Simply amazing! Time & light concepts really make this game unique! Good job!
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Tower of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #75 | 3.417 | 3.417 |
Gameboy-ness | #78 | 3.917 | 3.917 |
Overall | #91 | 3.354 | 3.354 |
Audio | #104 | 2.917 | 2.917 |
Graphics | #137 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was a lot of fun ! In 3 tries, didn’t get past the giant slime boss :( My weapon broke everytime on floor 2 or 3, maybe I was spamming too much lol. Also, I was very impressed by the titlescreen, liked it a lot ! Very complete game !
I gave up after the defeat against the 2nd boss but I liked it a lot, it was already quite complete in terms of content but I'm curious to see what there are more, nice work overall !
PS: I had a little bug, the SFX got cut during a game.
Woof, that was stressful! but in a good way ;) I had a lot of fun with this entry, would definitely like to see more in the future!
Some of the most fun I had in this jam. This game is amazing. With a few tweaks here and there, this could be at the very least a 5 usd game I would buy.
Love it! The clock sound annoyed me at first but it did give me a real sense of urgency. Once I figured out you could run the game was a lot more bearable too. Great job!
I am not a fan of the aesthetics but there is a lot of work behind this one. The lighting is also an interesting mechanic, I never thought it would be possible to do something like this with GameBoy limitations. It really feels like a fleshed out game, I had a good time with this one and probably play it again in the future ;).
It's difficult to say, but I think it's because all "sections" are composed of a single color.
For example, the lighting looks like 3 circles (the seperation is harsh). The floor is composed of one color (with another for the borders). I don't think it's a bad choice to be honest, it's just a matter of taste ;).
Nice roguelike! There's a lot of polish here. Unfortunately for me my stick broke and I couldn't find another weapon :(. But it's cool to play a game like this in the Game Boy format. I didn't realize what the timer was for until I hit a Door of Time- pretty cool twist on the roguelike formula!
Thanks! Yes, this game is meant to be played multiple runs. You slowly understand the different concepts of the game. It's not made to be easy. A good strategy is to find the gates of time as fast as possible, as the rooms behind them contain a lot of treasure chests. Weapons also spawn in the normal rooms.
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