Thank you! You can totally do a Turkish translation. The game is opensource, so you can fork the repo. You can get the code and files here.
Pocket Pulp
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You did a great job! The art is cohesive, the music is good, and it had all the elements of a full game. I liked the riddle in addition to the combat. I also liked how you managed to fit in a little exploration, too.
The one critique I have is I had a hard time figuring out where the hit boxes were. I only realized I was taking damage when I lost hearts. The combat wasn't super difficult, so it is really a minor critique.
I hope you feel proud, because this is a well done game jam submission. Really nice job. I'm looking forward to seeing more games from you.
The art was excellent. The concept was cool, but it reeling in killed my hand. I think if I had been playing with a controller it would have been better. I was only able to reel in the tiny fish, but the art made me want those other fish reel (!) bad. :D
Other than the difficulty of playing with a keyboard, this game was great. It's very polished. Well done!
I appreciated the tutorial with clear explanations for all the items. I really liked the spookimeter, too. I loved the ghost sprite and palette. You mentioned you stepped outside of your comfort zone with the sound. High five on that! IMO, game jams are all about learning new skills and stepping outside your comfort zone is how you do that. Nice job!
10/10 for the art and the concept. I liked how the girl was possessed after exorcising the demons. The screen flashing at the end of the battle hurt my brain a bit. Really liked the feel of the jumps. I was unable to use the checkpoints except for once when the platform pushed me below the ground. I also couldn't pick up the object to the left of the first checkpoint, after you jumped and the platforms. Even with the bugs, it's still cool. Nice job!






