nope, the character movement is something that went wrong during the final day of the jam that I wasn’t able to get fixed before it was time to submit my entry. I haven’t gone back into GB Studio to fix it in a while cause last time I did I kept running into dead ends.
Horatio Fresh
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thanks for the detailed feedback, I probably would make some of the objectives clearer if I did it again. I wanted the player to feel pressured to hurry but also provide a check point of sorts. Sometimes too much dialogue slows a game down but in retrospect I could have used a little more.
As far as the rover I really wanted to expand on that and plan to in a fuller version of this game. I was stoked with the different sprites I came up with but I really want to add more action to the movement.
As weird as it is Bayou Billy is always an inspiration for me when it comes to retro game dev. as a kid I loved how it had racing and beat ‘em up levels so I wanted to bring a little of that to this game.
Thanks again!
quick update: I am currently making tweaks and cleaning up LASTRONAUT, I really appreciate all the feedback I’ve received during this game jam and I’m looking forward to uploading a more refined version in a few weeks. Also without the pressure of a deadline I’ll make sure it’s playable in browser next time X)
https://itch.io/jam/gbjam-11/rate/2281154
This is my game Lastronaut,
It's my first game jam and I'd love to get some feedback.
This is fantastic, I didn't beat any of the levels on the first try and it initially felt a little frustrating but then it became addicting. All the levels felt winnable and I knew I just needed one more try if I could get it right. I also liked the incremental difficulty progression with the addition of the corn etc. Great work, I'll definitely be playing this one again.