Wow! the asteroid mining looks similar indeed
arielsan
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Didn't understand the unlucky part but the game is fun to play in some way, controls were a bit strange when you have the minimap on, would like to see how much pow I had when I launched the ball, the number keeps changing all the time even after launch, would be interesting to see if I managed to get the pow I wanted which is in part some kind of minigame.
It was fun to play. The stars parallax felt a bit strange and also sometimes I believe I reach the end of one of the parallax layers. The enemies sometimes come to fast and it is difficult to get rid of them, but since there is no penalty for firing I keep firing all the time while moving just in case. I liked the sonar mechanic to get to your destination in some way.
I like the general idea, but I feel like it misses some communication, it feels like the oxygen should be visible, and running out, and also the bullets feel like I can spam them. The rotate character was a bit strange to understand, it felt a bit random at first, but then I got it. Then I believe there is some bug, I believe a dead enemy attacked me xD, and also not having some kind of hp or something felt like dying from one bullet was too much, more if you can't predict or block the bullets, etc. The shake on fire feels more like a bug not a camera shake.
However, I liked the game, the level design helps the switch directions mechanics in some way, and there are different enemy patterns, etc. I wanted more :)
I really liked it, the random bullet choice makes you changing strategies just in case and that feels nice usage of the unlucky them. The graphics are really good and I liked how the camera change and character flip helps understanding you are going to do the next action in that direction. The only thing I felt was that, after understanding a bit the game, it was difficult to lose so it lost the challenge in some way. Awesome work in general.
Ok, I really liked the game, it has some spelunky vibes meets minecraft. I didn't get the controls at first, didn't notice I could break the terrain xD, I was expecting an active action but I liked it was kinda automatic by just moving (like domekeeper). Anyways, I really liked it, I wanted some audio, and also if you added some procgen, I would've played for much more time since having to play the same level multiple times after completing was a bit disapponting. Great entry nonetheless.
Loved it, not sure if it has audio or not, I couldn't hear anything (tested in two different browsers, but will try restarting computer just in case). The only thing strange for me was having no introduction, I opened the game and there was already something happening and didn't know if I did something wrong or what, then I read the outside game instructions and then understood what was happening. I managed to win btw, really liked how you played with luck and also with money beating bad luck xD.
Fun game for sure, it was a bit unpredictable and I felt like I had almost no control in the end (even though I can control the boulder), like I don't know where I am, not sure how many stuff is ahead, or when to jump or not beforehand, I even reached the ending before the timer ended but I lost. However, in general it is an awesome entry, the visuals, the audio, and the idea is cool but it is kind complicated with the small res and everything.
It was fun and the story/theme was super clear. Short and to the point, I like that in a jam game, not the you have to play 10hs in order to beat game xD, I played it and completed without issues, having checkpoints helped a lot to not abandon earlier. The only thing that I didn't like so much was that the collision boxes could be more player friendly, like right now with the wall spikes it felt like impossible not not touch always one or two. Great job in general.
Was a bit hard to play, I believe something is broken with the bullets, sometimes I had 3 bullets of basic type, I fired thikning "ok, the next bullet is normal too, I can fire it" and suddenly all the bullets changed at the same time. I liked the idea of having to be aware of the bullet and ignore it but it was failing too often to get a normal experience of the game. Also I don't know exactly if I should try to kill everything, the cat felt like too much to kill xD, it is there, doing nothing and I have to kill it with a bullet? It looks visually good.
Ok, it was interesting but felt flat pretty fast, I felt myself repeating the same strategy and 0 control over the tile destruction. Also the ui was too much text and maybe having more separated what each thing add/consume would have been nice. I like this kind of games though, with a litter more depth would have been playing for more time for sure.
I liked the idea. Kinda missed better feedback for when I was doing damage or not to the ghosts. Also I thought I could pick up the jars and throw them to the ghosts but didn't work or not sure if worked or not xD. Sometimes when picking up the jars I automatically started to walk in some direction and got stuck.
Pretty good, controls felt super responsive, I liked how you have to attack at different positions, it was enjoyable to play. Didn't feel it so spooky, like the light halo didn't make me feel so terrified like in other games, maybe because I felt I was super powerful with that gun xD, not sure, also not sure if the light added too much in gameplay. It looks awesome though, even with each gunshot.
Super hardcore xD, I couldn't complete the second level, also, I used some kind of double jump, if I press the jump button super quick, to complete the firsts one (even though I believe it was more a bug than a feature). It was interesting but I am really bad at it (even though I am really good in celeste xD).


















