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arielsan

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A member registered Apr 25, 2017 · View creator page →

Creator of

Recent community posts

Wow! the asteroid mining looks similar indeed

I love it, your kid has so much talent.

Great work with the game, it is pretty complete and fun to play, sometimes a bit difficult but in general great to play.

Interesting idea, I want to play it once you fix the issues you had with gbstudio.

Didn't understand the unlucky part but the game is fun to play in some way, controls were a bit strange when you have the minimap on, would like to see how much pow I had when I launched the ball, the number keeps changing all the time even after launch, would be interesting to see if I managed to get the pow I wanted which is in part some kind of minigame.  

It was fun to play. The stars parallax felt a bit strange and also sometimes I believe I reach the end of one of the parallax layers. The enemies sometimes come to fast and it is difficult to get rid of them, but since there is no penalty for firing I keep firing all the time while moving just in case. I liked the sonar mechanic to get to your destination in some way.

I like the general idea, but I feel like it misses some communication, it feels like the oxygen should be visible, and running out, and also the bullets feel like I can spam them. The rotate character was a bit strange to understand, it felt a bit random at first, but then I got it. Then I believe there is some bug, I believe a dead enemy attacked me xD, and also not having some kind of hp or something felt like dying from one bullet was too much, more if you can't predict or block the bullets, etc. The shake on fire feels more like a bug not a camera shake.

However, I liked the game, the level design helps the switch directions mechanics in some way, and there are different enemy patterns, etc. I wanted more :)

I really liked it, the random bullet choice makes you changing strategies just in case and that feels nice usage of the unlucky them. The graphics are really good and I liked how the camera change and character flip helps understanding you are going to do the next action in that direction. The only thing I felt was that, after understanding a bit the game, it was difficult to lose so it lost the challenge in some way. Awesome work in general.

Ok, I really liked the game, it has some spelunky vibes meets minecraft. I didn't get the controls at first, didn't notice I could break the terrain xD, I was expecting an active action but I liked it was kinda automatic by just moving (like domekeeper). Anyways, I really liked it, I wanted some audio, and also if you added some procgen, I would've played for much more time since having to play the same level multiple times after completing was a bit disapponting. Great entry nonetheless.

Gameplay and controls were a bit clunky and the general game was pretty short but it has really great art and I liked the story.

Pretty complete for a game jam. I liked the music, graphics and controls. I also loved having the visual controls showing what you are doing, that's a thing I always wanted to implement, I suppose it makes the game playable in mobile devices too.

Thanks, I must admit the I added the sfx fast without too much adjustment xD, I agree with the loudness.

Loved it, not sure if it has audio or not, I couldn't hear anything (tested in two different browsers, but will try restarting computer just in case). The only thing strange for me was having no introduction, I opened the game and there was already something happening and didn't know if I did something wrong or what, then  I read the outside game instructions and then understood what was happening. I managed to win btw, really liked how you played with luck and also with money beating  bad luck xD.

Fun game for sure, it was a bit unpredictable and I felt like I had almost no control in the end (even though I can control the boulder), like I don't know where I am, not sure how many stuff is ahead, or when to jump or not beforehand, I even reached the ending before the timer ended but I lost. However, in general it is an awesome entry, the visuals, the audio, and the idea is cool but it is kind complicated with the small res and everything.

Thanks for playing. There is no way of losing, but it could happen that you run out of all resources and there are no options available, I hope we managed to avoid that with the balance. There is for sure a way of completing the game. Glad you liked it!

It was fun and the story/theme was super clear. Short and to the point, I like that in a jam game, not the you have to play 10hs in order to beat game xD, I played it and completed without issues, having checkpoints helped a lot to not abandon earlier. The only thing that I didn't like so much was that the collision boxes could be more player friendly, like right now with the wall spikes it felt like impossible not not touch always one or two. Great job in general.

Pretty elaborated game, from village mode to platformer, inventory, different savegames, I envy you xD. Didn't feel the unlucky theme so much, only when having to throw myself from a platform and there were some enemies below. Anyways, great job.

