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1 Bit Mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.433 | 4.433 |
Art | #1 | 4.867 | 4.867 |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Music | #4 | 4.133 | 4.133 |
Theme | #7 | 4.467 | 4.467 |
Gameplay | #7 | 4.067 | 4.067 |
Originality | #18 | 4.067 | 4.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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koalakid3618
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Comments
Hello, author. I unexpectedly played your game and was amazed by the visuals. I'm very curious about how the screen rotation is achieved. What is the principle behind it?
Really enjoyed this one. Very smart use of the theme.
This is quite a remarkable entry for the jam! Really great use of the theme, the choice of the frog to be the first transformation seemed like a nice homage to Super Mario Odyssey. The animations were smooth and the controls were responsive. The 3D rotation effect is really nice, you captured the sense of depth well. Overall seems like a great idea and great implementation. Very well done!
Incredible visuals & style on this entry! The music & SFX are great as well. I am having the issue of double speed on 60hz monitors. The gameplay is still good, but it like playing on super hard mode. Overall, this is a great game.
Very nice desing, i loved the art a lot. Also the puzzles and the mechanics were really interesting, i liked the spider transformation a lot. Great work!
Absolutely fantastic game, blown away by the artwork, the rotating levels and the overall level of polish. Beautiful game! Congratulations!
this game is so great i finished it with out even notice i hope you work on a full version it's really so fun and remind me of the retros that was really fun to play
cool game.
A Nebulus clone in 1 bit!!! I'm stunned! Great work!!!!
Very clean visuals and nice blend of 3D + pixel art, always a big fan of this.
There was some issue with the gravity of the game and the jumps were very small, idk if that's intended.
This was excellent! The transformation mechanic and how it evolved in different ways and with relation to the turning of the tower was fantastic!
One quirk I noticed is that transforming back into the mage after jumping with the frog still allows access to the double jump, which allowed me to sequence break getting some keys (or, at least, I think that's what happened. There was a portion of stage 4 I didn't even interact with since I was able to get the key early with that extra jump method, so I assume it was unintentional). Even if it is unintended, however, I still enjoyed pulling the trick off, so I would consider it to actually be a feature!
The music and artwork were both great as well! I really enjoyed it!
Yo Denis! Absolutely incredible work! The rotating platform animation is blowing my mind. You clearly have such a good eye for art direction, all the assets are so nicely done, and everything feels so cohesive. You've made a really great game here, keep up the amazing work!
looks great, love the animations and the gameplay!
ho my gaw such a good game
the 3d effect was super duper cool, and the game sounds great but the gravity is super high which makes platforming really hard, and i can't figure out how to get past the spinning spike balls in level 3 with the frog, they go way too fast to be doable, unless theres really something crucial i'm missing. since it leans puzzle-platformer, i recommend a level select menu because i'd really like to see what the levels i couldn't get to had, because from the screenshots they seem super cool.
thanks! There’s an issue with the FPS running too high for some users, I’m looking into it right now 😅
I couldnt even figure out how to play the game, i went from level 1 to level 7 with no instructions at all, gravity was way to high, and it took me forever to even make one jump. The art is beautiful, but the gameplay isnt there
Dang, thanks for letting me know, that was a shortcut for testing, I've fixed it now and just finished adding game controls in the description. There's a bug in the software I use for HTML 5 that causes the framerate to double on monitors with high refresh rates, I'm posting a downloadable .EXE file to get around that. :)
ok, ill try again :)
lmk when the exe is out, as while the shortcut is fixed, the movement is still bugged for me, i see the potential tho!