Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Madour

33
Posts
1
Topics
7
Followers
A member registered Dec 03, 2018 · View creator page →

Creator of

Recent community posts

Oh the results, I was planning to make 4 levels initially but had time to do only one. The check mark position is bugged, it should appear under the scarab and not under the skull. It is a display bug.

Thank you !

Thank you for playing !

Thank you for playing, it is nice that is reminds you the “old days” ^^

Thank you for playing ! I am surprised you found it difficult :o ! There are 2 items to pick in the pyramid that helps a lot, maybe you missed them.

Thanks for playing !

Thanks for playing !

Thank you for your feedback ! You are right about the visibility, it is something I will improve post jam, sfx are also on the to do list. Thanks for playing !

Thank you very much for playing !

Woaaah super impressive ! Well played !

(1 edit)

Yess ! I am so happy someone did it and beat the boss !! Yes the wall is definetely one of the hardest patterns (I think it is even broken when you go far in infinite, will need a postjam fix ;)), but it is always the same combination of keys so the player can prepare the fingers lol. Thank you very much for playing !!

(1 edit)

Thank you for playing ! To be able to teleport you have to be not too far from the portal and press the combination fast.

Thank you for your feedback, indeed the game needs some sfx to make things a bit clearer, but I ran out of time.

Thank you for your feedback ! I uploaded a Linux version today, didn’t have access to a Linux computer earlier. About the slowdowns, they may be the slowmotion which gives you extra time to press the combo ? If not, then I am sorry your experience was hindered :(

(1 edit)

Thank you for your feedback ! I wanted to add sound effects at some point, but I ran out of time unfortunately. It is clear the game is very tough right now, I am planning to update it with easy and hard mode after the jam ends.

This may be the slowmotion, it happens when you are near a portal to give you time to press the arrows.

Hello, try to download the dll from this https://github.com/SFML/SFML/blob/master/extlibs/bin/x86/openal32.dll and put the file near the game executable.

Thanks for your feedback ! Yes it is too much difficult unfortunately, I think it needs balance because right now I don’t know if anyone will spend enough time to make it to the boss .

(1 edit)

Thank you for playing and for the feedback. Indeed the game is challenging, it is “die and retry” until you learn the patterns and move your fingers fast enough. The slow motion helps you and gives time to press the right combo !

At the end of the adventure mode, the gameplay changes a bit with the boss fight, it is worth trying !

(1 edit)

Today I finished my submission, I thought it would be nice to have a look at the progression of the first week.

Day 1 :

Day 2:

Day 3: (using gfycat because wieght is > 3MB) https://gfycat.com/obesegrandiosecrocodileskink

Day 4: (video) https://streamable.com/kkpfn6

Day 5:

And finally Day 6: (video) https://streamable.com/v6yxxo

After day 6, it was mostly polish tasks.

Anyways, this jam was very fun, you can find my game here : https://itch.io/jam/lowrezjam-2020/rate/732095. I hope you enjoy it!

Excellent game, in every way, good job ! Couldn’t beat level L

Managed to find all keys, was expecting a bit more for the ending, but overall had fun searching in this big map (even though going back and forth between the dark and light worlds started to get a little bit long)

I do really love the game! We play as a Space Invader which is cool! The game itself is hard! But, one con, you are not respecting the resolution of 84x48…

It takes too much time for enemies to spawn, and chests spawn too fast.

Other than this little nitpick, game was fun !

Very good design, super smooth. Is there an end to the game or do difficulty go up until the player loses ?

Had a lot of fun, i totally see myself playing this game fro hours if it was on a real Nokia3310 ! Good job !

Had a lot of fun playing through the game. I wish it had more levels !

Impressive how you managed to do all those mini games in time. Especially with a pixel art of quality. Too bad there is no sound, could have propulsed the game to next levels !

Interesting game, a lot of possibilities to explore, however every time i die, i lose all the items, and it takes long to pick them again. Other than that, the game was super good. How many people worked on this game ?

Good concept, there is a lot of potential with this idea. It was fun to try all the possible evolutions. Graphics were very simplistic, but hey it is a game made in 4 days, so it is fine for me, as long as the gameplay is fun !

Very good game, had a lot of fun overall. The way dialogues are displayed was very cool. At the end i chosed to reap the dog , goodbye doggo :’(