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austineast

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A member registered Aug 31, 2015 · View creator page →

Creator of

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I don't have a timeline for when it'll be done, but one of the devs are working on a pretty interesting autotile solution. We have an issue for it here on Github if you're interested in tracking progress :)

Ogmo saves its levels in a .json format, so as long as you can parse json files it should work just fine!

I believe it should be able to work with x86! We're still working out some sort of build process so we can make more builds (like for linux), but at the moment we only have reliable testing/building environments with Windows (x64) and Mac (all the current devs mainly use Macs).

In the meantime, and if you feel comfortable doing so, you could try building OGMO yourself - we have all the instructions here: https://github.com/Ogmo-Editor-3/OgmoEditor3-CE

I had a lot of fun with this one. The mechanic is pretty solid, but there were some playability issues that might be easy to solve.

I  kept mis-guessing the distance the gator would launch through a nearby hoop.  a visual indicator if the mouse is in the gator's launch range would be great to prevent misfires like that. and when I was moving quickly, it was pretty hard to place rings due to the camera moving.  Maybe pausing/slowing the camera scroll while the player is holding down the mouse button and creating a ring could help with that?

otherwise, great art, mechanics, and submission in general! 

awesome concept, and great execution!

hey! i’m one of the developers for Mimic, and i would love for anyone to check out our game!

https://sugarsores.itch.io/mimic

im also a blasphemous mac user, im right there with ya! so of course our  game has a mac build. 

https://sugarsores.itch.io/mimic

Ill look into it! Do you have more info about when it happens?

Wow! I've never gotten more than 54. Good job.