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pixel-boy

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A member registered Aug 06, 2014 · View creator page →

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Thank you, I take note of your feedback. The priority was to provide a little more diversity in the packs (UI and audio among other things), but yes, it's something we would like to do as well!

Thanks! That's possible, but it depends a lot on the quantity needed. You should be able to contact me via one of these links: https://linktr.ee/pixel_archipel

Not currently, but I would at least like to add an example project made on Godot that would incorporate this.

Thank you!

Hey! Yes, VFX files have an outline because they're designed to work with the other assets in the bundle.  On the other hand , raw FX  don't have one and are designed to recreate all sorts of effects from scratch.

I could consider versions without borders, but in the meantime you could probably remove them manually (Aseprite makes this quite easy).

Is it an animated tile? If so, maybe the frames need to be synchronized. Thanks for the feedback anyway, I'll look into it!

Thanks!

I've added a shader in this pack that should be what you're looking for: https://pixel-boy.itch.io/patternmix, for the pixelated rendering, I use a SubViewport in the demo, but I have also includes the pixelation option in the shader.

Alternatively, I found this one which looks quite similar but without the pixelation effect: https://godotshaders.com/shader/sine-morphing/ 

Thank you!

Yes, no problem!

Thank you!

Thanks!

Hi! The sizes vary, but I added a screenshot with some size references, thanks for asking!

Thanks!

Thanks for your feedback! I've just added them to the free pack https://pixel-boy.itch.io/free-mix (at "ui/bonus/nine_patch_white.png" + some additional elements) 

It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

Thanks for your feedback, I plan to add the shaders to the pack in the coming days!
The effect is achieved with a shader that modifies the UVs using sin() function and the TIME value.

I haven't share the shaders I used for the demo, but I could (at least for Godot), In the meantime you can find plenty of shaders online (for Godot: https://godotshaders.com/).

For Godot, I recommend using a "TextureRect" node, with stretch_mode set to "tile".

I use this soundfont: https://musical-artifacts.com/artifacts/8

Thanks, I use FL Studio!

Yes of course, good luck with the jam!

Thank you!

Thank you!

Thanks!

Thank you!

Thanks!

Thank you, good luck with your projects!

Thanks for your feedback, we plan to release the FX in a separate pack, which is currently being created. It should be available soon and will be added to the bundle upon release, sorry for the confusion!

Thank you ♥️

Thanks!

I'm adding that to the todo list, I think we'll add more colored variaton in the next update, to compensate for the fact that there aren't many characters animated, thanks for your feedback!

Thank you, I've added that to the todo list!

Thanks, yes you can!

Thank you!

Thanks!

I've added this to the todo list, glad you like the pack!

Thanks, glad you like the update! I'm taking note of your requests, and feel free to suggest specific locations and characters for future updates.

Thanks, glad you found the pack useful! You should be able to contact us via one of the links here: https://linktr.ee/pixel_archipel

Also, you can simply make suggestions here. For each goal we make updates based on the different requests, and we are currently working on the next one.

Yes, no problem, thanks for the credit!