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pixel-boy

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A member registered Aug 06, 2014 · View creator page →

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Thanks!

The distortion effect is already available in the NovelMix pack (via the shader) I linked PatternMix because it's the only one with a tutorial on how to use it.

There is a Godot shader included with the pack (in the root directory) that allows for most effects, but I would like to take the time to add example projects eventually.

I made a mini tutorial for the shader on pattern pack, it's not exactly identical, but close enough to be helpful: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

Thanks, glad it helps!

Thanks, glad to hear that!

Ah, right, I'm French, so I might have set the controls to the ZQSD layout. I'll fix that if I can find some time later on, thanks for the heads-up!

Thanks! Yes, that’s something I’d like to do at some point, in the meantime, the shader used is included with it and handles a good portion of the effects.

Yes, they are included!

The new animations (Actor/CharacterAnimated) include a jump animation and the old also feature a jump frame (the 6th row).

They are available for free in the demo pack on this page: https://pixel-boy.itch.io/free-mix

Thanks! We haven't finalized all the elements of the update yet, but there will at least be new tilesets to allow more variety in the environments.
I keep a local to-do list based on requests, but we could make it public.

You can simply change the tool sprite's texture to match the currently selected tool via code (since they are all aligned the same way)

If you're using Godot, the intended approach is to handle this via code:

  • Add a Sprite2D as a child of the character sprite to represent the tool.
  • Display the tool only when the attack animation is active.
  • Synchronize the frames between the character's sprite sheet and the tool (Sprite2D nodes have a `frame_coords` property that makes this easier).

Let me know if you run into any difficulties or have any other questions!

You mean a bit like in Pokémon, right? I can add that to the to-do list.

Thanks!

We haven't planned for it at the moment, and it would require a lot of work, but if there is more demand for it, it’s something we could consider.

Thanks!

Thanks!

Thanks for the confirmation!

Thanks! The issue should be resolved and everyone who purchased the bundle for should now have access to all the packs.

This is the option used in the demo, for sprite sheets, you need to enable animation (by adding a CanvasItemMaterial with the "particles_animation" property checked and the animation parameters configured, you should be able to find tutorials on this if you aren't familiar with it).

I could release a pre-configured example project, but in the meantime, I hope this helps.

I've added the "full bundle.zip" here: https://pixel-boy.itch.io/free-mix
I'm wondering if you have access to it since you purchased the bundle? If not, could you send me a private message on one of our social media so I can send you a key?

Thanks!

There is the card particle alone:

particle/card.png

and the complete effects (with their preview GIFs):

  • fx/card_01.png
  • fx/card_02.png
  • fx/card_03.png

Thank you!

Thanks!

I thought the items added to the bundle were automatically available to people who bought the bundle, but that's not the case, I'll see if there's a solution for that.

Thanks!

They are designed to be used with particle systems, what is your use case?

Thanks!

Weather effects are in (Background/Meteo)

For attack FX, you'll find most of them in the free pack: https://pixel-boy.itch.io/free-mix

And the others are likely in this pack: https://pixel-boy.itch.io/vfxmix-assetpack

ActorSprite is a scene that handles the visual aspects of actors (characters, monsters, animals, etc.). The idea is to centralize visual elements, such as shadows and various effects like damage indicators or shake.

I wrote this code a long time ago and might approach it differently today, but generally speaking, I find it practical to separate the visual component from the logic, especially when there are many "actors" (for instance, it makes it easy to assign any character to the same entity).

Thanks!

Yes, I am also the creator of these packs, they are available for free here: https://github.com/sparklinlabs/superpowers-asset-packs

Ninja Adventure is the only one we continued working on and released on itch.io.

Thanks! As it stands, we don't really offer a solution for that with this bundle, though it might be included in future packs.

The Ninja Adventure pack was designed independently of those other packs, but it would be technically feasible to "adapt" them quite easily, the main steps would be adding a 2px outline (it's currently 1px) and adjusting the color palette.

The ninja assets are generally smaller, but I imagine it's possible to find a workable combination.

Thanks! I'll probably focus on new tilesets for the next update since they've been requested, I can add a dungeon one!

I had considered it, but I never took the time to do it, maybe one day!

Nice work ^^ thanks for sharing!

These are sprite sheets, I assume they can be used in Unity, though to be honest, I'm not familiar with its specific limitations. 

I've added some FX to the free pack if you want to try them: https://pixel-boy.itch.io/free-mix , let me know if you encounter any problems using them in Unity.

Thanks for the feedback, I'm glad you like the pack. I've made a note of all that, and we should be able to include it in the next update!