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A jam submission

TomedropView game page

Blast your enemies with the power of enchanted tomes!
Submitted by IndecisionEngine — 6 minutes, 42 seconds before the deadline
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Tomedrop's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#513.7503.750
Overall#863.8133.813
Audio#923.5833.583
Graphics#1103.6673.667
Authenticity (Use of resolution restriction)#1634.2504.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Just me!

Was the resolution a challenge?
It was a challenge to work with the resolution. I ended up adding two modes. One with true 64x64 resolution and one that's just small and uses filthy subpixels.

What did you learn?
Fitting all the UI elements on such a small screen was an interesting challenge.

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Comments

Submitted

Very cool! I like it, just a very solid, fun game

Submitted

Amazing game!!

The idea of the camera following the mouse, being able to see more of where the mouse is, was excellent, mainly because of the low resolution.

Loved the variety of spells that can be used in the game and how they work. They're all very differents and can be used for various situations. The default spell is very nice too, the fact that it doesn't run out and it goes in spiral makes a good challenge to use it.

The enemies are simple and challenging, even being all slimes. Liked a lot the boss, it spawns other small slimes and this is great if we ran out of tomes.

The music and SFXs matched very well with the game. Also liked a lot the graphics.

Showing the menu of tomes and slowing down the game was awesome, loved this effect!

A suggestion for the game would be to give more feedback when the tome is chosen in the menu. I didn't get the sensation that it was selected. Also, I was using Shift to open the menu, and had a lot of difficulty with it because I was pressing Caps Lock instead, mainly in fighting moments. I was moving with WASD.

Another suggestion would be to make the game start at Pixel Perfect mode, because of the Jam thematic.

And I had some difficulties indentifying where I was before in the game. A suggestion would be to put more different things in the stage, to identify more easily where the character was before.

But it's a really amazing game!! I've had a lot of fun with it, and would play more stages with more differente enemies!!

Congratulations for the entry!!

Developer(+1)

Thanks for the feedback!

I definitely agree with you that there's not enough decorations in the world. That's the first thing I would add if I expand on this game at all.

The little wedge with the selected spell should be out of line of the others, but its way more subtle than I'd like, for sure.

Submitted(+1)

Love the slime animations! Didn't get super far and got overrun by a whole horde, but I'll come back and spend some time exploring later.

Submitted

Excellent game! I'd like to see more levels. Sprite rotations indicate a higher resolution than 64x64 though.

Developer(+1)

Thanks for playing!
The game is 64x64. You just need to click "True 64" on the title page. That'll squash those pesky sub-pixels. 

Submitted(+1)

Ah I missed it! I'm glad I can give back those authenticity stars.

Submitted(+1)

I really like the multiple spell types.

Submitted(+1)

Cool! Well done especially for one person.