It's a very simple game loop, but it does have a lot of potential. I'm curious to know if I was missing something fundamental by "brute forcing" my way through it, though — the "wrong way" cues were a bit subtle, but I didn't see any other mechanism for discovering the correct direction.
Thanks for the feedback; this was helpful! No, I don’t think you missed anything 😅 As you said, it’s quite a simple gameplay loop and I think it could benefit from a little more depth! I’ve got a couple ideas for spicing things up that hopefully won’t detract from the simplicity of the game 👍
I admire the simplicity in this and I'm wondering what could be built upon it to expand the experience without taking that away. Maybe some cryptic clue, like a glyph in an alien language could tell you which direction to push in, so once you figure it out, the gameplay becomes faster? Maybe you have to do something else to make the arrow appear? Maybe more white squares appear and you have to join them in a row to push them all off the screen at the same time? Do you already have something planned?
Thanks for the feedback! Your suggestions were great and jump-started some ideas for adding more depth!
The most common feedback I’m hearing is this gameplay loop is a good foundation but definitely has room for growth. I’ve got a few ideas I’m going to try out that will hopefully flesh the gameplay out a bit more!
Comments
It's a very simple game loop, but it does have a lot of potential. I'm curious to know if I was missing something fundamental by "brute forcing" my way through it, though — the "wrong way" cues were a bit subtle, but I didn't see any other mechanism for discovering the correct direction.
Thanks for the feedback; this was helpful! No, I don’t think you missed anything 😅 As you said, it’s quite a simple gameplay loop and I think it could benefit from a little more depth! I’ve got a couple ideas for spicing things up that hopefully won’t detract from the simplicity of the game 👍
I admire the simplicity in this and I'm wondering what could be built upon it to expand the experience without taking that away. Maybe some cryptic clue, like a glyph in an alien language could tell you which direction to push in, so once you figure it out, the gameplay becomes faster? Maybe you have to do something else to make the arrow appear? Maybe more white squares appear and you have to join them in a row to push them all off the screen at the same time? Do you already have something planned?
Thanks for the feedback! Your suggestions were great and jump-started some ideas for adding more depth! The most common feedback I’m hearing is this gameplay loop is a good foundation but definitely has room for growth. I’ve got a few ideas I’m going to try out that will hopefully flesh the gameplay out a bit more!