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shin

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A member registered Dec 13, 2015 · View creator page →

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Fun GBS shmup! The artwork is so cute. The slime is the strongest by far.

There are four different endings, there is one better than the hat ending that noone seems to have got yet!

Fun! The music and sound effects are outstanding. The tether mechanic is interesting and well made. The levels are a little cramped and it's often difficult to get the tether in the almost pixel perfect position it needs to be in. I'd like to see similar mechanics in more open levels, but it's a great jam game! Nice work.

Thank you to everyone who left feedback, it's the most valuable thing I could ask for. I tried to play and rate everyone's games too, they were a lot of fun.

Thank you! I'm with you on the long wing sections... but most people seem to find them the hardest, haha.

Amazing game, in my top 5 for sure! The micro-puzzles are very fun and a great interpretation of the space theme. I really like the sound effects too. Thank you for the fun experience!

Love it, one of my favourites for sure! Definitely not biased because it reminds me of my own game. Jokes aside the gameplay is a lot of fun especially when using the gravity of the planets.

Nice, very Space Invaders-y. The artwork has a nice charm to it. Add some more mechanics and gameplay and you could make a cool blend of standard shmup and Space Invaders.

Thank you! Iterating on simple mechanics is fun, you did a good job of it too!

Nice gameplay, the hook mechanic is great and I love the variety of ways you get to use it. Especially like the offscreen puzzles, maybe the game would benefit from a bigger screen so you could make more complex puzzles like those. My only real criticism is that I would like the collisions to be clearer, it was hard to tell which parts of objects are solid.

Good idea, enemy AI in GB Studio is a pain in the butt.

Congratulations on making such a great game and getting my first perfect score! Top tier everything, and a totally unique interpretation of the theme on top of that! As a Game Boy homebrew dev I think 90% of this game could actually work on a Game Boy Color. Has your team ever considered working with the real hardware?

Thanks! I designed the parking lot so I am responsible for the alien's suffering and yours! Mwahaha!

Thank you! By the way, if anyone is reading this, you should be playing Unknown Space instead...

Thank you! I'm glad it wasn't too painful!

Thank you for playing!

Very cute game! I love when a jam game manages to pack in a complete adventure. I'd love to see some more variety in the combat, but that's probably beyond the one week scope! Perhaps in the future?

Well made clone, I had fun. Music was a standout.

Awesome gameplay idea and well executed too! Definitely could be a good base to expand on for a bigger game.

Great presentation with both the visuals and music. Unfortunately the gameplay seems to be entirely luck based. Not being able to see ahead prevents any kind of planning. Sometimes you simply can't get enough oxygen. On my best run I only managed to get four parts before I died through no fault of my own. I would like to see more but the gameplay loop requires a lot of retooling!

Very cool gameplay concept! I think I got softlocked on the first bomb level... either that or I am too stupid to figure it out.

Short and sweet! Nice atmospheric soundtrack and fun simple puzzles. It would be nice if you moved twice as fast, especially since there are no action elements!

Amazing blend of all the best GB platformers. Outstanding polish and feel. And most impressively great level design. Love it!

Thanks for the feedback! I agree some kind of failure state could make things more interesting, but I have learned from past jams that accessibility is important. Most people are playing a lot of different games and aren't here for a huge challenge.

Thank you! That was definitely the idea behind the tip system, you nailed it!

Uploaded V1.1 just before the jam deadline. You can reset the current level with R if you get stuck, but your tip will not reset.

I will get the admin and ban you forever!

So cute! Great gameplay ideas and impressive use of all the GBS functions.

Beaten in 22:40! Just an incredible GB Studio game, maybe the best 2 bit graphics I've ever seen and very solid gameplay. The metacommentary was actually funny too.

Great graphical style and a nice start on the gameplay. Keep it up!

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This may be the most mechanically complex GB Studio game I've ever come across. And more importantly, it's fun. Setting a new standard for puzzle games for me.

Fun and very polished game! That being said, I found I could solve almost every puzzle with almost the same solution. There were only one or two levels where I actually had to think about the unique elements in the level. I've played games with the same mechanic before and they had to introduce more additional mechanics to make it interesting. Maybe something to consider after the game jam?

Nice polish, great animations, fun sound effects and the screenwipe is cool. Cute game overall!

Thanks to everyone for your comments and feedback that I haven't replied to! The feedback has been super helpful and I know exactly which areas to focus on next time! Also considering polishing What Friends Are For after the jam. 

Thank you! Yes, there is a small intentional cool down between B button presses of about 15 frames, but one thing I learned is that it doesnt get communicated to the player properly. Maybe an input buffer would help, hard to do with events though... Definitely something to think about in the future. 

Wow, this is a really good Lunar Lander adaptation! Impressive what you achieved in GB Studio without engine ejection. Unfortunately I have to give it a medium rating as it doesn't really fit the jam's crtiteria, but I would play a full version of this!

Yes definitely, I think the first island is good as it is!

I love this game! The diorama of the island is so cute, and it constantly surprises you! Amazing game design. I would love to see more, maybe with some less linear quests and more exploration. Highest rating so far!

So good! You captured the Resident Evil feeling very well on GBC. It looks and plays great. I like the little references too. I basically have no criticisms other than not really matching the theme. Would love to see a full game developed from the engine with some of the bugs ironed out!

Fits the theme perfectly! Very cool concepts for mechanics, they work well. Always love a good carrying objects mechanic. Would love to see more complex levels made with them!