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Cartomatrix's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quirkiness | #45 | 3.560 | 3.733 |
| Secondary Theme Interpretation | #48 | 3.432 | 3.600 |
| Soundtrack/SFX | #66 | 3.242 | 3.400 |
| Overall | #69 | 3.284 | 3.444 |
| Gameplay | #72 | 3.051 | 3.200 |
| Graphics | #101 | 3.178 | 3.333 |
| Gameboy Soul | #102 | 3.242 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Goal is "tweak" your luck with special cards in process of fortune-telling (cartomancy)
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Comments
That was cool! The mechanics are simple, fun, and addictive. I like the grimly fatalistic music track!
The sound effects stacking on top of each other can get quite loud; it regularly clips the audio above -0 dB. Perhaps large groups of activations could be represented by a single, more weighty sound effect?
Fantastic! Great work!
It took a couple turns to figure out the rules. Very cool system.
The duplicate item is pretty OP, it should have limited uses per turn. Presentation is excellent, very satisfying to rack up points, and the speed up on later turns is very welcome!
The random entry feels kind of meaningless, but I do appreciate the whole value determining direction. You still don't have any control over it, but it's cool to pretend with the star.
Neat pachinko type game. Nice idea with the numbers going up for each card you land on. It can be quite confusing at first though and I had to just accept the ball's movement is completely RNG with more lean towards going down. I feel like being given a shuffle every turn and at least knowing where the ball will start could give some better interaction to the player, but otherwise it's nice.
Liked the art a lot, music was solid. This game could really use some sort of intro or tutorial though, I was scoring a lot of points and it looked cool while it was happening but I wasn't really sure why. I played through a few times and got the jist of it as I went but using the shuffles didn't feel particularly meaningful. All the boosts were cool in theory but I think I found some OP combos because I was doubling the target scores in rounds w/o even really using any shuffles. It's a cool game maybe a bit of a difficulty adjustment would help.
I admit I don’t understand the game, but somehow it’s still fun. I can’t explain it — I’ve been playing for 20 minutes now without really knowing what’s going on :-D.
Wow! I really loved the game! I’ll probably play it again after the jam ends. I hope you update it because it has a lot of potential.
Amazing xD
The game feels like it has so much potential!! It's already excellent, but, like, it really feels like you could do so many things to make a game that scratches that itch to see numbers go up in a satisfying way!
I got 2187, and I bet it's not even that good xD It feels like you can do so much optimization... I loved it!
Thank you for the time :')
i have no clue what is happening but number go up! i got 1658 on my run. i like that you can shuffle mid run. if the combos aren't hitting you can sort-of brute force it.
Nice game, when the combos hit it's pretty satisfying. There's very little interaction, but as a chill casual game it does its job well.
4492,
this combo was to much that the turn would freeze. thanks it was fun.