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Cosmic Crystal Games

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A member registered 147 days ago · View creator page β†’

Recent community posts

Thanks so much for the slow-mo videos, incredibly helpful! 

Alright so first bug. Yep pretty clear what is happening there, not collision checking in that state like it does for the slide. 

Second bug: yeah okay that is weird. The loop code in general is quite poor. I am prototyping some new systems to replace it that will be more extensible. There are a few band-aid fixes I do have in mind though that should hopefully address this issue for the demo at least.

Third bug: Seems to be a result of going from the grind state straight to the lock attack state. This may affect how the player's collision mask is changed between states. Will have to dig into this one a little further.

Just need to catch up on a few other things and responsibilities RN so it may take a few days to a week to get the next update up. But it will come :)

Thanks again dude, you rule!

(Edited 1 time)

Thanks for checking out the new build. Again, really sorry. Thought I had that respawner  bug covered :(  Note, you can just walk past that section if you want to continue playing the game, as it is the only part in the demo where the respawners are used. Also some other users have noted the loop exit can still be a bit funky; and attacking while in the fast roll in an enclosed space can get you stuck. Overall performance is better this time around though.

Will be working on fixes again of course, you'll just need to give me a few days to a week as I have a few other responsibilities to catch up RN :)

Posted in Off Screen Bug

Hey guys, just put up v0.13 which has a number of fixes in regards to the clipping/collision issues. Thanks again for your help here and the videos you provided! Let me know how you go with v0.13 ;)

So sorry you had such a poor experience with the game. I am a solo dev working on this independently , and it is my first project. That said, any feedback I can get here from the community on itch is invaluable. I have been hard at work on improvements and I just put up v0.13 that aims to address the clipping and collision issues. If you wouldn't mind checking it out, you can let me know in here if your experience is better or if you have any more issues/feedback.

Much appreciated!

Great playthrough, thanks so much for checking out the game :D

Aiming to release the full game on Steam by mid-2018 :) Stay tuned for more updates and demos along the way ;)

Replied to homer_3 in Off Screen Bug

Thanks for the heads up! Working on it :)

Dang. Appreciate the videos guys. Working hard on pretty much a complete refactor that should stop the issue from occurring, so stay tuned for that one. In the meantime, any videos/descriptions of the issue happening, share them here so I can study them :)

Thanks again for the footage, very helpful! Update v0.12 is up which features changes to the collision checking system and should prevent this bug from occurring. As always, feel free to let me know how you go :)

Posted in Off Screen Bug

And I caught your video as well! You're very good at the game haha. Helped me spot a few of the bugs too! Thanks for that :)

Hmmm okay. I think it's an issue with the target lock state. Will test and start working on an update. If you have any more problems, you can keep me updated in here :)

Posted in Off Screen Bug

Like you glitch out and you've got zero gravity? 

Huh. Well I'll keep an eye out for it, and if you catch anything else feel free to post it here :)

Yeah you can stream/record, no probs :) Super useful to me when fixing these issues ha!

When you got stuck beneath the world, was it after you attacked one of the orange rocket enemies? They were having some collision issues that I I fixed in the latest build. 

Thanks for the feedback honestly! 

Just pushed a new update that should fix the controller issues you're having. If you can redownload and try it out, let me know how it goes for you :) And yes you may have seen the art in some games before as I am using CC0 graphics and music from opengameart.org

Hi spriteguard, thanks for the feedback!

Just pushed a new update that should address this issue with controllers. Redownload if you are able and let me know how you go :)