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(6 edits)

weird concept, but alright. the art is nice and main gameplay is fun once you get to it. i played this for way too long despite the frustration. so that’s a good thing.

a few suggestions:

  1. 4 levels of “tutorial” before you get to the real gameplay is too much. cut out the first 3 levels and just start with level 4– it lets the player learn the controls and then introduces flying teeth before they finish it.
  2. the dialogue between each stage is WAY too much. PLEASE shorten it and/or make it skippable. players don’t need an explanation for each new level. i would only have them when something new is introduced into the gameplay, but still try to keep it as short and snappy as possible. 5-10 seconds max. ideally, you’d probably want some visuals to go along with the dialogue, but i can understand it’s too early in dev for that. i think that would really help though. even just some still images like comic panels. that would fit the hand-drawn style as well and if you wanted you could add some animation.
  3. bro. the last flying tooth on each level just constantly spawns stuff. how are you supposed to scrub it?? i got to the level with the big boogery jellyfish and tadpole things and gave up after dying with one tooth left too many times. not fun.
  4. maybe shooting teeth with toothpaste should keep them from spawning enemies for a couple seconds? or that could be a toothpaste upgrade you can get maybe. i did notice that toothpaste slows down the teeth, and that’s a nice touch.
  5. i didn’t finish the game so i’m not sure if you have anything later in the game, but it would be nice to be able to do something more to control the number of enemies you have to deal with. maybe also add something that allows the player to actually destroy enemies?
(1 edit)

update: i changed difficulty to easy and got to the next level where i killed everything and then i killed the boss, but he exploded and killed me. wtf? feels bad man.