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(+1)

Sometimes I got shoot when almost entering the screen so I decided to move slower and fire as soon as I see something or to move back quickly and return slowly, I don't know if that was the idea or not but in someway I enjoyed doing that fire quickly move, it felt cowboy (at least thinking in the movies), I liked the fire first, think later move.

Also, when killing enemies, the feedback was a bit confusing, the start blinking like they are temporary invulnerable or something, maybe it would've been better to make a different pose or make them explode, the first time I shoot at them and thought they were still alive so I moved back and then returned and they are not there. I am even able to fire multiple times to a blinking (already killed) enemy.

There was an enemy with a knife (I suppose) that was hitting me multiple times and I didn't notice (I believe it only happens with that enemy).

Anyways, it was fun to play, great work.

(+1)

Hey, thanks for the feeback. The enemy blinking/hurt/dead state should be somehow made clearer, possibly - as per you suggestion - with additional animation on hit/dead.
Some other players reported the melee/knife holding thug still producing damage hits on the player when post-hit/dying. These knife stabbing folk are crazy. Must be coming from down south I recon