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pixel-boy

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A member registered Aug 06, 2014 · View creator page →

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Nice work ^^ thanks for sharing!

These are sprite sheets, I assume they can be used in Unity, though to be honest, I'm not familiar with its specific limitations. 

I've added some FX to the free pack if you want to try them: https://pixel-boy.itch.io/free-mix , let me know if you encounter any problems using them in Unity.

Thanks for the feedback, I'm glad you like the pack. I've made a note of all that, and we should be able to include it in the next update!

The ones shown as GIFs on the page use post-processing (which isn't really feasible with Unity's dynamic particles), but it is possible to achieve some of those effects using shaders.

Also, feel free to suggest effect ideas that might be useful to you, we can try adding them in a future update.

Yes, you can!

They are exclusively PNG files, so they aren't limited to Godot, but I'm not very familiar with RPG Maker's limitations, so I can't say for sure if they are compatible.

Thanks! Yes, the pack has grown a lot over time, we're glad that people appreciate it!

It's a bit limited at the moment, I'll add it to the todo list, thanks for the suggestion!

Thanks, glad it's useful!

Thanks!

Thank you, I take note of your feedback. The priority was to provide a little more diversity in the packs (UI and audio among other things), but yes, it's something we would like to do as well!

Thanks! That's possible, but it depends a lot on the quantity needed. You should be able to contact me via one of these links: https://linktr.ee/pixel_archipel

Not currently, but I would at least like to add an example project made on Godot that would incorporate this.

Thank you!

Hey! Yes, VFX files have an outline because they're designed to work with the other assets in the bundle.  On the other hand , raw FX  don't have one and are designed to recreate all sorts of effects from scratch.

I could consider versions without borders, but in the meantime you could probably remove them manually (Aseprite makes this quite easy).

Is it an animated tile? If so, maybe the frames need to be synchronized. Thanks for the feedback anyway, I'll look into it!

Thanks!

I've added a shader in this pack that should be what you're looking for: https://pixel-boy.itch.io/patternmix, for the pixelated rendering, I use a SubViewport in the demo, but I have also includes the pixelation option in the shader.

Alternatively, I found this one which looks quite similar but without the pixelation effect: https://godotshaders.com/shader/sine-morphing/ 

Thank you!

Yes, no problem!

Thank you!

Thanks!

Hi! The sizes vary, but I added a screenshot with some size references, thanks for asking!

Thanks!

Thanks for your feedback! I've just added them to the free pack https://pixel-boy.itch.io/free-mix (at "ui/bonus/nine_patch_white.png" + some additional elements) 

It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

Thanks for your feedback, I plan to add the shaders to the pack in the coming days!
The effect is achieved with a shader that modifies the UVs using sin() function and the TIME value.

I haven't share the shaders I used for the demo, but I could (at least for Godot), In the meantime you can find plenty of shaders online (for Godot: https://godotshaders.com/).

For Godot, I recommend using a "TextureRect" node, with stretch_mode set to "tile".

I use this soundfont: https://musical-artifacts.com/artifacts/8

Thanks, I use FL Studio!

Yes of course, good luck with the jam!

Thank you!

Thank you!

Thanks!

Thank you!

Thanks!

Thank you, good luck with your projects!

Thanks for your feedback, we plan to release the FX in a separate pack, which is currently being created. It should be available soon and will be added to the bundle upon release, sorry for the confusion!

Thank you ♥️