Thanks!
pixel-boy
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There is a Godot shader included with the pack (in the root directory) that allows for most effects, but I would like to take the time to add example projects eventually.
I made a mini tutorial for the shader on pattern pack, it's not exactly identical, but close enough to be helpful: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader
They are available for free in the demo pack on this page: https://pixel-boy.itch.io/free-mix
If you're using Godot, the intended approach is to handle this via code:
- Add a Sprite2D as a child of the character sprite to represent the tool.
- Display the tool only when the attack animation is active.
- Synchronize the frames between the character's sprite sheet and the tool (Sprite2D nodes have a `frame_coords` property that makes this easier).
Let me know if you run into any difficulties or have any other questions!
This is the option used in the demo, for sprite sheets, you need to enable animation (by adding a CanvasItemMaterial with the "particles_animation" property checked and the animation parameters configured, you should be able to find tutorials on this if you aren't familiar with it).
I could release a pre-configured example project, but in the meantime, I hope this helps.
I've added the "full bundle.zip" here: https://pixel-boy.itch.io/free-mix
I'm wondering if you have access to it since you purchased the bundle? If not, could you send me a private message on one of our social media so I can send you a key?
Weather effects are in (Background/Meteo)
For attack FX, you'll find most of them in the free pack: https://pixel-boy.itch.io/free-mix
And the others are likely in this pack: https://pixel-boy.itch.io/vfxmix-assetpack
ActorSprite is a scene that handles the visual aspects of actors (characters, monsters, animals, etc.). The idea is to centralize visual elements, such as shadows and various effects like damage indicators or shake.
I wrote this code a long time ago and might approach it differently today, but generally speaking, I find it practical to separate the visual component from the logic, especially when there are many "actors" (for instance, it makes it easy to assign any character to the same entity).
Yes, I am also the creator of these packs, they are available for free here: https://github.com/sparklinlabs/superpowers-asset-packs
Ninja Adventure is the only one we continued working on and released on itch.io.
Thanks! As it stands, we don't really offer a solution for that with this bundle, though it might be included in future packs.
The Ninja Adventure pack was designed independently of those other packs, but it would be technically feasible to "adapt" them quite easily, the main steps would be adding a 2px outline (it's currently 1px) and adjusting the color palette.
The ninja assets are generally smaller, but I imagine it's possible to find a workable combination.
These are sprite sheets, I assume they can be used in Unity, though to be honest, I'm not familiar with its specific limitations.
I've added some FX to the free pack if you want to try them: https://pixel-boy.itch.io/free-mix , let me know if you encounter any problems using them in Unity.


























