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Jyken

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A member registered Feb 05, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing ! When I designed the trees I didn't optimize them well enough and I had to disable them with distance etc, so couldn't really make it a classic third person camera or zoom out too much in order to preserve the performance. As a result the camera turned out a bit awkward I agree.

Thanks a lot for playing and for your feedback ! Yeah the minimap was definitely planned and needed but I couldn't make one in time :)

Super cute game ! (and cat)
It was quite fun but I wish there was a setting to invert the controls as I'm so bad at thinking in reverse when it comes to character controls.
I wonder how you made the 3D environment that looks like a photo ?

The physics were very cool, I finished the game with 550 bananas ! The camera was a bit hard to control but everything else was nice and I liked that there were many levels.

Thanks for playing ! Yeah that's a bug that happens sometimes because the car's rotation is limited so you can't roll over, and the gravity is set perpendicular to the surface below the car so you can race on banked roads or even upside down, but I ended up not having a use-case for that. Sometimes it will pickup a vertical surface and go crazy.
Good to know that it works well on a controller ! The drift is purely a risk/reward mechanic that adds a bit of a skill element, it's not necessary to finish the track (you'll notice sometimes the AI will drift a corner and sometimes not).
It gives you an edge if you use it right as it gives a speed boost depending on the drift tier (you see it at the color of the sparks), and you can also chain drifts quickly in succession to cut turns and be quicker than normal. (it also doesn't limit your max speed so you can chain a speed boost with a drift and keep a lot of the momentum)

I just finished the level! I didn't know if there was anything after that but it was pretty cool, and I love games that revisit familiar gameplay mechanics.

I noticed something about the difficulty that I typically would expect to increase gradually, but actually decreased as I destroyed blocks, because the remaining blocks are further away from the paddles, giving me more time to react and making it easier to predict the colors.

Overall the game was challenging but in a fun way since I got better and better at the mechanics, and the visuals were great!

It was around 300 score I think (near the top right of the screen)

I was very happy when I saw there were power ups so I could just blast everything.
I noticed that sometimes the little blue aliens would spawn directly on me so you might want to add a safeguard for that.
I lost after the entire screen got swarmed lol.
Pretty fun game !

Whoops, I crashed instantly on my first try. After I got the hang of the controls it was very fun to play, besides a few other catastrophic crashes (I noticed sometimes while crashing you get kinda stuck to the floor and have to restart) I managed to get 159 score after that.
The atmosphere was great and overall everything was well made !

The music was a banger ! I had a lot of fun playing because it was challenging to beat. it took me 4 tries to finally beat it.
The AI as it was quite good, i beat it by keeping the freeze power and using it after a good amount of bounces to get more points. I really appreciate the efforts in terms of  "juice" because it really makes a big difference

It was pretty fun to play ! I love platformers that have interesting mechanics like this, it offers a lot of possibilities for level design (although level design is always very hard to do). The tetris themed background looked cool, and the concept was well executed for the time you had.

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I only got to test once with controller but yeah it's the way to go in racing games for sure
(I also made it analog input so you can really be more precise with a controller)

Thanks a lot for playing :)

That's pretty decent, my best lap is something around 28 seconds I think. I completely forgot that I also wanted to add a leaderboard to add some multiplayer element

Thanks ! Well I can't guarantee more levels lol

Ah I see ! I'm gonna try again to beat it later then

I made it to level 20 :) It was really awesome and I was hooked to the roguelike mechanics, the game has a lot of depth and complexity/strategy to it.
As a small note in the beginning when you click on a button in the tutorial it launches a ball in the background, otherwise I encountered 0 issues.
One thing that would be fun is some boss levels where the mechanics are pushed a bit more with maybe having to aim at moving things or additional mechanics or smthn.

Overall It's very well refined and complete with a menu and tutorial, UI and everything so congrats it's impressive !

The gameplay/mechanics you managed to do are pretty smooth so I'm looking forward to seeing more !
And the vibe of the game is cute, congrats on your first jam

That was very cool !
I couldn't make it past this room because despite spamming the dash it had a small delay to activate after picking up a dash reset (on keyboard), but maybe it's just skill issue from me.
Anyways I rly loved how clean the visuals are and the details like the snow and level decors etc, and the game is well polished

Very addictive game, got to level 85 but the numbers got so big the UI escaped from the screen lmao

Amazing art, and I really appreciated that each level uses the same core mechanics but has their own twist and strategy to it.
Also a big bonus to this game for having a cool story as well

Such a cute game, it's kinda cool that you can make different kinds of donuts too, managed to get a perfect donut with sugar glazing :)
The tutorial cards were very helpful and contributed well to the cute vibe of the game

The sound design and music were freaking awesome !
Best ball I managed to catch was 180 000 points

Took me a while to figure out what to do but then I got overpowered very fast and got addicted to the infinite coins
I think I kinda broke the game after the target score got to over 9 billion points lol

The gameplay and explosion effects had a very nice feel !
A survivor style game with spaceships is actually a cool idea with a lot of potential.
I had some issue with the UI tooltips which for some reason had no text (for the upgrades after leveling up).
The sound effects also had some saturation so it could be improved but other than that it was pretty fun, well done

Thanks a lot for playing and for the feedback 

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Just beat the game !
Overall a very fun and well executed game on all aspects, well polished and the music really fit the game nicely.

As an idea regarding the player's challenge:
 Maybe it would have been good to have an unlimited amount of ingredients instead, as sometimes I was hit by the dreaded salad and tomato only sandwich a few times in a row and ran out of ingredients, which felt a bit beyond my control as I could not possibly adapt to that.

For example some kind of timer to make the sandwich combined with a customer satisfaction bar that would serve as your "hp", and maybe some money tip bonus which would reward the player if you were really fast at doing the sandwiches so basically it'd add a "skill" element to the game.

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Loved the chill music and the upgrades/powers kept the rounds dynamic and interesting, nice one !

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I ended up playing this quite a bit after needing to fix my questionable bumper placements..
Very fun and well made game

After upgrading the tank there was no rings anymore though

So cool and funny animation

Thanks for playing :)
Yes it's in a 3D scene indeed

It does that when you're not watching

The gameplay is very smooth and there is a nice level of polish on the game so well done for that

I managed to get quite a nice marker fortress around my castle, overall this is a pretty creative game and I enjoyed playing :)
Just as a note I found that drawing back and forth lines on the enemies seemed to work even more efficiently than drawing loops around the enemies

Very clever level design with the spell casting system !
I'm not gonna lie, I casted a lot of unknown spells in the process. Who knows what they did..

That squirrel is so cool and I love the retro vibe to the graphics !
I was thinking, hmm wait I know that name, and you created the unity importer plugin for LDTK which i've used a lot :) you're the boss

Made it to wave 9 ! The mechanics of the beads interacting with each other were very clever and fun!

Thanks a lot for playing !
Really enjoyed watching the playthrough :) 

Thanks a lot for your notes! will fix those issues in a post-jam patch :)

Thanks a lot for playing and for your feedback ! 

Ideally the ending could have been a boss battle instead of only a cutscene if there was a bit more time to make it (which would also have given more use to the lantern shooting mechanic). Indeed, it was supposed to tell you that you've received a piece of the painting, it's a bug that will be fixed in the post-jam version along with some other bugs.
Good point about the daughter's dialogue, it would make more sense if the intro conversation was always played when first talking to her, will fix that too!