Oh that's weird, it should be capped at 60fps. It's my first time using monogame so I ran into a couple of quirks that I didn't know how to fix.
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Really charming little game, I'm curious what it will lead up to!
Just a few minor things;
-The character moves faster diagonally than he does when moving on 1 axis, feels a bit funny.
-I played with a controller, and the game shut down when I pressed start :p
-The pixel scaling was a bit weird for me, it would probably help if I could pick a resolution. I'm guessing you're using unity, I suggest rounding the camera position to the nearest pixel each frame, your art will look so much better that way :)
I think you should let the player stick to the floor on slopes, because right now you fall down and are unable to jump. I could not play for longer than 2 minutes because it was just too frustrating to keep falling into that pit after the downards slope in the first stage.
Looks like a fun game otherwise, so it's a bit of a shame!
I really enjoyed this, good job! My only feedback would be that it looks and feels strange when your position resets after you canceled the dash midway a tile of bubbles. There should probably be an animation there. I didn't know if there was any difference between blue bubbles and green bubbles either.
Other than that I enjoyed it, would buy it for a few bucks for sure.
Since the jam focuses on the loading screen itself, how important is the actual game that you're going to be loading?
Could we just put in a placeholder (like a static menu image), so the player can get back to the loading screen, which is really what they're here for, right?
Other than that it, what's the policy on using existing assets?
Can we use pre-existing art, or even a pre-existing game that you will load?