Very interesting proposition! The idea of having various path is fun, despite some being way more easier than the others but balancing is quite hard in a 48h entry! Well done! :)
Bronislaw
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Cute little game! The only "downside" I see is that there is no incentive to not be stretched, so you end keeping the spacebar pushed. If you have, for example, more speed when you are tiny, it could be an interesting trade between the mobility and covered surface. Great job for half the time nonetheless!
That's an interesting feedback! In my view, pointing at something induces a different feeling from moving with WASD , keys are more for controlling than giving a global direction to the creature (if it makes any sens!) . Of course, no choice is perfect (and to be honest, I used 2-3 invisible tricks to make it more fair) but I'm glad you were able to have a great time ! 😁
It's based on Snake, so basically you have to move without getting the head touching anything : your own body, the limit of the map etc. while trying to eat "souls" that are in the game represented by little blue and white flames. Souls makes you level up, which make the character grows by one body part but also apply a more or less important bonus multiplier to the the score (depending of the chosen body part).
The goal of the game is to go through the 20 levels by avoiding all the dangers that may come and get the best score possible!