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Neon Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #329 | 4.277 | 4.277 |
Overall | #435 | 3.918 | 3.918 |
Creativity | #668 | 3.923 | 3.923 |
Enjoyment | #979 | 3.554 | 3.554 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
First you move only in 2D, but you later discover this is not the only way to traverse the puzzles (as mentioned in the theme reveal video, dimensions are the key part of the game)
Development Time
96 hours
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Comments
The game is great, but unfortunately it has nothing to do with the theme
Fantastic job. Gameplay, sound, level design, and polish are all top tier. Great work!
Fantastic game with a great visual art style but basically zero relation to the jam theme
So impressive! Fez meets geometry wars? Love the style and well crafted progression.
I'm not sure I understood all mechanics but the game is very polished and complete. You did a very great job on that game! GG!
Daaaaammmnnnn that's crazy!! As an architecture student, I am so related to these "scetions". It's mindblowing that you made so many clever levels within 4 days. Bravo mate, bravo.
Wow this is incredibly polished! Stuff gets pretty mind-bending as things progress, too -- very clever stuff. The theme could've been represented more, but that's a somewhat minor gripe considering the quality of the game. Congratulations on an excellent entry!
nice idea and art style, crazy how many levels there are and ideas explored. very impressive
Visual, music and puzzle are all great!
Great game with a very interesting concept. Its very well executed and the art style is fantastic!
Nice idea well executed and really cool music! Well done
This is a spectacular little puzzle game. Such a unique concept! And with so much polish. Great job!
I love neon vector graphics! How does this game fit the theme tho?
I wish there was something more to the puzzles aside from just "Ha, you thought this was 2D! Gottem!"
but I gotta admit, the initial revelation of the 3rd dimension was actually pretty mind boggling
This is a magnificent submission. Super polished, cool mechanics, epic sound desing, and the theme approach was smart: scaling perspectives. Another amazing game I had a lot of fun playing.
i really enjoyed this, i didnt understand the hole ones but i made it work somehow LOL, amazing job!!
Im not going to pretend like I understand how you made this in such short time, I love the idea, but it feels a bit clunky at time which i feel is the tutorial, this may just be a me issue tho.
This game is AMAZING!!! Simple but pleasing art design, and super cool mechanic!
Far beyond all the games I have played.
And this is my thing. ( I wanted to make a game like this but in the end I'm far behind )
I'm just shocked by this.
Awesome look and feel to the game.
Although, I'm stuck at Galaxy, as it suggests in the sceenshots, the level dimensions don't actually change when I collect the bottom right triangle. Might that be a bug, or am I doing something wrong?
Hello, thank you for the comment!
Regarding the Galaxy level, have you tried pressing the right mouse button and dragging the level around? Note that you should right click somewhere within the level for it to rotate, this is because there could be multiple perspectives shown at the same time and only one can be rotated at a time
Oh I see. I did think of that because of the icon in the bottom right of the screen and I tried, but I was playing on a laptop without a mouse so the right click might not have been pressed.
That's a problem with my laptop not your game :)
I thought my game had juice. This is the level of juice i aspire to, great job. Got a lot out of a really engaging and fun mechanic, loved it :)