This was such a beautiful game, I'm sorry I missed it during the voting period!
Robert Doman
Creator of
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I posted this on your submission page, but thought the comments section needed some love too -
I saw the car and I instantly clicked on this! Straight away the quality of this game is so high. Loading it up, I instantly got hit with a wave of nostalgia from those old penny racer games on PS2, I absolutely loved Road Trip Adventure as a kid - the music in the garage sounds like that game so much! The premise and style of your game is amazing, the way it is presented to the player is perfect, it was really fun learning the controls.
Despite that I have some feedback for you to improve the game with, I really hope you take this further and make some more levels. This game is awesome!!
Feedback: Not enough control of steering at high speeds, it feels like a punishment for trying to go fast. The car slows down to a stop too fast, like too much rolling resistance, it feels like a punishment for going slow and I have to keep pulling back in small increments to get around new and small areas. Not enough steering control at low speeds, I keep having to stop to go around tight corners (later learnt the hop to turn in place but didn’t really help too much). Braking doesn’t pause the power bar, I don’t have much control over the power delivery. Level design (platforming) wasn't very forgiving at the very very start (the first ramp with the fall behind it) but it was still difficult further on in the game, for example the vertical pad jump and the sofa sideways ramp.
I also encountered a bug where I was able to jump through the window and out of the level.
In conclusion, I absolutely love this game and hope my feedback can help in some way. The art direction and theme is immaculate, congratulations and good luck going forward!
I saw the car and I instantly clicked on this! Straight away the quality of this game is so high.
Loading it up, I instantly got hit with a wave of nostalgia from those old penny racer games on PS2, I absolutely loved Road Trip Adventure as a kid - the music in the garage sounds like that game so much! The premise and style of your game is amazing, the way it is presented to the player is perfect, it was really fun learning the controls.
Despite that I have some feedback for you to improve the game with, I really hope you take this further and make some more levels. This game is awesome!!
Feedback: Not enough control of steering at high speeds, it feels like a punishment for trying to go fast. The car slows down to a stop too fast, like too much rolling resistance, it feels like a punishment for going slow and I have to keep pulling back in small increments to get around new and small areas. Not enough steering control at low speeds, I keep having to stop to go around tight corners (later learnt the hop to turn in place but didn’t really help too much). Braking doesn’t pause the power bar, I don’t have much control over the power delivery. Level design (platforming) wasn't very forgiving at the very very start (the first ramp with the fall behind it) but it was still difficult further on in the game, for example the vertical pad jump and the sofa sideways ramp.
I also encountered a bug where I was able to jump through the window and out of the level.
In conclusion, I absolutely love this game and hope my feedback can help in some way. The art direction and theme is immaculate, congratulations and good luck going forward!
Really challenging, I couldn't make it to the end. It took me so long to realise both J and K were buttons I could use, I only used K for most of the game. Why aren't those keys listed in the game page? Overall though, I really enjoyed it! But I would have liked more checkpoints so I wouldn't have to repeat so much each time. I loved the music and the art, beautiful game, great work!
Thank you for playing! I'm glad you enjoyed it
My original thinking was to make the triangle also work by pressing in a certain corner of the tile, but it was really fiddly. The rectangle was much less fiddly, so I left it. I also chose not to make the rectangle rotate to all 4 positions because I thought it would be confusing and hard to show the player, but it is confusing both ways, so I am rethinking the rectangle for future versions. Thank you for the feedback!
The use of paper as the theme in a 1-bit jam was very smart! I think the art needed to be a bit clearer though, understanding the backgrounds wasn't very easy so I'm glad the level design wasn't too complicated. However, great job on making some unique characters in a unique world, I think it would be great to see more from them without the limitations of the jam!
Thank you! I'm really glad you enjoyed it! 4570 is a great score, it seems like most people only get past the first sketch. My highscore in the page screenshots is 6380.
But if you want a really highscore to beat when you come back to it, I managed to get 15160 (with a lot of luck) once! Let me know if you do!
Yeah, I realise it is very hard for new players. I can do it super fast cause I played it for hours while testing it.
I'm glad you liked it, we had similar fundamental ideas about making an art game, but we took it in different directions! To place half tiles, I have to check the exact pixel location of the brush, rather than just the general tile.