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(2 edits)

Our plan was to balance it so that you pretty much were forced to shrink to avoid damage but in the final rush we had little time to playtest so the balance is probably a bit off.  One idea we had was to make some enemy projectiles so small that they were too hard to see when the player was big, but it might become a bit frustrating. Although that's not another mechanic, but it could have been an additional reason to change size