Play gameWhat a Card!'s itch.io page
|Authenticity (Use of resolution restriction)||#106||4.500||4.500|
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me! I had lots of fun trying to come up with different game modes I could implement, although I ended up not having as much time as I anticipated to finish the game.
It's also fun to try to make readable assets at this low resolution, and pixel art feels more approachable when the end result is so small.
Was the resolution a challenge?
The game I chose was a fairly natural fit at this low resolution, although at the lower difficulties the movement can look somewhat chunky as it switches between pixels.
I tried to limit myself more by sticking to a limited color palette, so it was interesting to try to work around that when I wanted to make cards fade out. I ended up using dithering to somewhat approximate a fade without making the card transparency. I think it worked somewhat well.
What did you learn?
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