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A jam submission

Slippy BearView game page

Submitted by Adriano Veríssimo (@adr_verissimo) — 33 minutes, 47 seconds before the deadline
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CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#534.6674.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
It's my second time in the Lowrezjam, and this time I've decided to make a game just myself.
I decided to do like this because I was wanting to test Pixel Perfect in Unity3D.

Was the resolution a challenge?
Yes, it was a good challenge.
I'm creating a game in GameBoy resolution, and was really struggling at pixel perfect in Unity3D. So, I've decided to join this jam pratice.
The main difficult was the Pixel Perfect on Unity. I love the game engine, but I don't like how it works with pixels.

What did you learn?
I've really learned a lot with this jam.
As said before, Unity is not friendly with Pixel Perfect, so participating in this jam is a very good opportunity to learn and pratice it.
Also, drawing in 64x64 was really challenging and also very fun.

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Fun little game! Looks great, sounds great.

Only real complaint is that you can't buffer your next move while you're sliding, but that's pretty minor.

Would love to play more levels.


I'm really glad that you enjoyed the game IndecisionEngine!!!

Very nice suggestion for the buffer, thanks! I'll implement that movement buffer in the next updates of the game. This feature will let the gameplay be a lot more fluid.

I'm happy to know that you liked and would play more levels. If I advance in development with this game, I'll put on more levels.

Thanks a lot for the feedback!


Really nice. As someone else mentioned there's a little Pokemon nostalgia here, but that's no bad thing. I got to the level where the movable boxes are in the shape of an X, and I could not solve it! :( But otherwise everything on point, really enjoyed it.


Thanks a lot for the feedback JackOatley, I'm really glad that you enjoyed the game!!

I'm happy that it's passing a nostalgia of Pokemon in the game. I played it a lot, and I've got inspiration on how the boxes would work with the Pokemon game.

The stage that you mentioned is the last stage of the game. You almost finished it! =D
If I continue updating the game in the future, I'll put a Stage Select feature, so people can continue the game where they stopped before.

Again, thank you very much for playing and for the feedback!


Talk about a bopping soundtrack!


Thank you very much Pixel_Trash!! I'm glad that you liked the music!!


Fun and cute, and wish the levels were a bit more challenging. Super entry!


Thank you very much for your appreciation and feedback Wesley!! I'm glad you liked it.

I'll take note of what you've said about the difficulty of the levels, and take a look at it if the game comes up with future updates. =]


Wonderful game, incredible puzzle and with a very good flow! I loved!


Thank you very much Diego Manarim!!! I'm very glad that you liked the puzzles and the flow of the game!


I always loved these types of puzzles in places like Pokemon. And here is no different! loved the use of the boxes. The only way that I think it could've improved is a move counter. Other than that great cute game!


Thank you very much CrispySky, I'm really glad that you enjoyed the game!!

I've played a lot Pokemon in my childhood, and I used it as an inspiration for creating this "pushing block" mechanic for the game.

I liked a lot the suggestion of the move counter, I'll write it down for future implementations. By using that counter, it would be possible to create more challenging and different puzzles.

Thanks a lot for the feedback!!


Really enjoying the puzzles and digging the soundtrack. Top marks. Going to save this one for later.


Thank you very much oeloeloel!! I'm really glad that you liked it and saved for later playing! =D


Cute and has some great puzzles!


Thanks a lot No Extra Lives!!! I'm very happy that you found it cute and liked the puzzles!!