Thanks for playing ! When I designed the trees I didn't optimize them well enough and I had to disable them with distance etc, so couldn't really make it a classic third person camera or zoom out too much in order to preserve the performance. As a result the camera turned out a bit awkward I agree.
Jyken
Creator of
Recent community posts
Thanks for playing ! Yeah that's a bug that happens sometimes because the car's rotation is limited so you can't roll over, and the gravity is set perpendicular to the surface below the car so you can race on banked roads or even upside down, but I ended up not having a use-case for that. Sometimes it will pickup a vertical surface and go crazy.
Good to know that it works well on a controller ! The drift is purely a risk/reward mechanic that adds a bit of a skill element, it's not necessary to finish the track (you'll notice sometimes the AI will drift a corner and sometimes not).
It gives you an edge if you use it right as it gives a speed boost depending on the drift tier (you see it at the color of the sparks), and you can also chain drifts quickly in succession to cut turns and be quicker than normal. (it also doesn't limit your max speed so you can chain a speed boost with a drift and keep a lot of the momentum)
I just finished the level! I didn't know if there was anything after that but it was pretty cool, and I love games that revisit familiar gameplay mechanics.
I noticed something about the difficulty that I typically would expect to increase gradually, but actually decreased as I destroyed blocks, because the remaining blocks are further away from the paddles, giving me more time to react and making it easier to predict the colors.
Overall the game was challenging but in a fun way since I got better and better at the mechanics, and the visuals were great!
Whoops, I crashed instantly on my first try. After I got the hang of the controls it was very fun to play, besides a few other catastrophic crashes (I noticed sometimes while crashing you get kinda stuck to the floor and have to restart) I managed to get 159 score after that.
The atmosphere was great and overall everything was well made !
The music was a banger ! I had a lot of fun playing because it was challenging to beat. it took me 4 tries to finally beat it.
The AI as it was quite good, i beat it by keeping the freeze power and using it after a good amount of bounces to get more points. I really appreciate the efforts in terms of "juice" because it really makes a big difference
I made it to level 20 :) It was really awesome and I was hooked to the roguelike mechanics, the game has a lot of depth and complexity/strategy to it.
As a small note in the beginning when you click on a button in the tutorial it launches a ball in the background, otherwise I encountered 0 issues.
One thing that would be fun is some boss levels where the mechanics are pushed a bit more with maybe having to aim at moving things or additional mechanics or smthn.
Overall It's very well refined and complete with a menu and tutorial, UI and everything so congrats it's impressive !
That was very cool !
I couldn't make it past this room because despite spamming the dash it had a small delay to activate after picking up a dash reset (on keyboard), but maybe it's just skill issue from me.
Anyways I rly loved how clean the visuals are and the details like the snow and level decors etc, and the game is well polished
The gameplay and explosion effects had a very nice feel !
A survivor style game with spaceships is actually a cool idea with a lot of potential.
I had some issue with the UI tooltips which for some reason had no text (for the upgrades after leveling up).
The sound effects also had some saturation so it could be improved but other than that it was pretty fun, well done
Just beat the game !
Overall a very fun and well executed game on all aspects, well polished and the music really fit the game nicely.
As an idea regarding the player's challenge:
Maybe it would have been good to have an unlimited amount of ingredients instead, as sometimes I was hit by the dreaded salad and tomato only sandwich a few times in a row and ran out of ingredients, which felt a bit beyond my control as I could not possibly adapt to that.
For example some kind of timer to make the sandwich combined with a customer satisfaction bar that would serve as your "hp", and maybe some money tip bonus which would reward the player if you were really fast at doing the sandwiches so basically it'd add a "skill" element to the game.
Thanks a lot for playing and for your feedback !
Ideally the ending could have been a boss battle instead of only a cutscene if there was a bit more time to make it (which would also have given more use to the lantern shooting mechanic). Indeed, it was supposed to tell you that you've received a piece of the painting, it's a bug that will be fixed in the post-jam version along with some other bugs.
Good point about the daughter's dialogue, it would make more sense if the intro conversation was always played when first talking to her, will fix that too!










