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it’s always better to submit something short or even unfinished than to miss the deadline on a jam. Honestly this seems more suited as a passion project than a Jam submission IMO. It’s very derivative, which is fine, there are obviously lots of games influenced by PKMN but the use of assets from those games breaks the spirit and rules of the jam.  There also seems to be an issue of scope but that’s always the hard part of a Jam even when you start with a “small” concept.
I do like that it runs on GB and there were some cool features, I was also very charmed by that light switch.

aw yeah I appreciate it. I am going to try to keep working on this beyond the jam, I have some cool ideas in the works to separate the game out and make it a little less derivative such as making the abilities mana based rather than the power point system. I will definitely be thinking of more systems like that to keep the feel but make enough changes to make a unique experience