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I like the idea of a little horror game, the first part worked well and I enjoyed finding the items . The house was fun to explore and looked great, I liked the angle not being totally too down.

but the battle at the end needs some fixes.

The major things I noticed were:

-items collected did not line up with what was listed in the menu, I tried multiple play throughs and when I collected all 4 items the menu listed “LDR PIC” twice (in the 1 and 4 slots)

-Items selected in menu didn’t line up with the correct text and damage, ex: selecting “7 Coins” initiated Text regarding the Tacks

-The Battle loops, it let me go into negative health and kept telling me “You Died” but the battle continued, then when i got the mirror into negative health it said I won but again the battle continued. Nothing ever initiated an end screen or reset the game.

It looks like you’ve got a lot of variables in play. I’ve run into similar problems in GBStudio, I always find it helpful to look at things with fresh eyes. I’d be into playing a finished version of this game.

It’s potentially a really cool battle system if you can iron it out.

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Thanks for the review, and thanks for listing all the bugs! I hope you don't mind me using it to correct some things post-jam.

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as a fellow GBStudio user I could tell you were right there. I had to write a wild script in my game to check the scores between the dealer and player and I think you had some similar challenges. Hopefully the info helps you isolate it and work it out.  I wanna see the ending!