Thanks!
Akzidenz
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There's a huge amount of fun to enjoy in this game. I like the design, the humour, the audio and the gameplay. It runs smoothly in the browser on my computer. It will definitely reward people for spending time with it and learning the tricks and secrets. I have no hesitation in encouraging you to continue working on this game to make it into something bigger.
I think the only advice I would offer would be to get players into the game quicker. If the player watches the cutscene and plays the tutorial, it's a long time before they actually get to the game. If you could combine the story and the learning into the game itself, that would really be something.
That might help. For sure, people will have different experiences depending on their age, computer performance and monitor refresh rates. Adding a multiplier that's based on previous plays is a little outside the scope of the jam but if it fixes an issue that's preventing people from playing the game, have at it.
This is an excellent idea for a 20 second game and the artwork and audio feed into it perfectly. I wasn't able to make it very far into the game because right-clicking doesn't work well on a trackpad. Some tweaks that could help might be making the highlights blink so they are more obvious and even make them float in front of the tools you're using for better visibility. Some audible/visible feedback on completed tasks would be good so you know, for example, when you have successfully unbolted a wheel. This is a solid and fun idea and if you plan to continue, it would be great to see it develop.
I wasn't able to solve it like everyone else, by the looks of it but I'm loving the whole workplace nightmares thing you have going on with this and the frog machine. I'm pretty certain that you could expand this universe into something bigger, with multiple mini-games and, while a lot of people would hate it, some people would love it to death.
I love the fast pace and the fun challenge of the gameplay. As always with your games it has a good deal of polish, thoughtful use of assets and unexpected comedy. Can I picture a full-sized game based on dwarven miners cheating death by riding on carts really fast? Absolutely. Let's make this happen.
I used to enjoy playing mastermind when I was young so when I figured out what I had to do in this game, it gave me a swift kick of nostalgia. This is a good implementation and a fun game that goes to different places. A little extra clue-ing in the UI would help it a bit. I'm not sure I would have figured that out from trial and error with the game, at least not in the 20-second format. If this was dropped into a bigger game as a puzzle to keep coming back to, maybe I would have figured out that only the first row changes and pushed down the previous attempts, and that the puzzle resets after each success. If you plan on expanding it, I'll be here to play it!
I find the game still quite challenging but I've got further along than I did on the first attempts. Without a doubt, it's a skill issue that's preventing me from winning :D Parrying attacks in a timed window is one of my weakest skills in BotW.
I really enjoy the feel of the world, the atmosphere from the artwork and audio. The UI is excellent. The gameplay is fun and engaging despite the difficulty level. I'm pretty sure that if you expanded this into a bigger game with opportunities to practice some of the skills with less pressure and wider timed windows, I would be totally hooked.
Hi! Thanks for submitting your game to the 20 Second Game Jam!
We noticed that your game is not limited to 20 seconds and that's one of the rules of the jam.
We made the game invisible in the jam for now. If you are able to modify the game so that it follows the jam rules, we will be happy to allow it back in the jam. If you would like to talk with us about it, come to the Discord server.
My advice is to first decide to do a jam, have an idea of what you want to do (maybe something to build up a specific skill or test out an idea) then go browse and find the one that gives you what you want. Some jams I have a lot of love for are LowRezJam, Nokia Jam, FFS (Finally Finish Something) and *friend of the jam* Virtual Nomad has Olygames starting soon (https://itch.io/jam/olygames-2026).
Ranked jams are not really ruthless because most jammers are super friendly and helpful but it can suck a bit to pour your heart and soul into something for it to end up with a low score. Of course, if you do really well, it feels awesome! Either way, it's the feedback that your game gets from other devs that will help you to see its strengths and weaknesses or see where you need to improve.
For the 20s jam, you can update your game as much as you like, any time you like, for any reason. If you decide you want to expand your game and remove the 20s time limit, we ask that you leave a 20 second version available so people who find it through the jam will be able to experience it that way. By the way, we DO encourage you to expand your game and if you do, you can keep showing us your progress on the 20s discord, even if it's 20 hours.
For other jams, it depends. Ranked jams, especially ones that give prizes, usually do not allow you to update your game until the voting period is over (that's often 1-2 weeks) and then you can do what you like.






















