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SbeifGames

99
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A member registered Apr 17, 2016 · View creator page →

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Nice theme interpretation, I like the direct choice you give the player. The quality in general is very high, with beautiful graphics and music, and it definitely gives a game boy feel. The only complain I have is that the fishing itself can be a bit tedious. I got ending A while I was starting to save money and buy the knockoff 

aahhh this was so hard to control. Very polished but I had troubles with the double button press as it was tricky to maneuver 

I think the page is broken, there's no download link. Too bad because the animations look stunning

Really nice game, with a strong game boy feel. Nice music, graphics and good controls. ps I'm no poser

Very polished and a lot of variety here. It did feel a bit frustrating after the downgrade but I guess that's pretty much the point of the theme implementation so no complaints there, very well done!

Damn, that music slaps! I love it! The only criticism I have is that I felt like going full speed to smash everything and it felt a bit anticlimactic having to take it slow to avoid missing too much stuff. But the music makes up for it big time. The graphics are great too, although perhaps the freeform environment pulls me a bit out of the game boy illusion. Nice Job!

Very nice idle game, cool graphics and good variety. Luck is integrated in an interesting way

I don't know if I just got lucky with the first few items but if I just held attack I blasted all enemies with a flurry of arrows and they died before they could touch me. Very polished btw

This is incredible...I played a couple of minutes yesterday evening and then told myself "you have to save this for a better time". So today I went to poop in the office and began my adventure.
This is like if Yoko Taro made Detroit Become Human. So many layers of shit and piss, and under each one there was a new adventure. I'm so thankful I'm a slow pooper, I had the chance to replay it again and again and laughed and pooped and laughed and pooped. Brilliant! Thank you.

Nice game, when the combos hit it's pretty satisfying. There's very little interaction, but as a chill casual game it does its job well.

Definitely original, but I felt a bit too powerless with my boxkun. Every throw meant suffering. Music is great!

Very cool game, great graphics and music, well done! I was focusing so hard to figure out what was coming that my eyes started to burn

Nice idea but the pinball mechanic is not working great, I feel like the best strategy is to just keep both button pressed when the crab/ball is in the bottom part as that will propell it by mere touch and not touching anything when it's in the top part.

The music is really great in this one! Very interesting luck mechanic, I like that it balances itself in a way

Very polished, I love the ledge climb animation, it's so cute!

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Ahahaha did not expect that kind of curse! Great writing! Just a suggestion: enable dialogue skips after a retry

Very nice game, very polished, it just needed some kind of soundtrack to get me fully invested in it, but other than that, very well done

Very nice game, great pacing with good storytelling and varying gameplay. Once the outlaws arrived I became kinda  invested 

Very nice artwork! I tried the fixed version and I think there was a problem with the ghosts. I dodged the first one but in the rightmost room I noticed that I could simply walk past them and nothing happened. 

Great music! The gameplay was a bit confusing though

This is extremely polished. Not exactly my cup of tea for the genre but the graphics and soundtrack were amazing and the control over the character felt really good. Great job!

The writing here is really superb. The concept is very simple but I was hooked from the start thanks to the dialogues (the music and graphics helped too, since the're also great). And this definitely gives gameboy vibes. Very well done!

Very cool ending, it made everything very spooky! The nostalgia is strong in this one!

I'm exhausted...fun mechanic though!

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Extremely polished, great level design and art style. Probably my favourite so far, great job!
Btw getting the last heart almost made me destroy my keyboard

The art syle is really cool, especially the intro, but I had to refresh a couple of times because of the timeout on the tutorial. I'd suggest moving on at the press of a button. Also the gameplay was a little bit confusing, but overall the idea is nice 

Very cool puzzle design, they were interesting and I needed to put some thought into some of them without them becoming frustrating. Well done! 

I'm a bit confused by how the move is supposed to work. I was using the arrows to direct the light towards the hand, so I couldn't really press the arrows to play paper. Also the sound effect seemed to indicate that I chose the wrong move every time, yet I could still continue playing

Cool idea and nice art style but I couldn't figure out exactly how the attack worked. I think you need some feedback for  which cells are affected by your attacks and how the attacks of the enemies work

Very cool mechanic, maybe I would have liked it more on a puzzle game, here with the enemies that attack you  it becomes more skill based, but at the same time it feels a little bit slow/clunky. The art style is really nice, I would just suggest a couple more inbetween frames for the animations, and maybe with just a smoother player animation, the feeling when controlling the player character could also seem a lot smoother.

Really cool and extremely polished, especially for a single person. Very well done!

The game is nice and the music is really cool but I played it in the browser and I think there are some issues: at some point I stopped taking damage from enemies and could only be damaged by falling in the holes on the ground, and there were some very noticeable slow down.

This hits hard...it made me feel things. This is amazing. Spooky might be reductive here, and the fact that this can actually run on a gameboy definitely makes this spot on  w.r.t. the theme. Honestly a great little gem. Amazing job!

The game is really cool and very polished, but imho it needs some kind of checkpoint system.

Very polished and well done, it would work great on mobile. The theme is not that strong here, as apparently the size of the character does not influence the gameplay much, so it becomes more of a way to present the hp/energy/stamina. It is a great way to show that, as it's definitley more organinc than the usual bar, but I would have liked one mechanic to exploit that more. Great job nonetheless! 

The game is great, but unfortunately it has nothing to do with the theme

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Our plan was to balance it so that you pretty much were forced to shrink to avoid damage but in the final rush we had little time to playtest so the balance is probably a bit off.  One idea we had was to make some enemy projectiles so small that they were too hard to see when the player was big, but it might become a bit frustrating. Although that's not another mechanic, but it could have been an additional reason to change size

This is the best I've seen so far. Really clever concept with brilliant puzzle design. I surrendered at the second bonus level (after bruteforcing my way into the first one, I imagine there was another way to solve it rather than mashing my mouse) but it  really got me hooked. With the amount of polish I can easily see this as a full game with a few more levels. The only minor thing that could use some improvement is when the scale is squashed and it glitches a bit. Very well done!

This is really well polished, the only issue I found is when the big mouse intersects the platforms above him. The art style is done really well and the blend between 2d and 3d works great here. I just wish there was some new mechanic, like moving obstacles or something like that to spice things up a bit.

This is very clever! It seemed trivial at first but soon I realized that the puzzles were very well designed and the difficulty was spot on. I didn't understand the last level though, is there some kind of secret that I missed?