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Eendhoorn

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A member registered Nov 18, 2014 · View creator page →

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Yeah the walljump can be pretty hard on a keyboard, but on a gamepad it feels a lot more natural :)

I can always try to just play it myself haha, though I suck at the piano. 
For now the game is done, maybe in the future when I'm in between projects again, starting on my next big project now! It will also be a platformer, so hopefully it can satisfy your hunger for more haha

I found the sheet music and put it into reaper with some minor changes. As long as it's a fan game it should be okay! 

No problem! Take it as slow as you need, programming is super confusing when you first try it. That tutorial was javascript! I wouldn't try python myself, it's not really suitable for games. 

I use C# (C sharp) myself, with Monogame. Monogame is a library that gives you all the tools for drawing, handeling input and all that stuff. 

This game was made for a gamejam, which is now over. I'm working on improving the engine now for my next game, when it's done I might add some new stuff to this game :) Will be a while though, making an engine is a lot of work! 

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That's a bug, but I saw people do some crazy things with it so it's okay :p

Haha yeah I'm aware of this bug, just didn't have time to fix it during the gamejam! 

Oh I never thought of that, yeah that's probably the case! 

Hmm  no that error isn't usually related to graphics driver issues. Not quite sure what it could be, maybe you can give the debug build a try?

Can you type out the exact error that it's giving? 

Hi Quest, unfortunately it's a bit complicated to publish a linux build with my engine. But I think you can run the game with either wine or mono on linux. 

Are you playing with a keyboard or with a gamepad?

Hi Jackbrow, thanks, I appreciate it! The gamejam is over now, but I might add more content in the future. I have to move back to my main project for now so it will be a while until that happens though. But I will be sure to update the page when I do make a change :)

I think I might have found the solution for this. From the debug build it was quite clear that most people that have trouble running the game have outdated graphics drivers. So try updating your graphics card drivers :)

I think I might have found the solution for this. From the debug build it was quite clear that most people that have trouble running the game have outdated graphics drivers. So try updating your graphics card drivers :)

I uploaded a build in debug mode, let me know if the console window shows any error messages. It should already show some gameplay text since I was too lazy to remove that everywhere :p

Thanks! Really appreciate that :)

It's a screen with the logo of my avatar, and it says "eendhoorn" under it. If you don't know then you probably haven't seen it haha. I'll try to get out a debug version later today that you can try, that should at least put out an error in the console window. I'll post here once it's uploaded!

I got quite a lot of downloads but it seems that no one rates the game :(

The gbjam version is just an asset swap and light camera tweak :p

Thanks! I'm glad you enjoyed it :) 

Oh after the "eendhoorn" splashscreen then? In that case I have an idea what it could be

Hmm that will be quite hard to figure out which such a generic error.
Does this happen during gameplay or immediatly after starting up the game?

I'm afraid the gamejam is over, so I'm not making any more changes to the game. I enjoyed working on it a lot, but unfortunately I cannot afford to spend any more time into something without  a way to make money with it :(
My next big game will be it's own IP and it will also be a platformer though! I will use the same engine so the platforming will feel similar, although no spinning hats or moons will be involved :p 

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I thought that might be the case. Somehow it shows the demakejam game now though, so it's automagically solved :p
Edit: Oh now it's the gbjam again, oh well, if they keep switching around that's fine too :)

Ah man, sorry about getting your hopes up >_<
Can you send me a screenshot of the error to support[at]eendhoorngames.com?
Hopefully we can figure this out together!

Oh woops! I see forgot to include one of the .DLL's in that one. Thanks for letting me know. I've updated the .zip just now!

I've been meaning to check out all entries once I'm a bit less busy, I'm sure I'll come across yours at some point :) 

It was made in monogame! 

Played this game at a local meetup recently, was great fun! Can definitely recommend it!

Love it ! Straight, up my alley :) 

I played exclusively on a controller when I was developing, so you might be right though. I'll take a look and see if I can fix it later :)

Hey, thanks for the feedback. The place where the hat float depends on how soon you release the throwing button. In the original game you kind of learn to hold the button all the time. But I was considering to just make it a standard duration with a single press. Just out of curiosity, were you playing in keyboard or with a controller? 

Love it! I'm a sucker for spelunky. It's amazing how many stuff you managed to cram in there considering it's pico 8, and the jam was just a few days. My favourite entry I played so far!

The double jump does change things up, and the graphics are really cute!

I never actually played Pyre but always wanted to, and I'm glad I was able to, in some form or another now :p

Always amazes me to see what people can do in pico 8, great job on this!

I just tried one last thing, after this I really don't know anymore :p
Could you try re-downloading the "click to run .zip" to test?  Would really help me out, thanks!

The gamejam is over now so I'm afraid I'm not allowed to make any more changes to the game. Those cappy moves might be hard yeah, but I wanted the game to be challenging! 

Oh I was really hoping one of those things helped :( I'm afraid I don't know how to fix it unless I can replicate this problem on my own PC :(

I've explored the possible solutions and also added settings in the game, let me know if it works!
https://eendhoorn.itch.io/super-odyssey-2d/devlog/46240/added-settings

It is actually the music from Cascade Kingdom. I took a look at the sheet music for the song so the notes are all at the right place, but yeah I can imagine the gameboy beeps might be ear piercing after a while :p
All areas are reachable, you gotta use the hat to reach some of them!