A beautiful game, pixel art and audio were very good ! I liked how creative the battle system is. After finishing the first level, the game went back to menu, is it normal ? (there are some screenshots on your page that I didn’t see in game :( )
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Lorefolc Zero 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.667 | 4.667 |
Audio | #77 | 3.667 | 3.667 |
Overall | #78 | 3.847 | 3.847 |
Gameplay | #176 | 3.056 | 3.056 |
Authenticity (Use of resolution restriction) | #211 | 4.000 | 4.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
The project was produced by 2 members.
Thiago Câmara as the designer and Thiago Cunha as the developer
Comments
This game is absolutely beautiful! Gorgeous art work, lovely animations and really love the colour scheme. Reminds me of a classic megadrive platformer! Music lovely and fitting for the game. I felt the player was a bit too floaty but it did help the smoothness at this res. Combat was cool but could do with a bit of further development, main gripe being that they took too long. The slowness of the camera meant I fell into spikes a few times. Well done, great game overall with a few minor and easily sorted issues!
Gorgeous art! I didn't really understand the combat, but after reading the controls I'm going to try my hand at it again. Futhermore really cool :D
Really loved the art and the animations of your game!!! They're cute, and the animations are smooth and have a lot of energy!
The musics are very nice, they fit well with the scenario.
The gameplay is good. The movement velocity of the character is nice, mainly because of the resolution, I could walk and understand what was happening.
Liked a lot the combat system of the game, I found it very creative. I found it a little easy, perhaps it could have some punishment if blocking energies that aren't from the enemy.
I just sometimes couldn't see the spikes below me in some areas. Perhaps making the character more centered in screen would help with that.
At the first try, the music didn't play. Perhaps it could be my antivirus, but I'm letting you know in case you want to take a look at it.
It's a really great game with the Brazilian Folklore elements! I don't remember seeing a retro game like this with the BR Folklore, and I really liked a lot. I would love to see more of it, like using other characters, enemies and stages.
Congratulations for the entry!!!
Thanks for playing, Adriano.
The battle system is improving. Yes, we'll have punishment for the player. We'll make it loose 1 energy when collecting the wrong elements.
Other characters were planned but are not yet implemented. You can see Saci anxious to be controlled by the player at the beginning of the stage.
#HUEBRPower
This looks fantastic, that's some high level pixel art, the music and the setting were pretty great as well. I had a little trouble understanding the combat system at first, but it was actually quite clever, though a bit easy at the moment. Awesome work with the game, looking forward for the updates.
Great job! The visuals and music were great. The combat was a creative use of the resolution limitation, although I found it easy to win (didn't get hit once). I also think the jump was a little "floaty", but that's just my two cents. Nicely done!
The combat controls are not working (or I'm too dumb idk) haha
nice graphic ;)
Thanks for playing our game, Roberto.
You must collect the elements of the same color of your character, represented by the diamond-shaped icon on the top left corner. When the bottom element icon is on top of the white diamond on the bottom left corner, collect it pressing [Z]. And block the enemies' element pressing [X]. After you collect 3 elements, you can attack pressing [Right].
Look forward to new animations in battle in future updates.
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