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Bill Clagett

231
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2
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A member registered Aug 10, 2022 · View creator page →

Creator of

Recent community posts

Oh man, that's wild. I don't even know how to think about this puzzle.

Really like the graphic style here! (The shadows worked really well!) Cool mechanic and fun mode variations. (I was pretty confused until I read the help page. So maybe forcing newbies to see that page would be helpful?)

This is good silly fun. Love the stylized clean characters. And one of the best uses of "mode" i've seen so far!

Thanks!

Thanks!

Fun idea! Really like the art style and the game play was surprisingly polished! 

Thanks!

Thank you!

Thanks for trying it!

Really, really polished for a jam game!

Interesting idea! But man, I am really bad at this. I had a really hard time imagining what arc a chair was going to send me on. And there was an awfully big price to pay for getting it wrong at the top of a tall room!

This is so goofy, nice work! I especially liked the inexplicable exploding dog deaths

Congrats on the original idea! Circling the right items was pretty tricky!

Very cool idea! At first I thought it was very simplistic. But it escalated quickly! Congrats and nice work!

haha, that was really goofy and i love it.

haha, that was really goofy and i love it.

Neat idea! It was fun to figure out how to get from here to there most quickly. I kind of fell into a Tetris-like rhythm with it after a little bit. Nice work!

Really nice and well executed idea! Everything is beautiful.

Really novel idea! This is really tough and I'm not sure how to get better at it; There's only so hard I can stare!

Just as stressful as actually flying, but with lots more legroom!

Oh man! You almost got to the big secret! No, I'm just kidding, the text layout probably would have just broken like you expected. :)

Thanks for playing it!

Thanks!

Thanks so much!

Yeah, I definitely understand that. I initially made it a toggle because I felt that reinforced the "mode" theme better. And later I discovered that I needed a little delay when switching modes to prevent the player from completely spamming through some situations. That would have been even more awkward with separate buttons. I think, anyway.

Thanks for checking it out!

Thank you!

Thanks!

Really fun and silly. This is what game jams are for! Nice work

This is completely ridiculous, well done!

Interesting idea! And really nice implementation! I don't get the complaints about the jump below; I thought the controls were very good. (So many jam platformers have really quirky movement. But these were smooth and predictable for me.)

Oh cool, a nice cozy cabin in the....WHAT FRESH HELL IS THIS.

This is really funny!

Neat idea! Sometimes it's pretty fiddly to get those last couple of slippery balls to do what you want, but still really fun and engaging. Really liked the music too! Nice work

Thanks a bunch!

Thanks! 

FWIW, I made a few starts at music, but always I decided that it was cluttering up the the already pretty full soundscape. I think I would need to do a pretty drastic EQ pass through the sound effects to make room for any music. But the sounds were working together so well that I didn't want to compromise them!

Thanks!

Thank you!

I AM THE KILLEDEST

Looks and plays nicely. But too punishing for a wimp like me! The streets below must be covered in my fallen corpses.

Intriguing idea! Also looks really nice. I think I was supposed to set the remote's navigation mode to dock, but that didn't do what I expected. Seemed like a glitch?

Hahaha, this is great. The detailed Factorio implementation was my favorite part!