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arielsan

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A member registered Apr 25, 2017 · View creator page →

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I liked the idea. Kinda missed better feedback for when I was doing damage or not to the ghosts. Also I thought I could pick up the jars and throw them to the ghosts but didn't work or not sure if worked or not xD. Sometimes when picking up the jars I automatically started to walk in some direction and got stuck.

Good job. One thing that happened to me was to think I wanted ot have some kind of score system and sometime later I saw the score there xD, I believe it needs a bit of contrast and or increase the font, not sure, maybe some outline. 

Pretty good, controls felt super responsive, I liked how you have to attack at different positions, it was enjoyable to play. Didn't feel it so spooky, like the light halo didn't make me feel so terrified like in other games, maybe because I felt I was super powerful with that gun xD, not sure, also not sure if the light added too much in gameplay. It looks awesome though, even with each gunshot.

Wow, it looks awesome, super sad you didn't make it more complete for the jam it is something I really wanted to play as soon as I saw those gifs. Great usage of the color changes, it felt super smooth.

I really enjoyed it, the story is captivating, I really want to continue playing and complete it later.

Yeah, indeed, there is another musical game with calibration and it was super helpful to play it, I didn't think about that before publishing the game.

It was interesting... I like it has different endings and even if there is not so much to do as a player, the game had some that feeling of something is going to happen and kept me playing it until figure it out.

I was interesting how you communicate so much info with the jam restrictions, I enjoyed it and was hooked, wanted to continue playing it for more time. Didn't got the spooky part so much but in general was great.

It had a good start, like some hidden story inside the story, sorry you couldn't make a more complete version.

Good feeling of  "something is going to happen" all the time with the light and combined with the bg sounds/music, feels pretty creepy/spooky. I ended up running a lot and looking to all directions super fast to not die in the second level xD. Great work.

I though candles or tombs will be some kind of checkpoint xD. Why the cost dies with water and other stuff? for some reason I thought I had to switch to ghost to fly over water. I like the mechanics/concept but I want to fly with the bat too xD.

Super hardcore xD, I couldn't complete the second level, also, I used some kind of double jump, if I press the jump button super quick, to complete the firsts one (even though I believe it was more a bug than a feature). It was interesting but I am really bad at it (even though I am really good in celeste xD).

It was strange to play, I tried moving with dpad and did nothing but then I tried again and if I hold the button the character reacts to that direction in the next movement (I was playing in chrome).

Controls are good and I like the level design too. I become stuck at some point in a small corner, character is hanging there but can't do anything, I believe I saw other comment showing this issue too. It was enjoyable to play.

Thanks for the feedback, we are thinking in fix a couple of bugs, add more feedback when failing a note, and improve a bit how you recover from mistakes and/or have an invincible window. I played another game that also does some kind of auto adjust music offset for each player at the beginning, which looks like a nice to have too, and could help in the experience of the game for everyone. 

Yeah, completely agree, I even added animations for the mistakes ui and it is impossible to see it, best case you see the thing there after the animation was completed, unless you have enough experience with the game and play by memory. Thanks for the feedback.

Wait a minute.... I believe I completed the game but I didn't see those puzzles from the screenshots.... It was fun to play, I didn't know about charging the attack at first and got stuck, then I watched the gifs and that helped me, after that I was able to "complete" the game but I believe I just completed a part of it... Anyways, the game is pretty fun.

Great art and music. It was mysterious and interesting.

Controls are great, I like the mix of having to plant and defend , and I liked it to be an action game with different movements. It was a bit chaotic how to defeat the crows but in general was enjoyable to play. Love the day/night color cycle and the palettes you selected. I also missed having some sound effects and/or bg music.

Played twice but didn't get how to unlock a different ending and also the movement speedup didn't work  to play a third time. It was interesting, I really wanted to know more about what happened and how to unlock the other endings.

I like its fire head mechanics and the extra damage if you pick the skull right, I tried to keep the bonus as much as possible while trying to beat the game. I managed to kill the boss and rest in peace in the end. Nice little game.

It was definitely spooky, both the music and the room. Interesting concept but I believe I am pretty bad at the game, couldn't complete the first assignment xD.

The game looks really nice and the music sets the mood well. It was interesting to play, glad you were able to make the fixed version. 

It has a good spooky/horror mood, the monster killed me pretty fast and the game feels like it got stuck or crashed sometimes, I believe it is a design thing but I lose control of the character, some kind of cinematic happens and then I get control again, but at first sight I though the game got stuck and though I had to restart it xD.

Not sure if the game was like by turns or not, if felt like i can move faster than the enemies and pick all the candy, and also kinda spam all the movements, like no penalty there.  It has a nice music, spooky enough (even though you said it was from an asset pack, you pick a good one I suppose).

Pretty interesting, managed to complete it even though I had no minimap nor anything xD, but found all of them and we did the complete song and it was fun.  Controls could've been less clumsy, like allow pressing up and left at the same time without blocking the previous key, to help a bit the experience. 

Interesting concept, as others comments mention, it reminds me of papers please, would've love more depth maybe when deciding stuff, maybe there is and I didn't find it.

Was interesting, I liked how you have to play with different combinations based on what Jack says.

It looks really good, I was really into it but for some reason controls weren't so clear, found the instructions but not sure why it was really hard to fire the gun, not sure what I did wrong. It has some horror mood that I liked, wanted to play more but the controls didn't help.

I didn't quite understand if i was playing it properly or not, I went to the different rooms, prepared some meal, than went to laundry, etc, and continued to next level... did I do everything right or not? not sure.. The music and visuals were good, maybe some info on how to play the game would help. 

Great work making all those levels and even using the shift mechanics. It was enjoyable to play, sounds and visuals are good and has a pretty solid gameboy soul.

Great work making all those levels and even using the shift mechanics. It was enjoyable to play, sounds and visuals are good and has a pretty solid gameboy soul.

All the lighting and slow movement, having to find the anomalies but also having limited ammo, it helped with the spooky mood, I almost completed it but couldn't find the last anomaly and after some time searching it I surrender.  Game looks pretty good, I really liked it.

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I loved playing this game, it is awesome, not so spooky but pretty polished in general, I liked the mechanics, the level design, etc, it kept me really engaged. Music sounds a bit repetitive after sometime, but in general is an excellent entry. And I love the timer to do speedruns.

Game looks nice, for some reason I loved the screenshots when I saw them, having a light halo works pretty well for spooky games xD.  I loved how you added the game manual in the itch page explaining each level.

The abilities names made me laugh, I like the idea of beating a monster using hugs xD, nice work overall.

Yeah all the gameover and lives system was implemented last minute and I didn't have time to iterate it, it is too hard. And about the inputs, you are right, there are no penalties for spamming nor for not matching long notes right.  Thanks for playing and for writing!

Loved how you made a music game from different minigames. The mood is awesome, the music a bit too much repetitive (at least the first one) but it was awesome to play, and I really liked the calibration settings.

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Could be some frame related issue, when I started the game it felt like it jumped too fast, if you happen to create a version with some bugs fixed I could give it another try.


UPDATE: I tried on another browser (chrome) and works better, maybe it has locked fps or something.

As I said in another comment, it is a bit hardcore on purpose since it is a short game, the bad part is we should have a quick restart and/or allow more errors, since the main thing is you try multiple times until you learn the song, but right now having to learn is having to see all the intro again :( (that was a last moment mistake and I can't fix it now)