nice physics, gameplay and graphics.
I enjoyed playing it a lot.
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #6 | 3.909 | 3.909 |
Game Design | #10 | 3.727 | 3.727 |
Graphics | #39 | 3.455 | 3.455 |
Overall | #52 | 3.086 | 3.086 |
Sound / Music | #54 | 3.061 | 3.061 |
Innovation / Originality | #64 | 2.848 | 2.848 |
Theme | #83 | 1.515 | 1.515 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay is very forgiving and friendly (unlike most games in this genre!). I ease the player into the mechanics and spend the first few levels training them! However, the environment is very hostile since you are on the Moon!
Did you use any assets?
Used this free pack for sound effects: https://benjaminno.itch.io/sweet-sounds-sfx-pack. I used pau-tomas plugin pak: https://github.com/pau-tomas/gb-studio-plugins. (I hired an artist for my game art!)
nice physics, gameplay and graphics.
I enjoyed playing it a lot.
Wow, this is a really good Lunar Lander adaptation! Impressive what you achieved in GB Studio without engine ejection. Unfortunately I have to give it a medium rating as it doesn't really fit the jam's crtiteria, but I would play a full version of this!
I really like the old fashioned wireframe graphics! The physics are amazingly good, I got to level 4, and it's really hard not to crash with a dork like me :D . Bravo, even if I understand the connection with the theme of the Jam, we would say in French that it's a bit "capillotracté" :p
I feel GB studio can't handle gameplay. Did you develop with basic coding? If there is a rating field called "programming", I would rate 5 stars. Overall it's a fun game. The asthestic hit my spot so I rate it high. I am stuck ar mission 9 so I can't check if there is an ending related to the theme
Thank you for the kind feedback! I appreciate you playing my game!
All I did was change the player's velocity, using the "player fields" plugin, in a simple timer loop. Since I can control the time with the loop and the velocity with the plugin, I am able to easily set the acceleration of the spacecraft! All done without needing to eject the engine code!
I am happy to see you were able to make it to level 9! How quick were you able to get to this point in the game?
Good physics. Would have been neat to see a fuel gauge or collectibles or something like that. But definitely a good showing for a game jam.
Nice game, I recommend anyone who likes the rocket landing genre to play this, great work. A bit weak on the “friendly” theme though, in my opinion.
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