Play gameMicro RPG's itch.io page
|Authenticity (Use of resolution restriction)||#256||3.542||3.542|
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Ian D'Aprix (me) programmed and did art, Brandon Edwards did art, Edward Beltran did audio, and the combat system is based on mechanics by Chris Cieslik. Very fun, very tiring!
Was the resolution a challenge?
Text was a burden, but doing sprites for text instead of a font allowed me to do interesting things. I avoided text a lot, which is tough for a RPG, and tried to represent relative amounts of XP, money, etc. as much as possible. I essentially tried to make this akin to a single adventure of a tabletop RPG.
What did you learn?
I entered the jam to prove out a game idea, and while I won't be making the game in 64 x 64 pixels in the long run, I definitely found that the cozy nature of this jam suits the theme well.
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