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Robert Doman

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A member registered Dec 13, 2019 · View creator page →

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This was such a beautiful game, I'm sorry I missed it during the voting period!

Not a problem, I should get updates if you post any and I'll be sure to jump in and do it again!

Definitely! The path it is on is already fantastic, I'd let the designers take it where they want to take it, but just be aware of the small mechanical aspects that affect player experience. I'd love to play and test it again and again if it does continue development!

I love games like this, great work! (I spent some time reconstructing Mark's face)

Beautiful game, great execution! Fabulous work!

Absolutely fantastic puzzle game, beautiful work!!

I posted this on your submission page, but thought the comments section needed some love too - 

I saw the car and I instantly clicked on this! Straight away the quality of this game is so high. Loading it up, I instantly got hit with a wave of nostalgia from those old penny racer games on PS2, I absolutely loved Road Trip Adventure as a kid - the music in the garage sounds like that game so much! The premise and style of your game is amazing, the way it is presented to the player is perfect, it was really fun learning the controls.

Despite that I have some feedback for you to improve the game with, I really hope you take this further and make some more levels. This game is awesome!!

Feedback: Not enough control of steering at high speeds, it feels like a punishment for trying to go fast. The car slows down to a stop too fast, like too much rolling resistance, it feels like a punishment for going slow and I have to keep pulling back in small increments to get around new and small areas. Not enough steering control at low speeds, I keep having to stop to go around tight corners (later learnt the hop to turn in place but didn’t really help too much). Braking doesn’t pause the power bar, I don’t have much control over the power delivery. Level design (platforming) wasn't very forgiving at the very very start (the first ramp with the fall behind it) but it was still difficult further on in the game, for example the vertical pad jump and the sofa sideways ramp. 

I also encountered a bug where I was able to jump through the window and out of the level.

In conclusion, I absolutely love this game and hope my feedback can help in some way. The art direction and theme is immaculate, congratulations and good luck going forward!

I saw the car and I instantly clicked on this! Straight away the quality of this game is so high.
Loading it up, I instantly got hit with a wave of nostalgia from those old penny racer games on PS2, I absolutely loved Road Trip Adventure as a kid - the music in the garage sounds like that game so much! The premise and style of your game is amazing, the way it is presented to the player is perfect, it was really fun learning the controls.

Despite that I have some feedback for you to improve the game with, I really hope you take this further and make some more levels. This game is awesome!!

Feedback: Not enough control of steering at high speeds, it feels like a punishment for trying to go fast. The car slows down to a stop too fast, like too much rolling resistance, it feels like a punishment for going slow and I have to keep pulling back in small increments to get around new and small areas. Not enough steering control at low speeds, I keep having to stop to go around tight corners (later learnt the hop to turn in place but didn’t really help too much). Braking doesn’t pause the power bar, I don’t have much control over the power delivery. Level design (platforming) wasn't very forgiving at the very very start (the first ramp with the fall behind it) but it was still difficult further on in the game, for example the vertical pad jump and the sofa sideways ramp. 

I also encountered a bug where I was able to jump through the window and out of the level.

In conclusion, I absolutely love this game and hope my feedback can help in some way. The art direction and theme is immaculate, congratulations and good luck going forward!

That's still really good! It is interesting we generally know the aspect ratio of famous paintings but have no idea how big or small they really are!
Thank you for playing!

Thank you so much for the kind words! I'm so glad you enjoy my work!

Thank you so much!!

You can also find the game on Nintendo Switch, it has a free demo there too!

The game was in development for years and had a discussion board style community section to discuss changes and features, but when I changed it to this classic comment section that was all lost unfortunately.

Thank you for the feedback, I'm hoping to do this in Take It Racing 3!

Thank you for the interest! I've stepped away from this project for now, so it isn't at the top of my list. So please don't hold your breath! My plan is to take this theme, feeling and genre and revive it in a different full game.

I'm really glad you like it! I am working on a new version as we speak! :D

Really challenging, I couldn't make it to the end. It took me so long to realise both J and K were buttons I could use, I only used K for most of the game. Why aren't those keys listed in the game page? Overall though, I really enjoyed it! But I would have liked more checkpoints so I wouldn't have to repeat so much each time. I loved the music and the art, beautiful game, great work! 

Thank you so much! I'm really glad you enjoyed it!

Thank you for playing! I'm glad you enjoyed it
My original thinking was to make the triangle also work by pressing in a certain corner of the tile, but it was really fiddly. The rectangle was much less fiddly, so I left it. I also chose not to make the rectangle rotate to all 4 positions because I thought it would be confusing and hard to show the player, but it is confusing both ways, so I am rethinking the rectangle for future versions. Thank you for the feedback!

Sorry about that! Use the Z key to skip text! The controls are displayed under the game, it's made for Gameboy so it's a bit awkward.

The use of paper as the theme in a 1-bit jam was very smart! I think the art needed to be a bit clearer though, understanding the backgrounds wasn't very easy so I'm glad the level design wasn't too complicated. However, great job on making some unique characters in a unique world, I think it would be great to see more from them without the limitations of the jam!

Great job for your first GB Studio project!

Yeah, I would have to figure out a system that would work for the halves as well, but if it would be heaven, it's worth a try!

Thank you for the feedback! It sounds like maybe if the brush wasn't so free and instead clicked between tiles, it might be a bit easier? 

Thank you for playing though, I'm glad you had fun!

I understand that, yeah. I think I will make a second version of this game that has a variety or difficulties, timer length and canvas sizes so that anyone can enjoy it! Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you! I'm really glad you enjoyed it! 4570 is a great score, it seems like most people only get past the first sketch. My highscore in the page screenshots is 6380.

But if you want a really highscore to beat when you come back to it, I managed to get 15160 (with a lot of luck) once! Let me know if you do!

Yeah, I realise it is very hard for new players. I can do it super fast cause I played it for hours while testing it. 

I'm glad you liked it, we had similar fundamental ideas about making an art game, but we took it in different directions! To place half tiles, I have to check the exact pixel location of the brush, rather than just the general tile.

You're right! I forgot about mobile players! In the GameBoy files it says A and B, I should probably make it say "A(z)" and "B(x)".

This was so extremely smart, well done on the programming! Such a cool concept, very good execution once I figured it out!

Absolutely fantastic game, blown away by the artwork, the rotating levels and the overall level of polish. Beautiful game! Congratulations!

Loved the cat character! Took me a second to understand and navigate the world, but once I did the game was great!

Every time the ship touches the ground the game crashes! I can't seem to stop it from happening, I keep having to reload the page.

I love the large selection of final choices, well done!

I got to wave 18 and got the highscore 5650! I realised near the end if I keep one alive I could farm bolts, but I didn't have the patience to collect 250 for the next ship. Good work nonetheless!

Great use of the theme! Love the inclusion of the harder levels and inclusion of more complex switching!

Beautiful game, I loved the animations!

Lovely little game! Would have loved to play longer and been even more animals!

Thank you for playing! I'm glad you got the hang of it in the end! What initially made it confusing? I would love to be able to fix that :)