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Pocket Pulp

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172
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A member registered Jul 19, 2023 · View creator page →

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Thank you! You can totally do a Turkish translation. The game is opensource, so you can fork the repo. You can get the code and files here.

This comment made our day. Thank you!!!

If you had more time, it wouldn't be a game jam. LOL. You should be celebrating what you accomplished. You made a fun game. That is hard enough without the added pressure and time restraints of a jam.

Nice job! I left more comments on the game page. Just wanted to make sure you had comments here, too. 

You did a great job! The art is cohesive, the music is good, and it had all the elements of a full game. I liked the riddle in addition to the combat. I also liked how you managed to fit in a little exploration, too. 

The one critique I have is I had a hard time figuring out where the hit boxes were. I only realized I was taking damage when I lost hearts. The combat wasn't super difficult, so it is really a minor critique.

I hope you feel proud, because this is a well done game jam submission. Really nice job. I'm looking forward to seeing more games from you.

You can do it! Let us know if you want some tips or tricks! Thank you for letting us know what you think of the game.

Thanks! We hope you have fun playing!

Thank you very much for letting us know. I'll work on getting them fixed.

You are awesome! We're so happy you are enjoying it. Thank you for letting us know. 

You made our freaking day, Lauv! Thank you for your kind words, and thank you for playing our game.

Thank you for the comment! We're glad you enjoyed it. 

It's pretty rad fulfilling childhood dreams.

This doesn't suck. This is fantastic. It has a vibe, there's a story, I love it. :D

Not to sound creepy, but our brains must be on the wavelength. I like yours way more than mine, though. Really nice work. 

Thank you!!

The hair lady was absolutely terrifying. The game started super cute then turned horrifying. LOL. Really nice job.

The art was excellent. The concept was cool, but it reeling in killed my hand. I think if I had been playing with a controller it would have been better. I was only able to reel in the tiny fish, but the art made me want those other fish reel (!) bad. :D

Other than the difficulty of playing with a keyboard, this game was great. It's very polished. Well done!

This was cute! It had point and click vibes. The bones of Dave in the tunnel was a nice touch. The interactions with the people (MEAT!) made me want to know where the story was going. The art and music are excellent. Really nice job!

I liked the float jump. The art had a vibe and I liked it. Definitely had a spooky feel to it. The sound effects for the jump got kind of redundant after a bit, but I think if there was music it wouldn't have been a problem.

Ah, sorry about that. We're just doing a web version since it's a game jam game. We have a couple of ROM games on our page, though.

I appreciated the tutorial with clear explanations for all the items. I really liked the spookimeter, too. I loved the ghost sprite and palette. You mentioned you stepped outside of your comfort zone with the sound. High five on that! IMO, game jams are all about learning new skills and stepping outside your comfort zone is how you do that. Nice job!

You nailed the GB feel. The gameplay was simple, but fun. I enjoyed shooting the demons, especially while riding the bike. I'm curious to know where the story goes. Nice job!

I was not expecting a GB game to make me cry, but here I am. Everything started out so hopeful with those delicious breakfasts, and day by day all the hope was ripped away. Everything was very well done, except the storytelling which was exceptional. You are talented.

Fantastic job! I liked how you can throw the glove upwards and it also has a boomerang-like return.

10/10 for the art and the concept. I liked how the girl was possessed after exorcising the demons. The screen flashing at the end of the battle hurt my brain a bit. Really liked the feel of the jumps. I was unable to use the checkpoints except for once when the platform pushed me below the ground. I also couldn't pick up the object to the left of the first checkpoint, after you jumped and the platforms. Even with the bugs, it's still cool. Nice job!

Those monsters are awesome!

It took me a minute to get the hang of it, but eventually I did. There were a few points where I got stuck either between people and a wall or a grate and an object and was unable to go into the one I wanted. All in all it was pretty cool, though.

LOL. We didn't want it to be too hard to make it through the game. IMO, the werewolf was the strongest. Thanks for playing and commenting. :D

Thanks for playing and commenting. The boss was really difficult with the palette restrictions. Glad it worked for you. 

Thanks for playing and commenting! 

Thanks for playing and commenting! We are really happy you enjoyed it.

Thank you for playing and commenting. It's awesome to hear you enjoyed the music. We definitely pushed ourselves to have a variety of enemies. It was definitely a grind to get it done during the jam. Hearing you enjoyed playing makes the work worth it. 

That's awesome you got Commander Keen vibes. When we were discussing doing a platformer, Commander Keen was brought up several times as a reference. 

You are correct that each character has its own route through the level. 

Thanks for playing our game and for commenting!

Why do you want an exe version?

No, I'm sorry. It's a web-based game. 

The animations are cute and the swinging concept is fun. I wanted to see where the game was going, but I got stuck. You should work on this more. It's fun and you could do some cool stuff with it.

This was done really well, I just really suck at rhythm games. I wish so badly I didn't because this looks really fun. Cute art, great music, :( I just lack the skills.

very cool, I like the randomness of the locations so it has replayability, agree with the other commenters that it would be nice to hide from the ghost somehow (under bed, etc), but obviously in a jam game you only have so much time -- your core game seems very promising!

nice mood, very spooky! fun revealing the hidden art