It was tough to see things that were far off, and the UI was tough to interpret, but I liked the little touches, like the rain and the character portrait.
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Hotdog Rat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #161 | 4.263 | 4.263 |
Audio | #189 | 2.947 | 2.947 |
Overall | #192 | 3.276 | 3.276 |
Graphics | #196 | 3.158 | 3.158 |
Gameplay | #228 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the resolution a challenge?
The resolution was definitely a challenge. Although it allowed for me to make some really low poly objects. I also decided to build in WebGL 2.0, which meant that the Post Processing didn't work. It's not a huge deal, but it did look a lot better with it.
What did you learn?
This was the first Game Jam I had participated in. I think this experience will stay with me for the rest of my life.
Comments
Nice idea! Props on try a 3d game too! It felt like the camera fov was really long which meant movement felt a bit weird maybe? But rgeat art and I love the story of the hotdog rat :D !
Went to the end! I think the enemies could have a color scheme that contrasts more with the background. And the transparent objects left me a little confused. The platforming was interesting in a game of this type. And the Hotdog Rat is cool. I'm impressed that this is your first attempt at a jam, congratulations!
Very cool game!!
I liked a lot the enviroment of the game. I also liked the dialog with the rat, the visual of it is nice and the words are shown without breaking when appearing character by character. Also, I liked the delayed "Good Luck" in the end.
The models are nice, and the rat is cute. I also liked the UI when in the battle stage, after talking with the rat.
The gameplay idea is nice. Liked the idea of using 3 different weapons and being able to wall jump.
The Music is cool, it fits very well with the game.
I felt that the player moves too fast, and also the camera when moving with the mouse. Since it's a 64x64 resolution game and we can't see much things, a suggestion would be to be slower.
I had some difficulty to understand what the rat said and what was writen as the quest in the fight stage. For the rat dialog, perhaps the font wasn't in the correct size, making it difficult to see.
About the quest phrases, perhaps it being less transparent or appearing/hiding when pressing a button would help.
Also, I have some difficulty viewing the enemies. I think they can be highlighted using a different color in relation to the background.
But It's a very cool game!! The game has a lot of assets and mechanics, and I would like to see more stages and enemies!
Congratulations for the game!!
I couldn't progress much either :\ I can't jump to the third platform. If enemies were another color they would be much easier to see and I found the camera angle a bit narrow. I should congratulate you on the art aswell because it is delightful!
Neat game. I was impressed by both the 2D and 3D work. I wish there was more, but that's the nature of jams sometimes.
I found the gameplay a little difficult to figure out and couldn't progress very far :(
Very good graphics and a cool aesthetic, but I think it was giving me a bit of motion sickness after a while lol
I remember seeing your hotdog rat sprite in the discord channel. I loved it. The game is good. It wasn't super clear how to progress after defeating the enemies, but I figured out a way forward and completed the game. Some more sound effects would be nice, but the music was great. Thanks!
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