Really fun and original! Well done!
Sleeping Panda
Creator of
Recent community posts
Hello,
I see you submitted this game to DINOJAM5: https://dr-negoday.itch.io/dynodream
Is this correct? If so, it seems that you forgot to upload a build.
Can you try to do so, and update the submission page, please? Does that work?
Here is my reply to Gowanusaurus Rex regarding the same questions he asked on Bluesky:
"I'm not familiar with TTRPG games so I cannot really tell. DINOJAM is a video game jam with a ranking system where judges are devs that submitted a game to the jam. In the case of a TTRPG entry I'm not sure how relevant that would be, especially if you have expectations regarding the ranking score.
Personally I have nothing against it. The jam is supposed to be relax, meaning everyone is welcome as soon as main rules are followed.
And honestly I would be very happy to see a TTRPG game being made because of DINOJAM, of course."
I hope this answer your question.
Hey there, @shadree. I just wanted to let you know I just released a new game update (v144) which contains a lot of bug fixes and improvements related to what you previously reported here.
Again, thank you very much for your help!
The local co-op experience should be way better thanks to these changes so please make sure to update to the latest version next time you play.
If you want to keep your save game file, you can do so by copyingthe "savegame.json" file at the root of the game folder "/BabyDinoAdventures/" and pasting it also at the root of the update game folder.
If you play on Steam, this should be automatic with Steam Cloud.
Have fun!
Thanks for the update and information. I'm not really sure if I can do something about SDL, but I will have a look and see if I can do something.
I still need to double check a couple of things to be honest. I can not seem to find the right controller configuration for playing on SteamDeck using an external controller. If you're playing on the the SteamDeck using SteamOS maybe it would be easier to enable Proton for now and use the Windows build to play. At least, until I find a stable and viable long term solution.
Hey there, @shadree
Just a little follow up.
I had a look at the issues you reported, and so far I could manage to fix them all.
I need to update some engine plugins to new versions and do a couple of tests before releasing a new update, but I hope to deliver a new game update with these bug fixes before end of June. I will keep you posted here when it happens.
In the meantime, thank you very much for your bug reports. I mean you can not imagine how much it helped me debug things.
I feel like with these bug fixes the game should finally be stable enough for players to enjoy every available parts of the game. Lots of annoying bugs happening in local co-op were there because of regressions due to bugs that are simple to fix, but hard to reproduce. Thanks a bunch!
Not sure I will be able to join and watch you at that time, but dropping a direct link here to your channel for anyone seeing this and wanting to join: https://www.youtube.com/@Twallsx4
I hope you will have fun!



















