Hello,
Based on from what I played on Gameboy, I think this is a very unique game concept with good visuals. However, the game does not capture the Gameboy soul that I am familiar with (this is just my opinion/preference).
Thanks for sharing!
-TPC
Hello,
Thank you for your feedback! My intention was to challenge the player by really concentrating on moving slime, but I will be making that small slime bigger. With regards to the music, if you re referring to the main theme, I will be making changes to that as well.
Thanks again for taking the time to play the demo!
-TPC
Hello,
This game reminds me of "Rampage" for the NES. I think the visuals capture the scenario of a scared city fighting a monstrous creature (I loved the news broadcast that appears at the top left of the screen). I wish there was an easier mechanic to fire at the helicopters but still have the evade the monster's projectile easily. Moving to the left would have been great as well.
Overall, great presentation and concept! Thanks for sharing.
- TPC
Hello,
I really appreciate how you had a variety of gameplay and narrative to go with it (well done). I think a reason why people are after you would make the narrative more interesting, and wouldn't defeating the world here be catastrophic, leaving you to be the only human alive (possible sequel?)?
Fun concept, thanks for sharing!
- TPC
Hello,
A Mario-themed game where you need to survive is interesting and simple, which I like. I played all the way to the end, so I guess I can survive! lol Anyways, I figured out how the game system works in order to survive, which made the experience a bit repetitive even though it never gets old to control Mario (I think you captured his movements very well here). I suggest having rooms/areas (arena-style) with waves of enemies rather than a scrolling level for a survival game.
Thanks for sharing, I really enjoyed playing another Mario game!
- TPC
Hello,
I grew up playing Mario games so I really appreciate how you gave him combat abilities (I especially like doing the uppercut). I think it would have been cool if some new art was created for this game rather than reusing a lot of the sprites from previous games. New enemies and environments that expand the Mario universe and show some originality would have taken this over the top, in my opinion.
Thanks for sharing, I really enjoyed playing this game (it took me back to my childhood).
- TPC
Hello,
Interesting combination of Half-Life and top-down shooter concept. When I played the game, I enjoyed the enemies coming at me on screen but found that the shooting mechanic was a bit slow. I think the setting or environment can use detail to make it look like a Half-Life game. A variety of weapons would make this game fun.
Thanks for sharing.
- TPC
Hello,
I played both the story and battle modes. I like the overall presentation of the game and the light-heartedness that it brings. I did have some trouble playing through the story mode since my character would spawn in the same location as my opponent, which then would lead to me getting hit off the level, losing, and then going back to the title screen. I suggest having different spawn points for the characters and a retry screen?
Again, love the presentation and idea. Thanks for sharing.
- TPC
Hello,I really enjoyed playing all three levels of this game. I especially like the art, music, and gameplay, which takes me back to 90s (I just love it!). I love the Ghost Crescent ability and how you can tag multiple enemies at once... Using this ability to traverse the environment is super cool, too. I think it would be awesome to be able to aim in all directions to provide a faster pace of gamplay, as well as implement some kind of charged attack by holding down the attack button.
Anyways, great demo!
- TPC
Thank you for playing. I am glad you found the gameplay fun.
Thanks for sharing your comment, but I was wondering if you meant the pixel-art style in general is weird or the pixel art that I did is weird? If you meant the latter, can you explain why it looks weird and/or give feedback/suggestions on how to improve my art? I would appreciate it.
- TPC
Hey Tronimal,
Thank you for giving indie developers this great opportunity to make and share their games. This was my first solo project/jam (third overall) and my hope was to submit by the deadline. I was not able to complete the game to my standards by your deadline but I continued to develop the game (unsubmitted) everyday for the past two weeks. I am happy to say that I have completed my game as a demo. It would mean a lot if I could submit it under your jam unranked/voted on and just be a part of all these other great gameboy games.
Thanks for your time,
-TPC
Hello,
I am interested in working with a team or pairing up with a programmer. I am highly motivated and hard-working with a couple of game jams under my belt. I am willing to learn and contribute ideas for game design as well.
You can message me directly here or on Discord (the.pixelist.creator<span class="username-3JLfHz userTagUsernameBase-267ALn" <the.pixelist.creator<="" span="">#8604).</span>
- TPC