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arielsan

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A member registered Apr 25, 2017 · View creator page →

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Glad you liked it! game is a bit like not being developed anymore but I agree with your comments and the ideas. 

The feeling of being outnumbered but being able to persist by doing great micro is something aligned with the vision I had for this mini game, like if you are spartans or something like that xD

Thanks for writing!!

Super fun mix of games

Thanks for playing!

Thanks for playing!

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Gorilla Jones is an Endless Runner where a Kleptomaniac Archaelogist Ape and his little friend explore a Temple full of Shiny Gems.

Play it here:

https://arielsan.itch.io/gorillajones


Hope you like it!

Simple concept but liked it, I tried multiple times but wasn't able to complete 3 rounds xD. It was fun.

Awesome entry, one of those games that makes me feel like I just started with game development, loved everything about it.

Interesting game, I like the feeling it generates, the anxiety of watching the void consume everything while having no power to stop it.

Awesome game, almost perfect.

I loved how you added like a story behind a simple game, it was a nice hook, the first time everything breaks it feels really cool. 

It was a bit slow, I see the screenshots/gifs and it seems the game become more interesting at some point but I didn't reach it.  I was a nice minimalist version of a survivor. I might try again later.

I kinda completed the first level without engaging in any fight and then killed the boss, it was pretty short but liked the graphics and music.

I loved this game, it started simple but you managed to give a lot of gameplay depth with simple mechanics and everything feels really good, super enjoyable to play.

It gave me the feeling I was playing an old game for an old console. I completed 3 levels and had fun playing it in general, sometimes the fire expand faster than expected but once I learned I could pickup people and still using water, it was easier.

Liked the palette of the game and the idea. The lighting/shadows effect was nice and super interesting when solving the labyrinth. The passcode game and tips were cool too.

Interesting diablo but fps game. One downside I have is that trying to have so realistic 3d in that low res sometimes mixes colors and details and feel more like noise than something.  

Also, I know it is trying to recreate an old game in some way but I would've enjoyed more reactive controls, for example I wanted to block at the proper time but couldn't.

I really liked the idea of the game, the mood, the music and the sfx.

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Will check the downloadable version for the audio then and vote again, once I can download it, firefox is blocking the download url for some reason.

UPDATE: I played the downloadable and I agree, the music and sfx are nice, will modify the vote.

I would've loved to differentiate enemy attacks from mine but I understand it was difficult with that color limitation, any reason you decided that?

Also, I felt a bit overpowered on start (like I fire tons of bullets), I normally expect to grow in power over time, not saying it was wrong but not sure if intended.

The game was fun to play, missed having some audio feedback tough. It has good amount of different enemy behaviors and patterns, I expected that from the genre and you achieved that.

Sometimes I got shoot when almost entering the screen so I decided to move slower and fire as soon as I see something or to move back quickly and return slowly, I don't know if that was the idea or not but in someway I enjoyed doing that fire quickly move, it felt cowboy (at least thinking in the movies), I liked the fire first, think later move.

Also, when killing enemies, the feedback was a bit confusing, the start blinking like they are temporary invulnerable or something, maybe it would've been better to make a different pose or make them explode, the first time I shoot at them and thought they were still alive so I moved back and then returned and they are not there. I am even able to fire multiple times to a blinking (already killed) enemy.

There was an enemy with a knife (I suppose) that was hitting me multiple times and I didn't notice (I believe it only happens with that enemy).

Anyways, it was fun to play, great work.

Interesting experience. I didn't know when to change lanes or if it is needed or not. Also, I know it is a low res but it was kinda hard at first to understand what is train and what is environment (I even played with a green train, which was the same color to the grass).  And I would've enjoyed seeing the people entering the train but it happened like super fast, not sure if intended or not (maybe it was a but depending the vsync or something (I am on a high refresh rate monitor), it happened in the past with other games).

Super nice game, I found it was harder if I hold the fly button, I consumed the energy faster than if I press and release multiple times , not sure if that was the idea/part of the game. I enjoyed the puzzles, my only regret is sometimes the spikes (mainly the corners) kill you from a pixel perfect collision and I would've preferred to be more player friendly for those cases, or change a bit the spikes since I was flying and for me I dodged the spikes but I was always killed.

Can't say anything bad about the game, I really enjoyed. The only downside, maybe, is that it is another survivor game, no new mechanics but that is not bad because it was really fun as all survivors. 

It is awesome you made so much content for a jam and the UI and controls were great too. You have a perfect score in my eyes.

I lasted almost 5 mins, I was distracted when the green spiders attacked me, I probably will come back to to complete the game but now I want to play more jam games.

The game was fun, it has some border cases where you feel you attacked first but you still receive damage that don't feel so fair. Also, first time I thought the game was stuck but then I understand that I lost and had to restart (maybe auto restart after some time or show a message here would've been better, I know, it is a jam). I liked the idea and mechanics of the game.

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Awesome experience, I played 'til the end. It was challenging but super enjoyable and almost all of the enemies/attacks were super clear.  Also the controls were perfect.

[SPOILERS]: I finished the second phase of the boss with a dash and it was super satisfying. 

BTW, I played Spectral Slash before and loved it and also I was following your progress for the jam on twitter.

Thank you so much for that feedback. I explored damaging the ship when picking debris but I felt like something was missing and didn't have time keep working that so I decided to remove that and focus on making the toy even more fun. Also the idea was exploding debris will kill people you were abducting but in the end you always abduct without problems so that didn't work as expected either xD.

I have a weak spot for this kind of games, I played for a long time and I really enjoyed it.

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Interesting game, I wanted to play and explore more and complete the game but enemies were a bit hard for me, I couldn't understand how to kill them or dodge more easily, most of the time I went back to the base to be safe and sleep. 

I really like you put so much info in  that resolution xD, however some stuff was a bit hidden.

Also, the screenshots of the game were more interesting than the cover :)

Good ol' mario demaked. I liked the gameboy (or something) around the game, I expected to see the button pressed or something to reflect what I did with the keyboard xD. 

It felt like an old old arcade, with fixed angles to fire, etc, but maybe would've been more interesting if I could fire in any direction and have limited fire rate or something, I was like firing all the time I could since my bullets were hitting the enemies once they appeared. I liked the game though.

Interesting design and enemies, it wasn't so clear what does damage and what doesn't but I liked the idea of burning things even those with specific timing.

I played for a while, really enjoyable and complete, it feels infinite indeed, the only issue was I became stuck at some point and couldn't recover (the previous times I did). Awesome game.

Controls are great, I really enjoyed playing this game even tough I played alone and only trying to get the best time.

Great entry, I was engaged and the music/atmosphere played a great part in that. I loved how you managed to show so much information in 64x64.

It is a really polished game, I loved the backgrounds and it was nice you had different enemy mechanics (even cars!).

It has a good intro, music, graphics. I liked the idea of recovering the forest as you did. I really enjoyed the game I would have loved to play it without the mouse.

I'm  happy you enjoyed the game, I might add more stuff after the jam and tanks or similar were on the pool of ideas, thank you for playing and for the feedback!

I liked the palette and the idea of the game but even though I liked the graphic,  things were not so clear/understandable. Music was a bit repetitive and puzzles were a bit straightforward, I was expecting more hiding from enemies and stuff (like metal gear solid or similar xD). 

Loved the action and music of this game, I managed to reach level 7 or 8 (don't remember well) on first try and felt really good, enemies were easy to understand, I want to play again. 

Super enjoyable to play, I really liked the switch attacks mechanics, the gameplay was super dynamic.