"In the quest for a skin". Hahaha
This is a giant scenario! And a real good game boy entry. I felt like I was playing some of the firsts games. Thank you!
Criteria | Rank | Score* | Raw Score |
Gameboy-ness | #92 | 3.814 | 4.000 |
Overall | #130 | 3.027 | 3.175 |
Audio | #133 | 2.574 | 2.700 |
Fun | #136 | 2.765 | 2.900 |
Graphics | #149 | 2.956 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
"In the quest for a skin". Hahaha
This is a giant scenario! And a real good game boy entry. I felt like I was playing some of the firsts games. Thank you!
The name of the game and the description is hilarious lol. However, the controls are too clunky, but at least the game has a lot of checkpoints. It would be nice to play a more polished version of it.
Well, this is a hard one. Not a pain platformer per se, but still hard :)
Player's physics feels too rigid. You can add more liveness to it by playing with friction. Or maybe by introducing some additional feedback, like additional sound effects or particles.
Some things need tweaking and the level design isn't perfect but with those things aside, this is a great game and I want to see more!
Well, i got to say this was quite a nice experience, not the most polish kind of game but it have enough charm on it own for me to enjoy. this is the problem i have found so far :
1. On the start of the game it possible to just jump out of the map by just keep moving to the left.
2. The platform placement above the muscleman boss door is a bit to tight to go into without getting hit.
3. It possible to use wing on the exact time the jump upward momentum stop to add more height, because of that i can reach the skinman without first activating the platform near the health powerup. and when i try to fight the boss, it just stay mid-air not doing anything.
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