn’t a fan of the acapella music and sound effects. The game itself is solid, though.

Developer

No problem. Thanks for your feedback.

(+1)

Hey! I made a top ten video of the games from this jam. (Spoiler alert, this game is in it)

If you like the video, please feel free to share it :)

Check it out!

Developer

Hey, thanks for including it in your video. I’m happy about it. :)

Submitted(+1)

Its a simple & fun game with decent level design and variation between levels making it feel less repetitive. I do however feel that the authenticity (use of resolution) is very low since the game does not have the set resolution, but does really well for graphics as the pixel art that revolves around this limitation is amazing.

Developer

Thank you. Yes, I read in another comment about the „pixelperfect“ explanation. I just didn’t know that I have to pay attention on player movement, too. Next year it will respect it.

But I’m happy about your words about the pixel art. It took some time, so it’s wonderful to read that you like it.

Submitted(+2)

Really fun game! The audio added a lot of charm and the platforming handled really well. I also liked the variation in levels and atmospheres. I do wish there were more platforming challenges, but as is it's very well done regardless!

Developer(+1)

Thank you for your lines.

What do you mean by „platforming challenges“? Boxes, spikes, falling elements, moving platforms, …?

I thought about it but I decided to have enough time to fix bug, create menus and upload working files. So, yes, I also miss them a little.

Submitted(+2)

a nice little jump n run, with the highlight of a very charming audio

the only critique i could find would be that the grace period for a jump is very low, if it even exits?

Developer

Thanks. You mean the coyote jump time?

Yes, it was mentioned in the last comment, too. I don’t know why I didn’t added it already.

Submitted(+1)

This is an enjoyable little game. The art is vibrant and charming and I find the audio to be pretty amusing. And bonus points for using Heartbeast's font. Seeing that name took me back to the time I was learning Godot since I followed several of his tutorials. My one suggestion would be to add coyote time.

Developer

Thank you.

Yes, it took some time to find the really detailed and more professional channels for tutorials and I’m still learning every day.

In my next platformer I’ll include coyote and double jump!

Submitted(+1)

Nice little platformer, the falling on the first two levels is a bit too fast for me (but I could manage in a few tries), great job!

Developer

Thanks for playing it. I’ll try it with a higher air resistance to check that.

Submitted(+1)

I'm really not sure if changing it would be better for most of your players, I'm definitely not the best at platformers 😅

Developer(+1)

I’ll try every idea and improvements. But at the end I’ll do what I like. :)

No, I’ve got a lot to improve for a next game but that’s learning and developing.

Submitted

Not that innovative, but the platforming is really tight and effortless. Very good use of the limited resolution.

Bonus points for the tutorial integrated in the first level itself!

Submitted(+1)

Not that innovative, but the platforming is really tight and effortless. Very good use of the limited resolution.

Bonus points for the tutorial integrated in the first level itself!

Developer(+1)

Thank you for your feedback!

At first I had the tutorial as crawling text before the first level but I didn’t like it. So, it’s nice to hear you like it.

And yes, it’s not really fancy. It’s my first game I created everything my own, so I’m happy that I finished a working game before the deadline. :)

(+1)

I love it. Thanks!

Submitted(+1)

I loved it! The highlight was definitely your creative use of... acapella, lmao! Very solid platforming, and I like how you change up the atmosphere and gravity. Great game, dude!

Developer

Oh, you made my day. Thank you very much!

Submitted(+1)

Got caught by the sound design, very interesting and fun take (laughed a lot when killing a ghost), nice small plateformer

Developer(+1)

That’s so cool: I did want to avoid real killing, so the ghost just disappears. And you laughed at those moments. Task done. :)

Thanks for your kind lines.

Submitted(+1)

It’s simple and feels good to play. The music is funny XD

Submitted(+1)

Platforming can be a little stiff at times but it looks great and it's worth a play through for the glorious audio alone, good work!

Developer

Thank you very much. Nice words. :)

Submitted(+1)

solid mechanics, would love to see this made into a full game

Developer

Thank you very much. I implemented physics for friction and acceleration on floor and in the air. It’s more work but I do not like too simple movements.

I’m already planning my next games. :) I wish you great ratings!

Submitted(+1)

Verry funny  sounds great job, its not pixelperfect, but its a great entry anyway!

Developer

Thanks. Could you explain what you exactly mean by pixelperfect and where you see it “broken”? Just to improve myself.

Submitted(+1)

Your game does not render in 64*64. Your art is the right size, but you move your sprites between the pixels, as you can see in the screenshot the pixels of the player and the environment don't align.


Developer

Thank you for explaining. Didn’t noticed that.

Next year I’ll pay attention on it. Movements should’ve been in a multiple of the scale factor.

Submitted(+1)

A great platformer, and nice job with the sounds. I really want to learn godot so I love seeing these.

Developer

Thank you. Godot is such a great game engine. It’s worth learning it.

Submitted(+1)

These sound effects sure took me by surprise haha

Nice game!

Developer(+1)

Thanks for your words.

Viewing comments 29 to 10 of 29 · Next page · Last page