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A member registered Jun 27, 2017 · View creator page →

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Nice tip! Thanks for that!

Thanks for the feedback! I added a quick rundown of how the game plays and how to build and that.

I say that and then they start spawning. It should take about 4-5 minutes to start spawning. Maybe try waiting a little longer if you can't use the P wave spawn key.

Found the issue, thanks for pointing it out! Press P when you are ready for the first wave. There's a problem with the grace period never ending.

Temporary fix for no spawns starting! Press P when you are ready for the first wave. Not sure what the ethic with bugfixes is but I would like to avoid uploading another version.

Thank you! It means a lot 😀

Looking forward to playing all these cool games people are making!

I'll have a look at your game too!

This is absolutely awesome!

Here are my suggestions for features too

  1. copy/paste and selection
  2. extrude whole layer, extrude downward
  3. custom palettes?
  4. brush sizes

Yeah that's a good point. I tried to mitigate it by only moving it sometimes. Maybe I'll find a better way soon.

Thanks! It's C2 😉

Got inspired so instead of studying it I just made a little game instead!

This is beautiful! Can't wait to study it!

Thanks! I appreciate knowing how the game is played by others, helps to figure out balancing and that. :)

Yep I'm planning to make airships easier to make in future. The difficulty slider does affect the size. Maybe use walls and castles first?

You'll need to place a settlement flag to get resources. Anything outside of a flag radius doesn't get counted. If you'd prefer without this feature (I'm thinking of a replacement) there's a download for the previous version :)

x comments · Replied to Brastin in x comments

Mission accomplished! :p

How does this even work? I've failed about 5 times and still have no idea what I'm doing.

This game is beautiful. I love the style of it and the atmosphere. 

One criticism though is that it is extremely unforgiving. One wrong move and you have to start the entire level over again. 

The jitteriness hurt my eyes at first but I kinda got used to it.

Cool gaem bro


(╯°□°)╯︵ ┻━┻

Hmmmmmmm *cough cough* mmmmmmmmmm

mmmmmmmm.. bannnananas :d

Is it even possible to get past the uninstaller part? I can't use it on anything apart from itself.

I see you like Devil Daggers :p

This is great, would be amazing with sound.

This is great! Really damn hard but great :p

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"inexperienced knight to attempt to get  the sacred Kuri Stone"

おもしれー (≧∇≦)

Thanks! I'm glad you like it! :D

Thanks for the feedback!

Yes, I rushed the help screen a little.. I probably should have put it in-game as well for people to look at while playing. Duly noted for if/when I work on the next installment!

Thanks! Hope it lives up to the hype haha!

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After the Shift

Challenges taken:

  • Pacifist - In an otherwise violent game, your protagonist must be a pacifist.
    • Player has no weapons to fight with apart from buildings
  • Yin-Yang - Where there is light, there is dark.
    • The Shift turned some people bad, even the best of us
      Didn't really get this one, since it seems very open to interpretation. Pirates exist so that's my excuse :/
  • Eco-Friendly - The player can control the environment.
    • Player moves and builds on islands
  • Freak - Random changes occur outside the player's control.
    • Map regenerates at times
  • Mitosis - Something in the game must be able to split itself into 2 copies.
    • Possibly, such as bullets if there is enough time to implement it
      Cannons fire two projectiles at a time, but I'm not sure that counts unless they split mid-air.

Looks fantastic! Very nice work indeed.