Was a bit hard to play, I believe something is broken with the bullets, sometimes I had 3 bullets of basic type, I fired thikning "ok, the next bullet is normal too, I can fire it" and suddenly all the bullets changed at the same time. I liked the idea of having to be aware of the bullet and ignore it but it was failing too often to get a normal experience of the game. Also I don't know exactly if I should try to kill everything, the cat felt like too much to kill xD, it is there, doing nothing and I have to kill it with a bullet? It looks visually good.

Indeed, it was super fun to make, it is one of those games I would want to continue just to keep writing funny stuff. Thanks for playing it! 

Thanks for playing it, and happy you found those references :)

Ok, it was interesting but felt flat pretty fast, I felt myself repeating the same strategy and 0 control over the tile destruction. Also the ui was too much text and maybe having more separated what each thing add/consume would have been nice. I like this kind of games though, with a litter more depth would have been playing for more time for sure.

I liked the kinda secondary message where being unlock can be related to not being prepared for something in life, I understood that from the game and then I read your description here and it matches, so you did it! 

Thanks!

I agree, that option should always have a unique positive outcome, when we were making the events we were more focused on adding options and outcomes than what would happen if in some cases. Thanks for playing.

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The keys are ESC to open Pause Menu and TAB to open Tech Menu but I believe on webgl version it can work a bit strange and might need more optional keys and add them to instructions.

linux ftw!

I liked the idea. Kinda missed better feedback for when I was doing damage or not to the ghosts. Also I thought I could pick up the jars and throw them to the ghosts but didn't work or not sure if worked or not xD. Sometimes when picking up the jars I automatically started to walk in some direction and got stuck.

Good job. One thing that happened to me was to think I wanted ot have some kind of score system and sometime later I saw the score there xD, I believe it needs a bit of contrast and or increase the font, not sure, maybe some outline. 

Pretty good, controls felt super responsive, I liked how you have to attack at different positions, it was enjoyable to play. Didn't feel it so spooky, like the light halo didn't make me feel so terrified like in other games, maybe because I felt I was super powerful with that gun xD, not sure, also not sure if the light added too much in gameplay. It looks awesome though, even with each gunshot.

Wow, it looks awesome, super sad you didn't make it more complete for the jam it is something I really wanted to play as soon as I saw those gifs. Great usage of the color changes, it felt super smooth.

I really enjoyed it, the story is captivating, I really want to continue playing and complete it later.

Yeah, indeed, there is another musical game with calibration and it was super helpful to play it, I didn't think about that before publishing the game.

It was interesting... I like it has different endings and even if there is not so much to do as a player, the game had some that feeling of something is going to happen and kept me playing it until figure it out.

I was interesting how you communicate so much info with the jam restrictions, I enjoyed it and was hooked, wanted to continue playing it for more time. Didn't got the spooky part so much but in general was great.

It had a good start, like some hidden story inside the story, sorry you couldn't make a more complete version.

Good feeling of  "something is going to happen" all the time with the light and combined with the bg sounds/music, feels pretty creepy/spooky. I ended up running a lot and looking to all directions super fast to not die in the second level xD. Great work.

I though candles or tombs will be some kind of checkpoint xD. Why the cost dies with water and other stuff? for some reason I thought I had to switch to ghost to fly over water. I like the mechanics/concept but I want to fly with the bat too xD.

Super hardcore xD, I couldn't complete the second level, also, I used some kind of double jump, if I press the jump button super quick, to complete the firsts one (even though I believe it was more a bug than a feature). It was interesting but I am really bad at it (even though I am really good in celeste xD).

It was strange to play, I tried moving with dpad and did nothing but then I tried again and if I hold the button the character reacts to that direction in the next movement (I was playing in chrome).

Controls are good and I like the level design too. I become stuck at some point in a small corner, character is hanging there but can't do anything, I believe I saw other comment showing this issue too. It was enjoyable to play.