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A jam submission

Loaded DiceView game page

Push your luck in this Dicey Deckbuilder!
Submitted by Firelord Bob, chuukasoba — 17 minutes, 59 seconds before the deadline
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Loaded Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6113.5263.526
Overall#10763.4043.404
Originality#13663.4213.421
Presentation#15103.2633.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are bonded with your shadow and roll dice to attack, the top face goes to you, the bottom to your shadow.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This is such a cool game, I love the map changes each time you play, and I love the art.

Submitted

quite unique idea! I'd like the art fleshed out a bit more but for a 2 day jam, really good job.

Submitted

Very fun once you understand the mechanics, with further development and polish after the jam is over. I could see this becoming a full release. The gameplay is there and works just fine, just missing extra polish which is great for a game made in 48 hours. Good work!

Submitted

Cool art and great music. The tutorial had a bit much text with all the dialogue in my opinion. The gameplay was good and a very original take on the theme. Great game!

Submitted

The combination of the great cartoonish art, the ragtime music, and the goofy dialogue, made me smile! While I did think the enemies were a bit too easy, I was very impressed with the depth of strategy you designed here, and such a wildly original concept! Really great job!

Submitted

as someone who played 300+ hours slay the spire (and all also a lot of dicey dungeons) I really appreciate this one! :)
I did make a deckbuilder in 48h jam before and I know that its really hard to do so, so well done! ;)
great entry! ;)

I didn't play the game for very long, but I felt the presentation was awesome. I was digging the artwork, it fit with the theme well. I feel like with some more refinement this game could be really awesome. Remember this concept, I think it's a good one.

Developer

Thanks! We think it's a concept that has a lot of potential. Been working on some additions, we'll see how it goes going forward.

Submitted(+1)

Had so much fun with this one!  Not the most original idea, but it's wonderfully executed and presented. Could see myself sinking a lot of hours in a full game :)

Developer

Thanks, that means a lot :)

Developer (1 edit)

Some thoughts from the developer:

I thought this game turned out quite well for the short amount of time we had to develop it. The art is fantastic, and this is the first game jam I've done with a dedicated artist working on it for the entire jam. I think this idea was very good, though maybe a little too large for the two days we had to create it. The main issue I feel the game has is a lack of clarity. It's not really clear in the battle what exactly each dice does, and the shadow dice are too far away from your partner to be clear that they apply to them. A lot of the clarity issues would likely be solved with more time spent, but unfortunately that got pushed aside in order to finish the main mechanics of the game. We also would have added some more polish and sound effects with more time, but I think we got enough in for it to feel alright for a game jam game.

Initially we tried to make it so the dice split between you and your enemies (which is why the shadow's dice roll on the right side), which was neat but resulted in a less-than-ideal gameplay loop. The clear strategy was "give big numbers to you and small numbers to your enemies". This possibly could have been improved with clever game design, and I think there is still an interesting concept there, but we felt it worked better having to split dice between allies in order to play to each character's strength and weigh risks of giving one character poor dice.

Ultimately, I'm very proud of the game we came up with and the work we finished on it. I believe the core concept of this game, and a "dicebuilder" rogue-like game in general, is very strong and hope to keep exploring this idea in the future. Thanks for checking this out, and I hope you enjoyed the game!