I spent quite a few goes paying attention to the graphs until I discovered the needle. There's a lot to explore here. The menus are fantastic: I really like the numbers-count-up effect in the mission text. Excellent work, as always!
I'm looking forward to see where this game goes from here. I've loved the concept from the beginning, and the execution hits on many levels, but I feel like there's a lot of trial-and-error in the current implementation around finding a build that scales properly to confront the next challenge, and the numbers aren't always intuitive. (I also made it through several runs before I discovered that I could upgrade my power plants…)
Really fantastic elements of polish, and a great concept!
This game has a lot more depth than I'm used to seeing in game jams and I feel like this is the kind of game that will pull in and retain specific audiences if you continue to build on it. Some more hand-holding over decisions would be nice if it can be done without forcing a lot of reading onto the player. I have to say that some of the polish elements (transitions and small animations) really worked for me.
Comments
I spent quite a few goes paying attention to the graphs until I discovered the needle. There's a lot to explore here. The menus are fantastic: I really like the numbers-count-up effect in the mission text. Excellent work, as always!
I'm looking forward to see where this game goes from here. I've loved the concept from the beginning, and the execution hits on many levels, but I feel like there's a lot of trial-and-error in the current implementation around finding a build that scales properly to confront the next challenge, and the numbers aren't always intuitive. (I also made it through several runs before I discovered that I could upgrade my power plants…)
Really fantastic elements of polish, and a great concept!
This game has a lot more depth than I'm used to seeing in game jams and I feel like this is the kind of game that will pull in and retain specific audiences if you continue to build on it. Some more hand-holding over decisions would be nice if it can be done without forcing a lot of reading onto the player. I have to say that some of the polish elements (transitions and small animations) really worked for me.