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EmberByte

43
Posts
6
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7
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A member registered Apr 24, 2023 · View creator page →

Creator of

Recent community posts

Really lik this game. Perfect scope and game mechanics for a game jam.

- Please add a game sound when you pick up scrap. It's a very small thing but makes the game feel more responsive

- I wished the background grew darker and darker the deeper you went 

Very ambitious for a 48 hour game and for the most part you succeded. Was especially impressed by the animations.


Would love to have some more audio feedback when your low on obidience/ failed commands etc.

Also I would often instantly fail commands when I was fighting (increase the time window or something)

It's uncanny how many ghost games we ended up with in the jam lol

Cool idea. Though it needs to be fleshed out a bit to be fun for more than a minute.

Thank you. To be fair it was actually 48 hours :)

These kind of games would really benefit from a super simple tutorial level

Big fan of your youtube channel! ( would love to hear what the failed idea was :D)

- Love the implementation of the theme

- Great art

- same issues as mentioned below ( UI bars cumbersome to keep track of, browser commands overlapping with WASD + ctr input)

Best one so far. Top scores from me

Confusing. Super nice art!

Bummer but I completely understand. Wish you all the best in your future endavours

Hey I love your sense for game feel, design and polish. I'm currently recruiting for our GMTK Jam 2023 team which starts in 3 week. I would love to work with you

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Thanks for nice words. I kinda agree on the intersting level design part but I can't quite put my finger on what's *really* missing. More thematic level design (blending flavour + mechanics)? Tighter controlls and platforming? A more intersting core mechanic + implementation (like crossing out words with the dash) ?

That's a very cool style you got going.  Sadly no sound :(

Not playable

@ghouli_monster You are allowed to upload fixes to game breaking bugs per the rules and admins. Go for it!

Cool concept! You should really add a small explainer text at the start what you are supposed to do or make it obvious via level design. 

This is a really good basis for a geometry wars style roguelike. Really like it overall especially the fleshed out upgrade system. Here are a few points where I see room to improve:

- Pressing numbers is a bit cumbersome with WASD. Maybe use the scroll wheel?

- enemy healthbar too small. Maybe use the body as a health indicator?

- Please add more satisfying projectile impact effect both visually and sound wise.

- Would have liked it to start off with mono colored waves to teach the concept. First enemies should die faster (one hit?)

- I would have liked the player and enemies being a bit smaller so that there's more room to navigate

Cute little platformer. Though with not much substance (level count is ok if they were a bit more elaborate)


I think the most important item to add would be a small explainer of the controls. Did not realize you could switch blocks with space since the up arrow also jumps ( a bug?). Would also have appreciated WASD controls

I feel that's the kind of game that wins game jams. Really tight concept, nicely executed with a lot of charm and polish.

Awesome!

What a cool concept and presentation! If you could a bit tighter controls and a more fleshed out level progression this could be a truly awesome platformer.

Good stuff

Nice graphics and atmosphere. Controls feel honestly pretty bad :(

Really cute art style and concept. Though the movement feels a bit buggy and not quite right

A lot of worked went into this one. Lots of stuff going on, which feels quite overwhelming at the beginning.

Really innovative

Not really. 7 and something?

Wow from frame 1 this game oozes quality. Small in scope but polished to a shine. Great job!

I like the style and the concept. I wish it was more fleshed out and polished though I know it's tough as a solo dev on a time limit

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Great job on getting the feel right! Good particle effects, good sound. Feels really polished

Would have appreciated WASD controls as an option

Pretty decent platformer with a thematic twist. Good job

I have to agree with the other comment that music and sound effects are sorely missed.

Now I feel I have the memory capacity of a goldfish :D

Liked the style though there is not much substance to the game

That was pretty clever. Liked it!

Agree that the world is confusing to navigate. In case you didn't know the circle around the ship functions as a compass with the pointy end always pointing to the home portal

Amazing what you did with the lighting

Really like the controls, the boat feels like it's cutting through the water

Feel free to leave some critical feedback.

I do want to know what immediately strikes you as akward/ clunky/ unintuitve etc.

Thank you

Our games ended up quite differently after all :D

Thanks very kind.

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+ I like the concept.

- The weapon swoosh is barely visible and too small in range which makes fighting feel kinda akward

- Whish there was one more unique mechanic to the game

Really like the idea of it and the style it has. Though the gameplay loop is currently quite dry at the moment, I can definitely see how the game could be expanded upon.

Very cute and simple

👍

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My feedback:

- Such simple rules but such tough puzzles :D Really like it

- Would have loved for the diffculty to ramp up more slowly over time ( start way simpler)

- The undo and restart actions should also be buttons

- A few more sound effects would have been nice (especially for sliding blocks)

Really cute adaption of the theme.


Graphics, sound and the day/ night cycle feel very good.

From a game design perspective I love how it teaches you the core mechanics one by one without being confusing.