BeepBox and Bosca Ceoil (as mentioned in the jam info) are also good choices!
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this is pretty neat! great art and sounds!
i was really confused at first, but i eventually found the menu and the color guide (after losing a few of my babies!) which did help quite a bit. i probably should have looked at the tips on the game page as well before playing!
as someone with mild color blindness, it was a bit hard to tell what my chameleons needed. if you use reds and greens try to make them different values/saturations from each other (same with blue and purple). those are the most common colors for people with colorblindness to distinguish between, and making them as different as possible will help us a lot!
i would suggest cutting down a bit on the pixel noise/texture and using more areas of flat color. i think that will help make the condition of the chameleons more readable. you might also consider using some icons above the chameleons to tell the player what they need.
hey pretty fun game! i really like the concept and it was fun to play. it seems like there are some collision detection issues though, so it was a bit frustrating when i'd die while being at the top corner of a block. also a lot of times the little guy would jump up off a block after pushing it down even when i never pressed up, and that lead to a lot of dying as well. pretty cool though!
very cool! it does have some similarities to my game, but still very different! i like the mix of shooter gameplay and procedural levels. i feel like the auto-aiming makes the game a bit less of a challenge; i think it would be more enjoyable to have to aim. love the screenshake and the level transitions! i was a little unsure what was good/bad at first. i would have liked a little more visual feedback when you get hit (like a color flash on screen). lots of fun though!
ps-- i couldn't get fullscreen to work. pressing enter (even while holding alt) just shoots.
i don't think so... some enemy hitboxes are smaller than their sprites to allow them to move around without getting stuck. so if you maybe hit just the edge of a leg, it's quite possible it won't register. i will have to think about how i can check collisions better in that case. thanks for playing, and sorry if it caused frustration!
thanks for the feedback! i had a really hard time trying to get it to randomly generate a balanced challenge, so i'm not surprised by your comments. i am surprised you got a room with no doors!!! that should not happen! i've played tested this game hundreds of times now and have not gotten that! so i guess i'll have to see how that is possibly happening still. glad you enjoyed it despite the flaws. i will have to check out your game!
YEEEEEEEEEEEEEEESSSSSSSSSSSSS! IT WORKED! that was very entertaining! i loved the story and humor! short and sweet little game, NICE JOB! wish i could have rated it for the jam, but glad i got to play it finally!
fun game! great concept and i like the lettuce-head enemies. i never could get the whole sandwich covered, and after a few minutes of trying the ingredients stopped coming. also you might want to clamp the player's x/y coordinates so you can't fly off the screen. :)
battle royale is hilarious! nicely done! maybe i missed it, but it would be really nice to see how many bullets you have left and to show them refilling when you reload. i kept pressing reload and i wasn't sure if it was working.
great game! cool demon sprites! i feel like it's a little easy since you are able to take as long as you want before attacking. i think putting a short time limit before you are forced to attack or something to force the player to attack faster would make it a better challenge.
this is pretty cool and fun to play! jumping (and double-jump) is a bit weird, some of the platforming is a bit difficult because of it. there were a few times the enemies dropped down right next to me and immediately threw bombs (killing me) which felt a little unfair.
wow. this has a very Limbo vibe to me (which is a good thing, i LOVE that game). really nicely executed on everything! i especially like all of the juice you've got with the squash/stretch and subtle screen shake-- even on the menus! super challenging game though, and i feel the same as Kwisart about the physics being a little weird especially when trying to land and jump off of the moving balls. it seemed like i would go the opposite direction of the conveyor belt when pressing the same direction which seems counter-intuitive, but maybe that's just how physics work? anyway, really good game and well-thought out levels!
nice simple game! great work with the 3-color palette. it would be neat if there was some kind of combo system where you got bonus points for collecting certain items in a sequence. or maybe some special pick-ups that gave you temporary upgrade to you move speed, or "tractor-beam" that pulls items toward you if you're within a certain distance. anyway, fun game!
this is great! love the sandwitch sprites! the idea of upgrades is great, but they don't seem to have a noticeable impact on the game. you should try tweaking the numbers a bit so that each time you upgrade it is noticeably different (mainly on the attack and bullet speed). really nice job though! i think i've played this game longer than any other one so far.
really nice visuals! controls do take some getting used to. it took me a while to figure out how to get tiles to actually burn up to get the baddies. really fun game though once you get the hang of it!
fun game! great visuals. i like the whole concept/theme and destructible terrain! controls took a little getting used to. i would have liked the jump to be more responsive. i'm not sure how to aim, but spamming fire seems to work okay. lol
thanks for the feedback geekdude!
i'm not certain, but the title screen issue might have to do with what resolution you pick before running the game. i'll have to check with the coders on the team and see what they think. thanks for playing!