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Jyken

12
Posts
A member registered Feb 05, 2024 · View creator page →

Creator of

Recent community posts

I really liked that one, clean visuals and very chill game, my biggest fish was 10.65kg which I actually caught after the end of the game's timer x) 

This is a nice and complete gameplay loop for your first game, great job ! Also it's nice that you're already using Aseprite as its an amazing pixel art tool, keep going :)

Fun game with a cool grappling mechanic, I also enjoyed that you put coyote time and that the platformer's controls were pretty responsive, although the grappling took a while to get used to

Crab rave ! Quite funny game and nice music

This is a very impressive concept for the length of the jam, and I could definitely see it work as a full game !
Nice work

It took me a while to get used to the controls, but otherwise pretty fun and the races had a nice length! One thing I noticed is that you lost a lot of your forward momentum when turning so sometimes it was more rewarding to crash into the walls instead of turning. Also nice touch on the camera zooming out so the player can see what's ahead

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Very nicely crafted atmosphere and visuals!
The character's movement felt a little rough at times when the player stopped  on touching the ground.
Adding some jump buffering would help a lot in that aspect

There was a very nice "game feel" to the players movements and effects, and also a nice attention the atmosphere of the game, although the music was a little bit repetitive.
Overall a fun platformer !

Pretty cool concept, I had a bit of a hard time reading the texts in the game though

Very nice and definitely one of the most refined game of the jam !
Also the cover is awesome and looks like an actual ps1 game cover

Very clean pixel art, I could tell it was made by an Aseprite enjoyer :)
It's a fun concept, I think I almost got to the end, but didn't manage to finish the game yet.

One thing in particular that I noticed and that could be improved, was that a lot of the times that I died were because a jump input didn't convert to an actual jump, perhaps due to the lack of (or low) coyote time.
This made me die much more to basic jumps where I shouldn't die rather than on the actual transform sections.
I also sometimes appeared to fall through the platforms when changing between blue and pink forms, not sure if that was just me not being fast enough between the inputs.

Overall solid game and I loved the slime character !

Very clean visuals and nice blend of 3D + pixel art, always a big fan of this.
There was some issue with the gravity of the game and the jumps were very small, idk if that's intended.