On a Mac if you use Chrome, then it won't scroll if you use Up, Left, or Right arrow keys. I played the game this way. Hope it helps.
Antoine Guédès 🐼
Recent community posts
Thank you very much Vimlark for taking time to post here, and giving me your constructive feedback.
I just released a new version of the game that fixes those issues you posted.
Anyway, here are a few more details about it:
To be honest with you, I changed entirely the jump & camera behavior last week, and I didn't check if all levels were okay.
But obviously, because of those major changes, some levels logic are now broken. Anyway I took your feedback seriously and I changed those issues found on level 14 and 15.
Regarding the total number of steaks on level 13, you're right. It's 14 boxes. I forgot to edit it...
The game do define the control input at the very beginning of the game. I mean when you see the "Press anything to start" screen. There is no way to go back to this screen to set another control input, and I think it doesn't make sense to do such thing. That's why I added a select box on the Pause screen to allow you to change/select which controller input you wish to use. Controller input values can be: Keyboard, Gamepad, or Touch (for touch devices like mobile, tablets, etc).
Regarding the jump to a level issue, it redo every events and started from scratch again.
My Contrusct 3 events were a bit messy, so I cleaned everything and it now works.
Thank you very much for your help!
Let me know if something is still buggy.
Those 20 levels you played will probably not be in the final versions since they were kind-of prototype levels.
I'm about to start working on some NPC's additions as well as implementing a bit of stories with them.
The adventure is just starting, ha ha.
I'll share some more news about in the upcoming weeks.
I just released an early prototype of my 2nd game, Baby Dino Adventures 🍼, and I'm looking for some testers and constant feedbacks. I'm also starting a devlog here on Itch.io. Let me know what you guys think about it.
Link to Play
About the game
Cute retro-styled plateformer in which you help a baby T-Rex find his parents.
This somehow tells the story behind the 1st game I made, called Bikosaur.
⚠️This game is under active development, and is an early playable prototype with 20 levels for now. This game might change/evolve drastically with time depending on your feedbacks.
Video & Pictures
Thank you for your feedback, and for creating this topic.
I'm sorry you faced this issue.
Have you tried playing the game in fullscreen mode?
Click on the following bottom right Expand Icon:
In this mode, keyboard controls won't scroll the screen.
Then, press Esc key to exit full screen mode.
If you have a gamepad connected to your computer you may use it to play the game instead of the keyboard.
Refresh the game page, on the Start Screen press any button on your gamepad and the game'll start.
I'll probably add some quick settings on the Pause menu to allow changing the input type.
Likeso you may easily switch from Keyboard to Gamepad or vice-versa, instead of refreshing the game and loosing your progress.
Let me know if this helped you so that I can mark this issue as Resolved.
Thanks again for taking time to write this post.
I hope you enjoy this early prototype.
I'm glad to be officially part of the community today.
I'd like to introduce you my very first HTML5 game.
This is an infinite horizontal runner game where you have to collect steaks and kill kitties to get the highest score.
You play a T-Rex that rides a bicycle.
How to play
⬆️ Up arrow key to Jump ➡️ Right arrow key to Make a wheeling
🅰️ A button to Jump 🅱️B button to Make a wheeling
Submit your highscore
Each time you die, the game saves your high score locally (using your browser local storage capabilities) so that each time you come to play, your highest score is still here.
If you want your best score to appear on Bikosaur's Leaderboard, you'll have to login to save your high score by entering your name and e-mail address. Here is how to do it:
- On Pause or Game Over screen, tap/click on the Login button;
- Enter your name, and e-mail address;
- Tap/click the Save button;
- Here you go!
How I built it
I started its development on August 4th 2016.
I released the first version on web, iOS and Android on August 18th 2017.
I spent around 330 hours (~ 13,75 days) to design and develop it.
As I have a full-time job, I work on games mostly in the evening during my free-time (from 2 to 6 hours max. per week).
Back in May 2017, I unfortunately got a very serious accident. I got burn on my face, body, and entire right arm. During my stay at the hospital, I had the opportunity to work focus on developing my game. I started developing it with only one hand. One month after I could use my both hands, and two month after I could finally finish a first release version of the game.
I won't tell a lot more about this accident, but I just want to say that today I'm so grateful... Grateful to what? to who? I don't know...
But I'm so happy to be here, and see people having fun with a game I built.
Feel free to share you thoughts, or ideas. I'd love to get your feedback. Really.
I learned a lot with this game, and I'm already working on a new one.
See you soon, and have fun dino's! 🦖